While generative modeling has been ubiquitous in natural language processing and computer vision, its application to image retrieval remains unexplored. In this paper, we recast image retrieval as a form of generative modeling by employing a sequence-to-sequence model, contributing to the current unified theme. Our framework, IRGen, is a unified model that enables end-to-end differentiable search, thus achieving superior performance thanks to direct optimization. While developing IRGen we tackle the key technical challenge of converting an image into quite a short sequence of semantic units in order to enable efficient and effective retrieval. Empirical experiments demonstrate that our model yields significant improvement over three commonly used benchmarks, for example, 22.9\% higher than the best baseline method in precision@10 on In-shop dataset with comparable recall@10 score.
In this work, we investigate the problem of creating high-fidelity 3D content from only a single image. This is inherently challenging: it essentially involves estimating the underlying 3D geometry while simultaneously hallucinating unseen textures. To address this challenge, we leverage prior knowledge from a well-trained 2D diffusion model to act as 3D-aware supervision for 3D creation. Our approach, Make-It-3D, employs a two-stage optimization pipeline: the first stage optimizes a neural radiance field by incorporating constraints from the reference image at the frontal view and diffusion prior at novel views; the second stage transforms the coarse model into textured point clouds and further elevates the realism with diffusion prior while leveraging the high-quality textures from the reference image. Extensive experiments demonstrate that our method outperforms prior works by a large margin, resulting in faithful reconstructions and impressive visual quality. Our method presents the first attempt to achieve high-quality 3D creation from a single image for general objects and enables various applications such as text-to-3D creation and texture editing.
Recent studies have shown that CLIP has achieved remarkable success in performing zero-shot inference while its fine-tuning performance is not satisfactory. In this paper, we identify that fine-tuning performance is significantly impacted by hyper-parameter choices. We examine various key hyper-parameters and empirically evaluate their impact in fine-tuning CLIP for classification tasks through a comprehensive study. We find that the fine-tuning performance of CLIP is substantially underestimated. Equipped with hyper-parameter refinement, we demonstrate CLIP itself is better or at least competitive in fine-tuning compared with large-scale supervised pre-training approaches or latest works that use CLIP as prediction targets in Masked Image Modeling. Specifically, CLIP ViT-Base/16 and CLIP ViT-Large/14 can achieve 85.7%,88.0% finetuning Top-1 accuracy on the ImageNet-1K dataset . These observations challenge the conventional conclusion that CLIP is not suitable for fine-tuning, and motivate us to rethink recently proposed improvements based on CLIP. We will release our code publicly at \url{https://github.com/LightDXY/FT-CLIP}.
This paper presents a 3D generative model that uses diffusion models to automatically generate 3D digital avatars represented as neural radiance fields. A significant challenge in generating such avatars is that the memory and processing costs in 3D are prohibitive for producing the rich details required for high-quality avatars. To tackle this problem we propose the roll-out diffusion network (Rodin), which represents a neural radiance field as multiple 2D feature maps and rolls out these maps into a single 2D feature plane within which we perform 3D-aware diffusion. The Rodin model brings the much-needed computational efficiency while preserving the integrity of diffusion in 3D by using 3D-aware convolution that attends to projected features in the 2D feature plane according to their original relationship in 3D. We also use latent conditioning to orchestrate the feature generation for global coherence, leading to high-fidelity avatars and enabling their semantic editing based on text prompts. Finally, we use hierarchical synthesis to further enhance details. The 3D avatars generated by our model compare favorably with those produced by existing generative techniques. We can generate highly detailed avatars with realistic hairstyles and facial hair like beards. We also demonstrate 3D avatar generation from image or text as well as text-guided editability.
Language-guided image editing has achieved great success recently. In this paper, for the first time, we investigate exemplar-guided image editing for more precise control. We achieve this goal by leveraging self-supervised training to disentangle and re-organize the source image and the exemplar. However, the naive approach will cause obvious fusing artifacts. We carefully analyze it and propose an information bottleneck and strong augmentations to avoid the trivial solution of directly copying and pasting the exemplar image. Meanwhile, to ensure the controllability of the editing process, we design an arbitrary shape mask for the exemplar image and leverage the classifier-free guidance to increase the similarity to the exemplar image. The whole framework involves a single forward of the diffusion model without any iterative optimization. We demonstrate that our method achieves an impressive performance and enables controllable editing on in-the-wild images with high fidelity.
In contrast to the traditional avatar creation pipeline which is a costly process, contemporary generative approaches directly learn the data distribution from photographs. While plenty of works extend unconditional generative models and achieve some levels of controllability, it is still challenging to ensure multi-view consistency, especially in large poses. In this work, we propose a network that generates 3D-aware portraits while being controllable according to semantic parameters regarding pose, identity, expression and illumination. Our network uses neural scene representation to model 3D-aware portraits, whose generation is guided by a parametric face model that supports explicit control. While the latent disentanglement can be further enhanced by contrasting images with partially different attributes, there still exists noticeable inconsistency in non-face areas, e.g., hair and background, when animating expressions. Wesolve this by proposing a volume blending strategy in which we form a composite output by blending dynamic and static areas, with two parts segmented from the jointly learned semantic field. Our method outperforms prior arts in extensive experiments, producing realistic portraits with vivid expression in natural lighting when viewed from free viewpoints. It also demonstrates generalization ability to real images as well as out-of-domain data, showing great promise in real applications.
This paper presents a simple yet effective framework MaskCLIP, which incorporates a newly proposed masked self-distillation into contrastive language-image pretraining. The core idea of masked self-distillation is to distill representation from a full image to the representation predicted from a masked image. Such incorporation enjoys two vital benefits. First, masked self-distillation targets local patch representation learning, which is complementary to vision-language contrastive focusing on text-related representation.Second, masked self-distillation is also consistent with vision-language contrastive from the perspective of training objective as both utilize the visual encoder for feature aligning, and thus is able to learn local semantics getting indirect supervision from the language. We provide specially designed experiments with a comprehensive analysis to validate the two benefits. Empirically, we show that MaskCLIP, when applied to various challenging downstream tasks, achieves superior results in linear probing, finetuning as well as the zero-shot performance with the guidance of the language encoder.
We propose bootstrapped masked autoencoders (BootMAE), a new approach for vision BERT pretraining. BootMAE improves the original masked autoencoders (MAE) with two core designs: 1) momentum encoder that provides online feature as extra BERT prediction targets; 2) target-aware decoder that tries to reduce the pressure on the encoder to memorize target-specific information in BERT pretraining. The first design is motivated by the observation that using a pretrained MAE to extract the features as the BERT prediction target for masked tokens can achieve better pretraining performance. Therefore, we add a momentum encoder in parallel with the original MAE encoder, which bootstraps the pretraining performance by using its own representation as the BERT prediction target. In the second design, we introduce target-specific information (e.g., pixel values of unmasked patches) from the encoder directly to the decoder to reduce the pressure on the encoder of memorizing the target-specific information. Thus, the encoder focuses on semantic modeling, which is the goal of BERT pretraining, and does not need to waste its capacity in memorizing the information of unmasked tokens related to the prediction target. Through extensive experiments, our BootMAE achieves $84.2\%$ Top-1 accuracy on ImageNet-1K with ViT-B backbone, outperforming MAE by $+0.8\%$ under the same pre-training epochs. BootMAE also gets $+1.0$ mIoU improvements on semantic segmentation on ADE20K and $+1.3$ box AP, $+1.4$ mask AP improvement on object detection and segmentation on COCO dataset. Code is released at https://github.com/LightDXY/BootMAE.