Semantic segmentation is a vital problem in computer vision. Recently, a common solution to semantic segmentation is the end-to-end convolution neural network, which is much more accurate than traditional methods.Recently, the decoders based on attention achieve state-of-the-art (SOTA) performance on various datasets. But these networks always are compared with the mIoU of previous SOTA networks to prove their superiority and ignore their characteristics without considering the computation complexity and precision in various categories, which is essential for engineering applications. Besides, the methods to analyze the FLOPs and memory are not consistent between different networks, which makes the comparison hard to be utilized. What's more, various methods utilize attention in semantic segmentation, but the conclusion of these methods is lacking. This paper first conducts experiments to analyze their computation complexity and compare their performance. Then it summarizes suitable scenes for these networks and concludes key points that should be concerned when constructing an attention network. Last it points out some future directions of the attention network.
The SoccerNet 2023 challenges were the third annual video understanding challenges organized by the SoccerNet team. For this third edition, the challenges were composed of seven vision-based tasks split into three main themes. The first theme, broadcast video understanding, is composed of three high-level tasks related to describing events occurring in the video broadcasts: (1) action spotting, focusing on retrieving all timestamps related to global actions in soccer, (2) ball action spotting, focusing on retrieving all timestamps related to the soccer ball change of state, and (3) dense video captioning, focusing on describing the broadcast with natural language and anchored timestamps. The second theme, field understanding, relates to the single task of (4) camera calibration, focusing on retrieving the intrinsic and extrinsic camera parameters from images. The third and last theme, player understanding, is composed of three low-level tasks related to extracting information about the players: (5) re-identification, focusing on retrieving the same players across multiple views, (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams, and (7) jersey number recognition, focusing on recognizing the jersey number of players from tracklets. Compared to the previous editions of the SoccerNet challenges, tasks (2-3-7) are novel, including new annotations and data, task (4) was enhanced with more data and annotations, and task (6) now focuses on end-to-end approaches. More information on the tasks, challenges, and leaderboards are available on https://www.soccer-net.org. Baselines and development kits can be found on https://github.com/SoccerNet.
Autonomous driving systems generally employ separate models for different tasks resulting in intricate designs. For the first time, we leverage singular multimodal large language models (MLLMs) to consolidate multiple autonomous driving tasks from videos, i.e., the Risk Object Localization and Intention and Suggestion Prediction (ROLISP) task. ROLISP uses natural language to simultaneously identify and interpret risk objects, understand ego-vehicle intentions, and provide motion suggestions, eliminating the necessity for task-specific architectures. However, lacking high-resolution (HR) information, existing MLLMs often miss small objects (e.g., traffic cones) and overly focus on salient ones (e.g., large trucks) when applied to ROLISP. We propose HiLM-D (Towards High-Resolution Understanding in MLLMs for Autonomous Driving), an efficient method to incorporate HR information into MLLMs for the ROLISP task. Especially, HiLM-D integrates two branches: (i) the low-resolution reasoning branch, can be any MLLMs, processes low-resolution videos to caption risk objects and discern ego-vehicle intentions/suggestions; (ii) the high-resolution perception branch (HR-PB), prominent to HiLM-D,, ingests HR images to enhance detection by capturing vision-specific HR feature maps and prioritizing all potential risks over merely salient objects. Our HR-PB serves as a plug-and-play module, seamlessly fitting into current MLLMs. Experiments on the ROLISP benchmark reveal HiLM-D's notable advantage over leading MLLMs, with improvements of 4.8% in BLEU-4 for captioning and 17.2% in mIoU for detection.
Inspired by the remarkable success of Latent Diffusion Models (LDMs) for image synthesis, we study LDM for text-to-video generation, which is a formidable challenge due to the computational and memory constraints during both model training and inference. A single LDM is usually only capable of generating a very limited number of video frames. Some existing works focus on separate prediction models for generating more video frames, which suffer from additional training cost and frame-level jittering, however. In this paper, we propose a framework called "Reuse and Diffuse" dubbed $\textit{VidRD}$ to produce more frames following the frames already generated by an LDM. Conditioned on an initial video clip with a small number of frames, additional frames are iteratively generated by reusing the original latent features and following the previous diffusion process. Besides, for the autoencoder used for translation between pixel space and latent space, we inject temporal layers into its decoder and fine-tune these layers for higher temporal consistency. We also propose a set of strategies for composing video-text data that involve diverse content from multiple existing datasets including video datasets for action recognition and image-text datasets. Extensive experiments show that our method achieves good results in both quantitative and qualitative evaluations. Our project page is available $\href{https://anonymous0x233.github.io/ReuseAndDiffuse/}{here}$.
Generating 3D faces from textual descriptions has a multitude of applications, such as gaming, movie, and robotics. Recent progresses have demonstrated the success of unconditional 3D face generation and text-to-3D shape generation. However, due to the limited text-3D face data pairs, text-driven 3D face generation remains an open problem. In this paper, we propose a text-guided 3D faces generation method, refer as TG-3DFace, for generating realistic 3D faces using text guidance. Specifically, we adopt an unconditional 3D face generation framework and equip it with text conditions, which learns the text-guided 3D face generation with only text-2D face data. On top of that, we propose two text-to-face cross-modal alignment techniques, including the global contrastive learning and the fine-grained alignment module, to facilitate high semantic consistency between generated 3D faces and input texts. Besides, we present directional classifier guidance during the inference process, which encourages creativity for out-of-domain generations. Compared to the existing methods, TG-3DFace creates more realistic and aesthetically pleasing 3D faces, boosting 9% multi-view consistency (MVIC) over Latent3D. The rendered face images generated by TG-3DFace achieve higher FID and CLIP score than text-to-2D face/image generation models, demonstrating our superiority in generating realistic and semantic-consistent textures.
Generative pre-trained transformer (GPT) models have revolutionized the field of natural language processing (NLP) with remarkable performance in various tasks and also extend their power to multimodal domains. Despite their success, large GPT models like GPT-4 face inherent limitations such as considerable size, high computational requirements, complex deployment processes, and closed development loops. These constraints restrict their widespread adoption and raise concerns regarding their responsible development and usage. The need for user-friendly, relatively small, and open-sourced alternative GPT models arises from the desire to overcome these limitations while retaining high performance. In this survey paper, we provide an examination of alternative open-sourced models of large GPTs, focusing on user-friendly and relatively small models that facilitate easier deployment and accessibility. Through this extensive survey, we aim to equip researchers, practitioners, and enthusiasts with a thorough understanding of user-friendly and relatively small open-sourced models of large GPTs, their current state, challenges, and future research directions, inspiring the development of more efficient, accessible, and versatile GPT models that cater to the broader scientific community and advance the field of general artificial intelligence. The source contents are continuously updating in https://github.com/GPT-Alternatives/gpt_alternatives.
Graph Convolutional Networks (GCNs) are pivotal in extracting latent information from graph data across various domains, yet their acceleration on mainstream GPUs is challenged by workload imbalance and memory access irregularity. To address these challenges, we present Accel-GCN, a GPU accelerator architecture for GCNs. The design of Accel-GCN encompasses: (i) a lightweight degree sorting stage to group nodes with similar degree; (ii) a block-level partition strategy that dynamically adjusts warp workload sizes, enhancing shared memory locality and workload balance, and reducing metadata overhead compared to designs like GNNAdvisor; (iii) a combined warp strategy that improves memory coalescing and computational parallelism in the column dimension of dense matrices. Utilizing these principles, we formulated a kernel for sparse matrix multiplication (SpMM) in GCNs that employs block-level partitioning and combined warp strategy. This approach augments performance and multi-level memory efficiency and optimizes memory bandwidth by exploiting memory coalescing and alignment. Evaluation of Accel-GCN across 18 benchmark graphs reveals that it outperforms cuSPARSE, GNNAdvisor, and graph-BLAST by factors of 1.17 times, 1.86 times, and 2.94 times respectively. The results underscore Accel-GCN as an effective solution for enhancing GCN computational efficiency.
Cross-modal pre-training has shown impressive performance on a wide range of downstream tasks, benefiting from massive image-text pairs collected from the Internet. In practice, online data are growing constantly, highlighting the importance of the ability of pre-trained model to learn from data that is continuously growing. Existing works on cross-modal pre-training mainly focus on training a network with fixed architecture. However, it is impractical to limit the model capacity when considering the continuously growing nature of pre-training data in real-world applications. On the other hand, it is important to utilize the knowledge in the current model to obtain efficient training and better performance. To address the above issues, in this paper, we propose GrowCLIP, a data-driven automatic model growing algorithm for contrastive language-image pre-training with continuous image-text pairs as input. Specially, we adopt a dynamic growth space and seek out the optimal architecture at each growth step to adapt to online learning scenarios. And the shared encoder is proposed in our growth space to enhance the degree of cross-modal fusion. Besides, we explore the effect of growth in different dimensions, which could provide future references for the design of cross-modal model architecture. Finally, we employ parameter inheriting with momentum (PIM) to maintain the previous knowledge and address the issue of the local minimum dilemma. Compared with the existing methods, GrowCLIP improves 2.3% average top-1 accuracy on zero-shot image classification of 9 downstream tasks. As for zero-shot image retrieval, GrowCLIP can improve 1.2% for top-1 image-to-text recall on Flickr30K dataset.
Recently, large-scale diffusion models, e.g., Stable diffusion and DallE2, have shown remarkable results on image synthesis. On the other hand, large-scale cross-modal pre-trained models (e.g., CLIP, ALIGN, and FILIP) are competent for various downstream tasks by learning to align vision and language embeddings. In this paper, we explore the possibility of jointly modeling generation and discrimination. Specifically, we propose DiffDis to unify the cross-modal generative and discriminative pretraining into one single framework under the diffusion process. DiffDis first formulates the image-text discriminative problem as a generative diffusion process of the text embedding from the text encoder conditioned on the image. Then, we propose a novel dual-stream network architecture, which fuses the noisy text embedding with the knowledge of latent images from different scales for image-text discriminative learning. Moreover, the generative and discriminative tasks can efficiently share the image-branch network structure in the multi-modality model. Benefiting from diffusion-based unified training, DiffDis achieves both better generation ability and cross-modal semantic alignment in one architecture. Experimental results show that DiffDis outperforms single-task models on both the image generation and the image-text discriminative tasks, e.g., 1.65% improvement on average accuracy of zero-shot classification over 12 datasets and 2.42 improvement on FID of zero-shot image synthesis.
Despite significant progress in shadow detection, current methods still struggle with the adverse impact of background color, which may lead to errors when shadows are present on complex backgrounds. Drawing inspiration from the human visual system, we treat the input shadow image as a composition of a background layer and a shadow layer, and design a Style-guided Dual-layer Disentanglement Network (SDDNet) to model these layers independently. To achieve this, we devise a Feature Separation and Recombination (FSR) module that decomposes multi-level features into shadow-related and background-related components by offering specialized supervision for each component, while preserving information integrity and avoiding redundancy through the reconstruction constraint. Moreover, we propose a Shadow Style Filter (SSF) module to guide the feature disentanglement by focusing on style differentiation and uniformization. With these two modules and our overall pipeline, our model effectively minimizes the detrimental effects of background color, yielding superior performance on three public datasets with a real-time inference speed of 32 FPS.