To eliminate the static error, overshoot, and vibration of the series elastic actuator (SEA) position control, the resonance ratio control (RRC) algorithm is improved based on L1 adaptive control(L1AC)method. Based on the analysis of the factors affecting the control performance of SEA, the algorithm schema is proposed, the stability is proved, and the main control parameters are analyzed. The algorithm schema is further improved with gravity compensation, and the predicted error and reference error is reduced to guarantee transient performance. Finally, the effectiveness of the algorithm is validated by simulation and platform experiments. The simulation and experiment results show that the algorithm has good adaptability, can improve transient control performance, and can handle effectively the static error, overshoot, and vibration. In addition, when a link-side collision occurs, the algorithm automatically reduces the link speed and limits the motor current, thus protecting the humans and SEA itself, due to the low pass filter characterization of L1AC to disturbance.
This paper reviews the second AIM realistic bokeh effect rendering challenge and provides the description of the proposed solutions and results. The participating teams were solving a real-world bokeh simulation problem, where the goal was to learn a realistic shallow focus technique using a large-scale EBB! bokeh dataset consisting of 5K shallow / wide depth-of-field image pairs captured using the Canon 7D DSLR camera. The participants had to render bokeh effect based on only one single frame without any additional data from other cameras or sensors. The target metric used in this challenge combined the runtime and the perceptual quality of the solutions measured in the user study. To ensure the efficiency of the submitted models, we measured their runtime on standard desktop CPUs as well as were running the models on smartphone GPUs. The proposed solutions significantly improved the baseline results, defining the state-of-the-art for practical bokeh effect rendering problem.