Face super-resolution is a technology that transforms a low-resolution face image into the corresponding high-resolution one. In this paper, we build a novel parsing map guided face super-resolution network which extracts the face prior (i.e., parsing map) directly from low-resolution face image for the following utilization. To exploit the extracted prior fully, a parsing map attention fusion block is carefully designed, which can not only effectively explore the information of parsing map, but also combines powerful attention mechanism. Moreover, in light of that high-resolution features contain more precise spatial information while low-resolution features provide strong contextual information, we hope to maintain and utilize these complementary information. To achieve this goal, we develop a multi-scale refine block to maintain spatial and contextual information and take advantage of multi-scale features to refine the feature representations. Experimental results demonstrate that our method outperforms the state-of-the-arts in terms of quantitative metrics and visual quality. The source codes will be available at https://github.com/wcy-cs/FishFSRNet.
In recent years, the use of large convolutional kernels has become popular in designing convolutional neural networks due to their ability to capture long-range dependencies and provide large receptive fields. However, the increase in kernel size also leads to a quadratic growth in the number of parameters, resulting in heavy computation and memory requirements. To address this challenge, we propose a neighborhood attention (NA) module that upgrades the standard convolution with a self-attention mechanism. The NA module efficiently extracts long-range dependencies in a sliding window pattern, thereby achieving similar performance to large convolutional kernels but with fewer parameters. Building upon the NA module, we propose a lightweight single image super-resolution (SISR) network named TCSR. Additionally, we introduce an enhanced feed-forward network (EFFN) in TCSR to improve the SISR performance. EFFN employs a parameter-free spatial-shift operation for efficient feature aggregation. Our extensive experiments and ablation studies demonstrate that TCSR outperforms existing lightweight SISR methods and achieves state-of-the-art performance. Our codes are available at \url{https://github.com/Aitical/TCSR}.
Image deblurring continues to achieve impressive performance with the development of generative models. Nonetheless, there still remains a displeasing problem if one wants to improve perceptual quality and quantitative scores of recovered image at the same time. In this study, drawing inspiration from the research of transformer properties, we introduce the pretrained transformers to address this problem. In particular, we leverage deep features extracted from a pretrained vision transformer (ViT) to encourage recovered images to be sharp without sacrificing the performance measured by the quantitative metrics. The pretrained transformer can capture the global topological relations (i.e., self-similarity) of image, and we observe that the captured topological relations about the sharp image will change when blur occurs. By comparing the transformer features between recovered image and target one, the pretrained transformer provides high-resolution blur-sensitive semantic information, which is critical in measuring the sharpness of the deblurred image. On the basis of the advantages, we present two types of novel perceptual losses to guide image deblurring. One regards the features as vectors and computes the discrepancy between representations extracted from recovered image and target one in Euclidean space. The other type considers the features extracted from an image as a distribution and compares the distribution discrepancy between recovered image and target one. We demonstrate the effectiveness of transformer properties in improving the perceptual quality while not sacrificing the quantitative scores (PSNR) over the most competitive models, such as Uformer, Restormer, and NAFNet, on defocus deblurring and motion deblurring tasks.
In this paper, we improve the challenging monocular 3D object detection problem with a general semi-supervised framework. Specifically, having observed that the bottleneck of this task lies in lacking reliable and informative samples to train the detector, we introduce a novel, simple, yet effective `Augment and Criticize' framework that explores abundant informative samples from unlabeled data for learning more robust detection models. In the `Augment' stage, we present the Augmentation-based Prediction aGgregation (APG), which aggregates detections from various automatically learned augmented views to improve the robustness of pseudo label generation. Since not all pseudo labels from APG are beneficially informative, the subsequent `Criticize' phase is presented. In particular, we introduce the Critical Retraining Strategy (CRS) that, unlike simply filtering pseudo labels using a fixed threshold (e.g., classification score) as in 2D semi-supervised tasks, leverages a learnable network to evaluate the contribution of unlabeled images at different training timestamps. This way, the noisy samples prohibitive to model evolution could be effectively suppressed. To validate our framework, we apply it to MonoDLE and MonoFlex. The two new detectors, dubbed 3DSeMo_DLE and 3DSeMo_FLEX, achieve state-of-the-art results with remarkable improvements for over 3.5% AP_3D/BEV (Easy) on KITTI, showing its effectiveness and generality. Code and models will be released.
Guided depth map super-resolution (GDSR), which aims to reconstruct a high-resolution (HR) depth map from a low-resolution (LR) observation with the help of a paired HR color image, is a longstanding and fundamental problem, it has attracted considerable attention from computer vision and image processing communities. A myriad of novel and effective approaches have been proposed recently, especially with powerful deep learning techniques. This survey is an effort to present a comprehensive survey of recent progress in GDSR. We start by summarizing the problem of GDSR and explaining why it is challenging. Next, we introduce some commonly used datasets and image quality assessment methods. In addition, we roughly classify existing GDSR methods into three categories, i.e., filtering-based methods, prior-based methods, and learning-based methods. In each category, we introduce the general description of the published algorithms and design principles, summarize the representative methods, and discuss their highlights and limitations. Moreover, the depth related applications are introduced. Furthermore, we conduct experiments to evaluate the performance of some representative methods based on unified experimental configurations, so as to offer a systematic and fair performance evaluation to readers. Finally, we conclude this survey with possible directions and open problems for further research. All the related materials can be found at \url{https://github.com/zhwzhong/Guided-Depth-Map-Super-resolution-A-Survey}.
Various depth estimation models are now widely used on many mobile and IoT devices for image segmentation, bokeh effect rendering, object tracking and many other mobile tasks. Thus, it is very crucial to have efficient and accurate depth estimation models that can run fast on low-power mobile chipsets. In this Mobile AI challenge, the target was to develop deep learning-based single image depth estimation solutions that can show a real-time performance on IoT platforms and smartphones. For this, the participants used a large-scale RGB-to-depth dataset that was collected with the ZED stereo camera capable to generated depth maps for objects located at up to 50 meters. The runtime of all models was evaluated on the Raspberry Pi 4 platform, where the developed solutions were able to generate VGA resolution depth maps at up to 27 FPS while achieving high fidelity results. All models developed in the challenge are also compatible with any Android or Linux-based mobile devices, their detailed description is provided in this paper.
Depth map estimation from images is an important task in robotic systems. Existing methods can be categorized into two groups including multi-view stereo and monocular depth estimation. The former requires cameras to have large overlapping areas and sufficient baseline between cameras, while the latter that processes each image independently can hardly guarantee the structure consistency between cameras. In this paper, we propose a novel multi-camera collaborative depth prediction method that does not require large overlapping areas while maintaining structure consistency between cameras. Specifically, we formulate the depth estimation as a weighted combination of depth basis, in which the weights are updated iteratively by a refinement network driven by the proposed consistency loss. During the iterative update, the results of depth estimation are compared across cameras and the information of overlapping areas is propagated to the whole depth maps with the help of basis formulation. Experimental results on DDAD and NuScenes datasets demonstrate the superior performance of our method.
Lossless and near-lossless image compression is of paramount importance to professional users in many technical fields, such as medicine, remote sensing, precision engineering and scientific research. But despite rapidly growing research interests in learning-based image compression, no published method offers both lossless and near-lossless modes. In this paper, we propose a unified and powerful deep lossy plus residual (DLPR) coding framework for both lossless and near-lossless image compression. In the lossless mode, the DLPR coding system first performs lossy compression and then lossless coding of residuals. We solve the joint lossy and residual compression problem in the approach of VAEs, and add autoregressive context modeling of the residuals to enhance lossless compression performance. In the near-lossless mode, we quantize the original residuals to satisfy a given $\ell_\infty$ error bound, and propose a scalable near-lossless compression scheme that works for variable $\ell_\infty$ bounds instead of training multiple networks. To expedite the DLPR coding, we increase the degree of algorithm parallelization by a novel design of coding context, and accelerate the entropy coding with adaptive residual interval. Experimental results demonstrate that the DLPR coding system achieves both the state-of-the-art lossless and near-lossless image compression performance with competitive coding speed.
Monocular depth estimation is an essential task in the computer vision community. While tremendous successful methods have obtained excellent results, most of them are computationally expensive and not applicable for real-time on-device inference. In this paper, we aim to address more practical applications of monocular depth estimation, where the solution should consider not only the precision but also the inference time on mobile devices. To this end, we first develop an end-to-end learning-based model with a tiny weight size (1.4MB) and a short inference time (27FPS on Raspberry Pi 4). Then, we propose a simple yet effective data augmentation strategy, called R2 crop, to boost the model performance. Moreover, we observe that the simple lightweight model trained with only one single loss term will suffer from performance bottleneck. To alleviate this issue, we adopt multiple loss terms to provide sufficient constraints during the training stage. Furthermore, with a simple dynamic re-weight strategy, we can avoid the time-consuming hyper-parameter choice of loss terms. Finally, we adopt the structure-aware distillation to further improve the model performance. Notably, our solution named LiteDepth ranks 2nd in the MAI&AIM2022 Monocular Depth Estimation Challenge}, with a si-RMSE of 0.311, an RMSE of 3.79, and the inference time is 37$ms$ tested on the Raspberry Pi 4. Notably, we provide the fastest solution to the challenge. Codes and models will be released at \url{https://github.com/zhyever/LiteDepth}.