Sentiment analysis of user-generated reviews or comments on products and services on social media can help enterprises to analyze the feedback from customers and take corresponding actions for improvement. To mitigate large-scale annotations, domain adaptation (DA) provides an alternate solution by learning a transferable model from another labeled source domain. Since the labeled data may be from multiple sources, multi-source domain adaptation (MDA) would be more practical to exploit the complementary information from different domains. Existing MDA methods might fail to extract some discriminative features in the target domain that are related to sentiment, neglect the correlations of different sources as well as the distribution difference among different sub-domains even in the same source, and cannot reflect the varying optimal weighting during different training stages. In this paper, we propose an instance-level multi-source domain adaptation framework, named curriculum cycle-consistent generative adversarial network (C-CycleGAN). Specifically, C-CycleGAN consists of three components: (1) pre-trained text encoder which encodes textual input from different domains into a continuous representation space, (2) intermediate domain generator with curriculum instance-level adaptation which bridges the gap across source and target domains, and (3) task classifier trained on the intermediate domain for final sentiment classification. C-CycleGAN transfers source samples at an instance-level to an intermediate domain that is closer to target domain with sentiment semantics preserved and without losing discriminative features. Further, our dynamic instance-level weighting mechanisms can assign the optimal weights to different source samples in each training stage. We conduct extensive experiments on three benchmark datasets and achieve substantial gains over state-of-the-art approaches.
Face recognition has been an active and vital topic among computer vision community for a long time. Previous researches mainly focus on loss functions used for facial feature extraction network, among which the improvements of softmax-based loss functions greatly promote the performance of face recognition. However, the contradiction between the drastically increasing number of face identities and the shortage of GPU memories is gradually becoming irreconcilable. In this paper, we thoroughly analyze the optimization goal of softmax-based loss functions and the difficulty of training massive identities. We find that the importance of negative classes in softmax function in face representation learning is not as high as we previously thought. The experiment demonstrates no loss of accuracy when training with only 10\% randomly sampled classes for the softmax-based loss functions, compared with training with full classes using state-of-the-art models on mainstream benchmarks. We also implement a very efficient distributed sampling algorithm, taking into account model accuracy and training efficiency, which uses only eight NVIDIA RTX2080Ti to complete classification tasks with tens of millions of identities. The code of this paper has been made available https://github.com/deepinsight/insightface/tree/master/recognition/partial_fc.
Accurate segmentation of lung cancer in pathology slides is a critical step in improving patient care. We proposed the ACDC@LungHP (Automatic Cancer Detection and Classification in Whole-slide Lung Histopathology) challenge for evaluating different computer-aided diagnosis (CADs) methods on the automatic diagnosis of lung cancer. The ACDC@LungHP 2019 focused on segmentation (pixel-wise detection) of cancer tissue in whole slide imaging (WSI), using an annotated dataset of 150 training images and 50 test images from 200 patients. This paper reviews this challenge and summarizes the top 10 submitted methods for lung cancer segmentation. All methods were evaluated using the false positive rate, false negative rate, and DICE coefficient (DC). The DC ranged from 0.7354$\pm$0.1149 to 0.8372$\pm$0.0858. The DC of the best method was close to the inter-observer agreement (0.8398$\pm$0.0890). All methods were based on deep learning and categorized into two groups: multi-model method and single model method. In general, multi-model methods were significantly better ($\textit{p}$<$0.01$) than single model methods, with mean DC of 0.7966 and 0.7544, respectively. Deep learning based methods could potentially help pathologists find suspicious regions for further analysis of lung cancer in WSI.
Detecting objects and estimating their viewpoint in images are key tasks of 3D scene understanding. Recent approaches have achieved excellent results on very large benchmarks for object detection and viewpoint estimation. However, performances are still lagging behind for novel object categories with few samples. In this paper, we tackle the problems of few-shot object detection and few-shot viewpoint estimation. We propose a meta-learning framework that can be applied to both tasks, possibly including 3D data. Our models improve the results on objects of novel classes by leveraging on rich feature information originating from base classes with many samples. A simple joint feature embedding module is proposed to make the most of this feature sharing. Despite its simplicity, our method outperforms state-of-the-art methods by a large margin on a range of datasets, including PASCAL VOC and MS COCO for few-shot object detection, and Pascal3D+ and ObjectNet3D for few-shot viewpoint estimation. And for the first time, we tackle the combination of both few-shot tasks, on Object- Net3D, showing promising results. Our code and data are available at http://imagine.enpc.fr/~xiaoy/FSDetView/.
We formalize concepts around geometric occlusion in 2D images (i.e., ignoring semantics), and propose a novel unified formulation of both occlusion boundaries and occlusion orientations via a pixel-pair occlusion relation. The former provides a way to generate large-scale accurate occlusion datasets while, based on the latter, we propose a novel method for task-independent pixel-level occlusion relationship estimation from single images. Experiments on a variety of datasets demonstrate that our method outperforms existing ones on this task. To further illustrate the value of our formulation, we also propose a new depth map refinement method that consistently improve the performance of state-of-the-art monocular depth estimation methods. Our code and data are available at http://imagine.enpc.fr/~qiux/P2ORM/.
Face verification can be regarded as a 2-class fine-grained visual recognition problem. Enhancing the feature's discriminative power is one of the key problems to improve its performance. Metric learning technology is often applied to address this need, while achieving a good tradeoff between underfitting and overfitting plays the vital role in metric learning. Hence, we propose a novel ensemble cascade metric learning (ECML) mechanism. In particular, hierarchical metric learning is executed in the cascade way to alleviate underfitting. Meanwhile, at each learning level, the features are split into non-overlapping groups. Then, metric learning is executed among the feature groups in the ensemble manner to resist overfitting. Considering the feature distribution characteristics of faces, a robust Mahalanobis metric learning method (RMML) with closed-form solution is additionally proposed. It can avoid the computation failure issue on inverse matrix faced by some well-known metric learning approaches (e.g., KISSME). Embedding RMML into the proposed ECML mechanism, our metric learning paradigm (EC-RMML) can run in the one-pass learning manner. Experimental results demonstrate that EC-RMML is superior to state-of-the-art metric learning methods for face verification. And, the proposed ensemble cascade metric learning mechanism is also applicable to other metric learning approaches.
Towards 3D object tracking in point clouds, a novel point-to-box network termed P2B is proposed in an end-to-end learning manner. Our main idea is to first localize potential target centers in 3D search area embedded with target information. Then point-driven 3D target proposal and verification are executed jointly. In this way, the time-consuming 3D exhaustive search can be avoided. Specifically, we first sample seeds from the point clouds in template and search area respectively. Then, we execute permutation-invariant feature augmentation to embed target clues from template into search area seeds and represent them with target-specific features. Consequently, the augmented search area seeds regress the potential target centers via Hough voting. The centers are further strengthened with seed-wise targetness scores. Finally, each center clusters its neighbors to leverage the ensemble power for joint 3D target proposal and verification. We apply PointNet++ as our backbone and experiments on KITTI tracking dataset demonstrate P2B's superiority (~10%'s improvement over state-of-the-art). Note that P2B can run with 40FPS on a single NVIDIA 1080Ti GPU. Our code and model are available at https://github.com/HaozheQi/P2B.
To facilitate depth-based 3D action recognition, 3D dynamic voxel (3DV) is proposed as a novel 3D motion representation. With 3D space voxelization, the key idea of 3DV is to encode 3D motion information within depth video into a regular voxel set (i.e., 3DV) compactly, via temporal rank pooling. Each available 3DV voxel intrinsically involves 3D spatial and motion feature jointly. 3DV is then abstracted as a point set and input into PointNet++ for 3D action recognition, in the end-to-end learning way. The intuition for transferring 3DV into the point set form is that, PointNet++ is lightweight and effective for deep feature learning towards point set. Since 3DV may lose appearance clue, a multi-stream 3D action recognition manner is also proposed to learn motion and appearance feature jointly. To extract richer temporal order information of actions, we also divide the depth video into temporal splits and encode this procedure in 3DV integrally. The extensive experiments on 4 well-established benchmark datasets demonstrate the superiority of our proposition. Impressively, we acquire the accuracy of 82.4% and 93.5% on NTU RGB+D 120 [13] with the cross-subject and crosssetup test setting respectively. 3DV's code is available at https://github.com/3huo/3DV-Action.
We propose a meta-learning approach that learns from multiple tasks in a transductive setting, by leveraging the unlabeled query set in addition to the support set to generate a more powerful model for each task. To develop our framework, we revisit the empirical Bayes formulation for multi-task learning. The evidence lower bound of the marginal log-likelihood of empirical Bayes decomposes as a sum of local KL divergences between the variational posterior and the true posterior on the query set of each task. We derive a novel amortized variational inference that couples all the variational posteriors via a meta-model, which consists of a synthetic gradient network and an initialization network. Each variational posterior is derived from synthetic gradient descent to approximate the true posterior on the query set, although where we do not have access to the true gradient. Our results on the Mini-ImageNet and CIFAR-FS benchmarks for episodic few-shot classification outperform previous state-of-the-art methods. Besides, we conduct two zero-shot learning experiments to further explore the potential of the synthetic gradient.
In this work, we study how well different type of approaches generalise in the task of 3D hand pose estimation under hand-object interaction and single hand scenarios. We show that the accuracy of state-of-the-art methods can drop, and that they fail mostly on poses absent from the training set. Unfortunately, since the space of hand poses is highly dimensional, it is inherently not feasible to cover the whole space densely, despite recent efforts in collecting large-scale training datasets. This sampling problem is even more severe when hands are interacting with objects and/or inputs are RGB rather than depth images, as RGB images also vary with lighting conditions and colors. To address these issues, we designed a public challenge to evaluate the abilities of current 3D hand pose estimators~(HPEs) to interpolate and extrapolate the poses of a training set. More exactly, our challenge is designed (a) to evaluate the influence of both depth and color modalities on 3D hand pose estimation, under the presence or absence of objects; (b) to assess the generalisation abilities \wrt~four main axes: shapes, articulations, viewpoints, and objects; (c) to explore the use of a synthetic hand model to fill the gaps of current datasets. Through the challenge, the overall accuracy has dramatically improved over the baseline, especially on extrapolation tasks, from 27mm to 13mm mean joint error. Our analyses highlight the impacts of: Data pre-processing, ensemble approaches, the use of MANO model, and different HPE methods/backbones.