Learning with noisy labels has aroused much research interest since data annotations, especially for large-scale datasets, may be inevitably imperfect. Recent approaches resort to a semi-supervised learning problem by dividing training samples into clean and noisy sets. This paradigm, however, is prone to significant degeneration under heavy label noise, as the number of clean samples is too small for conventional methods to behave well. In this paper, we introduce a novel framework, termed as LC-Booster, to explicitly tackle learning under extreme noise. The core idea of LC-Booster is to incorporate label correction into the sample selection, so that more purified samples, through the reliable label correction, can be utilized for training, thereby alleviating the confirmation bias. Experiments show that LC-Booster advances state-of-the-art results on several noisy-label benchmarks, including CIFAR-10, CIFAR-100, Clothing1M and WebVision. Remarkably, under the extreme 90\% noise ratio, LC-Booster achieves 93.5\% and 48.4\% accuracy on CIFAR-10 and CIFAR-100, surpassing the state-of-the-art by 1.6\% and 7.2\% respectively.
Dataset condensation aims at reducing the network training effort through condensing a cumbersome training set into a compact synthetic one. State-of-the-art approaches largely rely on learning the synthetic data by matching the gradients between the real and synthetic data batches. Despite the intuitive motivation and promising results, such gradient-based methods, by nature, easily overfit to a biased set of samples that produce dominant gradients, and thus lack global supervision of data distribution. In this paper, we propose a novel scheme to Condense dataset by Aligning FEatures (CAFE), which explicitly attempts to preserve the real-feature distribution as well as the discriminant power of the resulting synthetic set, lending itself to strong generalization capability to various architectures. At the heart of our approach is an effective strategy to align features from the real and synthetic data across various scales, while accounting for the classification of real samples. Our scheme is further backed up by a novel dynamic bi-level optimization, which adaptively adjusts parameter updates to prevent over-/under-fitting. We validate the proposed CAFE across various datasets, and demonstrate that it generally outperforms the state of the art: on the SVHN dataset, for example, the performance gain is up to 11%. Extensive experiments and analyses verify the effectiveness and necessity of proposed designs.
A robust body of reinforcement learning techniques have been developed to solve complex sequential decision making problems. However, these methods assume that train and evaluation tasks come from similarly or identically distributed environments. This assumption does not hold in real life where small novel changes to the environment can make a previously learned policy fail or introduce simpler solutions that might never be found. To that end we explore the concept of {\em novelty}, defined in this work as the sudden change to the mechanics or properties of environment. We provide an ontology of for novelties most relevant to sequential decision making, which distinguishes between novelties that affect objects versus actions, unary properties versus non-unary relations, and the distribution of solutions to a task. We introduce NovGrid, a novelty generation framework built on MiniGrid, acting as a toolkit for rapidly developing and evaluating novelty-adaptation-enabled reinforcement learning techniques. Along with the core NovGrid we provide exemplar novelties aligned with our ontology and instantiate them as novelty templates that can be applied to many MiniGrid-compliant environments. Finally, we present a set of metrics built into our framework for the evaluation of novelty-adaptation-enabled machine-learning techniques, and show characteristics of a baseline RL model using these metrics.
Multimodal conditionality in transformer-based natural language models has demonstrated state-of-the-art performance in the task of product description generation. Recent approaches condition a language model on one or more images and other textual metadata to achieve near-human performance for describing products from e-commerce stores. However, generated descriptions may exhibit degrees of inaccuracy or even contradictory claims relative to the inputs of a given product. In this paper, we propose a controllable language generation framework called Extract-Finetune-Boost (XFBoost), which addresses the problem of inaccurate low-quality inference. By using visual semantic attributes as constraints at the decoding stage of the generation process and finetuning the language model with policy gradient techniques, the XFBoost framework is found to produce significantly more descriptive text with higher image relevancy, outperforming baselines and lowering the frequency of factually inaccurate descriptions. We further demonstrate the application of XFBoost to online learning wherein human-in-the-loop critics improve language models with active feedback.
Recent self-supervised contrastive learning methods greatly benefit from the Siamese structure that aims at minimizing distances between positive pairs. For high performance Siamese representation learning, one of the keys is to design good contrastive pairs. Most previous works simply apply random sampling to make different crops of the same image, which overlooks the semantic information that may degrade the quality of views. In this work, we propose ContrastiveCrop, which could effectively generate better crops for Siamese representation learning. Firstly, a semantic-aware object localization strategy is proposed within the training process in a fully unsupervised manner. This guides us to generate contrastive views which could avoid most false positives (i.e., object vs. background). Moreover, we empirically find that views with similar appearances are trivial for the Siamese model training. Thus, a center-suppressed sampling is further designed to enlarge the variance of crops. Remarkably, our method takes a careful consideration of positive pairs for contrastive learning with negligible extra training overhead. As a plug-and-play and framework-agnostic module, ContrastiveCrop consistently improves SimCLR, MoCo, BYOL, SimSiam by 0.4% ~ 2.0% classification accuracy on CIFAR-10, CIFAR-100, Tiny ImageNet and STL-10. Superior results are also achieved on downstream detection and segmentation tasks when pre-trained on ImageNet-1K.
We focus on the task of creating a reinforcement learning agent that is inherently explainable -- with the ability to produce immediate local explanations by thinking out loud while performing a task and analyzing entire trajectories post-hoc to produce causal explanations. This Hierarchically Explainable Reinforcement Learning agent (HEX-RL), operates in Interactive Fictions, text-based game environments in which an agent perceives and acts upon the world using textual natural language. These games are usually structured as puzzles or quests with long-term dependencies in which an agent must complete a sequence of actions to succeed -- providing ideal environments in which to test an agent's ability to explain its actions. Our agent is designed to treat explainability as a first-class citizen, using an extracted symbolic knowledge graph-based state representation coupled with a Hierarchical Graph Attention mechanism that points to the facts in the internal graph representation that most influenced the choice of actions. Experiments show that this agent provides significantly improved explanations over strong baselines, as rated by human participants generally unfamiliar with the environment, while also matching state-of-the-art task performance.
Automated storytelling has long captured the attention of researchers for the ubiquity of narratives in everyday life. However, it is challenging to maintain coherence and stay on-topic toward a specific ending when generating narratives with neural language models. In this paper, we introduce Story generation with Reader Models (StoRM), a framework in which a reader model is used to reason about the story should progress. A reader model infers what a human reader believes about the concepts, entities, and relations about the fictional story world. We show how an explicit reader model represented as a knowledge graph affords story coherence and provides controllability in the form of achieving a given story world state goal. Experiments show that our model produces significantly more coherent and on-topic stories, outperforming baselines in dimensions including plot plausibility and staying on topic. Our system also outperforms outline-guided story generation baselines in composing given concepts without ordering.
Open-world novelty occurs when the rules of an environment can change abruptly, such as when a game player encounters "house rules". To address open-world novelty, game playing agents must be able to detect when novelty is injected, and to quickly adapt to the new rules. We propose a model-based reinforcement learning approach where game state and rules are represented as knowledge graphs. The knowledge graph representation of the state and rules allows novelty to be detected as changes in the knowledge graph, assists with the training of deep reinforcement learners, and enables imagination-based re-training where the agent uses the knowledge graph to perform look-ahead.
Transformer-based language model approaches to automated story generation currently provide state-of-the-art results. However, they still suffer from plot incoherence when generating narratives over time, and critically lack basic commonsense reasoning. Furthermore, existing methods generally focus only on single-character stories, or fail to track characters at all. To improve the coherence of generated narratives and to expand the scope of character-centric narrative generation, we introduce Commonsense-inference Augmented neural StoryTelling (CAST), a framework for introducing commonsense reasoning into the generation process while modeling the interaction between multiple characters. We find that our CAST method produces significantly more coherent and on-topic two-character stories, outperforming baselines in dimensions including plot plausibility and staying on topic. We also show how the CAST method can be used to further train language models that generate more coherent stories and reduce computation cost.