As a fundamental problem for Artificial Intelligence, multi-agent system (MAS) is making rapid progress, mainly driven by multi-agent reinforcement learning (MARL) techniques. However, previous MARL methods largely focused on grid-world like or game environments; MAS in visually rich environments has remained less explored. To narrow this gap and emphasize the crucial role of perception in MAS, we propose a large-scale 3D dataset, CollaVN, for multi-agent visual navigation (MAVN). In CollaVN, multiple agents are entailed to cooperatively navigate across photo-realistic environments to reach target locations. Diverse MAVN variants are explored to make our problem more general. Moreover, a memory-augmented communication framework is proposed. Each agent is equipped with a private, external memory to persistently store communication information. This allows agents to make better use of their past communication information, enabling more efficient collaboration and robust long-term planning. In our experiments, several baselines and evaluation metrics are designed. We also empirically verify the efficacy of our proposed MARL approach across different MAVN task settings.
Video segmentation, i.e., partitioning video frames into multiple segments or objects, plays a critical role in a broad range of practical applications, e.g., visual effect assistance in movie, scene understanding in autonomous driving, and virtual background creation in video conferencing, to name a few. Recently, due to the renaissance of connectionism in computer vision, there has been an influx of numerous deep learning based approaches that have been dedicated to video segmentation and delivered compelling performance. In this survey, we comprehensively review two basic lines of research in this area, i.e., generic object segmentation (of unknown categories) in videos and video semantic segmentation, by introducing their respective task settings, background concepts, perceived need, development history, and main challenges. We also provide a detailed overview of representative literature on both methods and datasets. Additionally, we present quantitative performance comparisons of the reviewed methods on benchmark datasets. At last, we point out a set of unsolved open issues in this field, and suggest possible opportunities for further research.
Referring video object segmentation (RVOS) aims to segment video objects with the guidance of natural language reference. Previous methods typically tackle RVOS through directly grounding linguistic reference over the image lattice. Such bottom-up strategy fails to explore object-level cues, easily leading to inferior results. In this work, we instead put forward a two-stage, top-down RVOS solution. First, an exhaustive set of object tracklets is constructed by propagating object masks detected from several sampled frames to the entire video. Second, a Transformer-based tracklet-language grounding module is proposed, which models instance-level visual relations and cross-modal interactions simultaneously and efficiently. Our model ranks first place on CVPR2021 Referring Youtube-VOS challenge.
Language-queried video actor segmentation aims to predict the pixel-level mask of the actor which performs the actions described by a natural language query in the target frames. Existing methods adopt 3D CNNs over the video clip as a general encoder to extract a mixed spatio-temporal feature for the target frame. Though 3D convolutions are amenable to recognizing which actor is performing the queried actions, it also inevitably introduces misaligned spatial information from adjacent frames, which confuses features of the target frame and yields inaccurate segmentation. Therefore, we propose a collaborative spatial-temporal encoder-decoder framework which contains a 3D temporal encoder over the video clip to recognize the queried actions, and a 2D spatial encoder over the target frame to accurately segment the queried actors. In the decoder, a Language-Guided Feature Selection (LGFS) module is proposed to flexibly integrate spatial and temporal features from the two encoders. We also propose a Cross-Modal Adaptive Modulation (CMAM) module to dynamically recombine spatial- and temporal-relevant linguistic features for multimodal feature interaction in each stage of the two encoders. Our method achieves new state-of-the-art performance on two popular benchmarks with less computational overhead than previous approaches.
On existing public benchmarks, face forgery detection techniques have achieved great success. However, when used in multi-person videos, which often contain many people active in the scene with only a small subset having been manipulated, their performance remains far from being satisfactory. To take face forgery detection to a new level, we construct a novel large-scale dataset, called FFIW-10K, which comprises 10,000 high-quality forgery videos, with an average of three human faces in each frame. The manipulation procedure is fully automatic, controlled by a domain-adversarial quality assessment network, making our dataset highly scalable with low human cost. In addition, we propose a novel algorithm to tackle the task of multi-person face forgery detection. Supervised by only video-level label, the algorithm explores multiple instance learning and learns to automatically attend to tampered faces. Our algorithm outperforms representative approaches for both forgery classification and localization on FFIW-10K, and also shows high generalization ability on existing benchmarks. We hope that our dataset and study will help the community to explore this new field in more depth.
To address the challenging task of instance-aware human part parsing, a new bottom-up regime is proposed to learn category-level human semantic segmentation as well as multi-person pose estimation in a joint and end-to-end manner. It is a compact, efficient and powerful framework that exploits structural information over different human granularities and eases the difficulty of person partitioning. Specifically, a dense-to-sparse projection field, which allows explicitly associating dense human semantics with sparse keypoints, is learnt and progressively improved over the network feature pyramid for robustness. Then, the difficult pixel grouping problem is cast as an easier, multi-person joint assembling task. By formulating joint association as maximum-weight bipartite matching, a differentiable solution is developed to exploit projected gradient descent and Dykstra's cyclic projection algorithm. This makes our method end-to-end trainable and allows back-propagating the grouping error to directly supervise multi-granularity human representation learning. This is distinguished from current bottom-up human parsers or pose estimators which require sophisticated post-processing or heuristic greedy algorithms. Experiments on three instance-aware human parsing datasets show that our model outperforms other bottom-up alternatives with much more efficient inference.
Recently, numerous algorithms have been developed to tackle the problem of vision-language navigation (VLN), i.e., entailing an agent to navigate 3D environments through following linguistic instructions. However, current VLN agents simply store their past experiences/observations as latent states in recurrent networks, failing to capture environment layouts and make long-term planning. To address these limitations, we propose a crucial architecture, called Structured Scene Memory (SSM). It is compartmentalized enough to accurately memorize the percepts during navigation. It also serves as a structured scene representation, which captures and disentangles visual and geometric cues in the environment. SSM has a collect-read controller that adaptively collects information for supporting current decision making and mimics iterative algorithms for long-range reasoning. As SSM provides a complete action space, i.e., all the navigable places on the map, a frontier-exploration based navigation decision making strategy is introduced to enable efficient and global planning. Experiment results on two VLN datasets (i.e., R2R and R4R) show that our method achieves state-of-the-art performance on several metrics.
Current semantic segmentation methods focus only on mining "local" context, i.e., dependencies between pixels within individual images, by context-aggregation modules (e.g., dilated convolution, neural attention) or structure-aware optimization criteria (e.g., IoU-like loss). However, they ignore "global" context of the training data, i.e., rich semantic relations between pixels across different images. Inspired by the recent advance in unsupervised contrastive representation learning, we propose a pixel-wise contrastive framework for semantic segmentation in the fully supervised setting. The core idea is to enforce pixel embeddings belonging to a same semantic class to be more similar than embeddings from different classes. It raises a pixel-wise metric learning paradigm for semantic segmentation, by explicitly exploring the structures of labeled pixels, which were rarely explored before. Our method can be effortlessly incorporated into existing segmentation frameworks without extra overhead during testing. We experimentally show that, with famous segmentation models (i.e., DeepLabV3, HRNet, OCR) and backbones (i.e., ResNet, HR-Net), our method brings consistent performance improvements across diverse datasets (i.e., Cityscapes, PASCAL-Context, COCO-Stuff). We expect this work will encourage our community to rethink the current de facto training paradigm in fully supervised semantic segmentation.