Conditional generative models typically demand large annotated training sets to achieve high-quality synthesis. As a result, there has been significant interest in designing models that perform plug-and-play generation, i.e., to use a predefined or pretrained model, which is not explicitly trained on the generative task, to guide the generative process (e.g., using language). However, such guidance is typically useful only towards synthesizing high-level semantics rather than editing fine-grained details as in image-to-image translation tasks. To this end, and capitalizing on the powerful fine-grained generative control offered by the recent diffusion-based generative models, we introduce Steered Diffusion, a generalized framework for photorealistic zero-shot conditional image generation using a diffusion model trained for unconditional generation. The key idea is to steer the image generation of the diffusion model at inference time via designing a loss using a pre-trained inverse model that characterizes the conditional task. This loss modulates the sampling trajectory of the diffusion process. Our framework allows for easy incorporation of multiple conditions during inference. We present experiments using steered diffusion on several tasks including inpainting, colorization, text-guided semantic editing, and image super-resolution. Our results demonstrate clear qualitative and quantitative improvements over state-of-the-art diffusion-based plug-and-play models while adding negligible additional computational cost.
The world is filled with articulated objects that are difficult to determine how to use from vision alone, e.g., a door might open inwards or outwards. Humans handle these objects with strategic trial-and-error: first pushing a door then pulling if that doesn't work. We enable these capabilities in autonomous agents by proposing "Hypothesize, Simulate, Act, Update, and Repeat" (H-SAUR), a probabilistic generative framework that simultaneously generates a distribution of hypotheses about how objects articulate given input observations, captures certainty over hypotheses over time, and infer plausible actions for exploration and goal-conditioned manipulation. We compare our model with existing work in manipulating objects after a handful of exploration actions, on the PartNet-Mobility dataset. We further propose a novel PuzzleBoxes benchmark that contains locked boxes that require multiple steps to solve. We show that the proposed model significantly outperforms the current state-of-the-art articulated object manipulation framework, despite using zero training data. We further improve the test-time efficiency of H-SAUR by integrating a learned prior from learning-based vision models.
Spatio-temporal scene-graph approaches to video-based reasoning tasks such as video question-answering (QA) typically construct such graphs for every video frame. Such approaches often ignore the fact that videos are essentially sequences of 2D "views" of events happening in a 3D space, and that the semantics of the 3D scene can thus be carried over from frame to frame. Leveraging this insight, we propose a (2.5+1)D scene graph representation to better capture the spatio-temporal information flows inside the videos. Specifically, we first create a 2.5D (pseudo-3D) scene graph by transforming every 2D frame to have an inferred 3D structure using an off-the-shelf 2D-to-3D transformation module, following which we register the video frames into a shared (2.5+1)D spatio-temporal space and ground each 2D scene graph within it. Such a (2.5+1)D graph is then segregated into a static sub-graph and a dynamic sub-graph, corresponding to whether the objects within them usually move in the world. The nodes in the dynamic graph are enriched with motion features capturing their interactions with other graph nodes. Next, for the video QA task, we present a novel transformer-based reasoning pipeline that embeds the (2.5+1)D graph into a spatio-temporal hierarchical latent space, where the sub-graphs and their interactions are captured at varied granularity. To demonstrate the effectiveness of our approach, we present experiments on the NExT-QA and AVSD-QA datasets. Our results show that our proposed (2.5+1)D representation leads to faster training and inference, while our hierarchical model showcases superior performance on the video QA task versus the state of the art.
Recent advances in generative adversarial networks (GANs) have led to remarkable achievements in face image synthesis. While methods that use style-based GANs can generate strikingly photorealistic face images, it is often difficult to control the characteristics of the generated faces in a meaningful and disentangled way. Prior approaches aim to achieve such semantic control and disentanglement within the latent space of a previously trained GAN. In contrast, we propose a framework that a priori models physical attributes of the face such as 3D shape, albedo, pose, and lighting explicitly, thus providing disentanglement by design. Our method, MOST-GAN, integrates the expressive power and photorealism of style-based GANs with the physical disentanglement and flexibility of nonlinear 3D morphable models, which we couple with a state-of-the-art 2D hair manipulation network. MOST-GAN achieves photorealistic manipulation of portrait images with fully disentangled 3D control over their physical attributes, enabling extreme manipulation of lighting, facial expression, and pose variations up to full profile view.
In previous work, we have proposed the Audio-Visual Scene-Aware Dialog (AVSD) task, collected an AVSD dataset, developed AVSD technologies, and hosted an AVSD challenge track at both the 7th and 8th Dialog System Technology Challenges (DSTC7, DSTC8). In these challenges, the best-performing systems relied heavily on human-generated descriptions of the video content, which were available in the datasets but would be unavailable in real-world applications. To promote further advancements for real-world applications, we proposed a third AVSD challenge, at DSTC10, with two modifications: 1) the human-created description is unavailable at inference time, and 2) systems must demonstrate temporal reasoning by finding evidence from the video to support each answer. This paper introduces the new task that includes temporal reasoning and our new extension of the AVSD dataset for DSTC10, for which we collected human-generated temporal reasoning data. We also introduce a baseline system built using an AV-transformer, which we released along with the new dataset. Finally, this paper introduces a new system that extends our baseline system with attentional multimodal fusion, joint student-teacher learning (JSTL), and model combination techniques, achieving state-of-the-art performances on the AVSD datasets for DSTC7, DSTC8, and DSTC10. We also propose two temporal reasoning methods for AVSD: one attention-based, and one based on a time-domain region proposal network.
In this paper, we present InSeGAN, an unsupervised 3D generative adversarial network (GAN) for segmenting (nearly) identical instances of rigid objects in depth images. Using an analysis-by-synthesis approach, we design a novel GAN architecture to synthesize a multiple-instance depth image with independent control over each instance. InSeGAN takes in a set of code vectors (e.g., random noise vectors), each encoding the 3D pose of an object that is represented by a learned implicit object template. The generator has two distinct modules. The first module, the instance feature generator, uses each encoded pose to transform the implicit template into a feature map representation of each object instance. The second module, the depth image renderer, aggregates all of the single-instance feature maps output by the first module and generates a multiple-instance depth image. A discriminator distinguishes the generated multiple-instance depth images from the distribution of true depth images. To use our model for instance segmentation, we propose an instance pose encoder that learns to take in a generated depth image and reproduce the pose code vectors for all of the object instances. To evaluate our approach, we introduce a new synthetic dataset, "Insta-10", consisting of 100,000 depth images, each with 5 instances of an object from one of 10 classes. Our experiments on Insta-10, as well as on real-world noisy depth images, show that InSeGAN achieves state-of-the-art performance, often outperforming prior methods by large margins.
Modern face alignment methods have become quite accurate at predicting the locations of facial landmarks, but they do not typically estimate the uncertainty of their predicted locations nor predict whether landmarks are visible. In this paper, we present a novel framework for jointly predicting landmark locations, associated uncertainties of these predicted locations, and landmark visibilities. We model these as mixed random variables and estimate them using a deep network trained with our proposed Location, Uncertainty, and Visibility Likelihood (LUVLi) loss. In addition, we release an entirely new labeling of a large face alignment dataset with over 19,000 face images in a full range of head poses. Each face is manually labeled with the ground-truth locations of 68 landmarks, with the additional information of whether each landmark is unoccluded, self-occluded (due to extreme head poses), or externally occluded. Not only does our joint estimation yield accurate estimates of the uncertainty of predicted landmark locations, but it also yields state-of-the-art estimates for the landmark locations themselves on multiple standard face alignment datasets. Our method's estimates of the uncertainty of predicted landmark locations could be used to automatically identify input images on which face alignment fails, which can be critical for downstream tasks.
Generating video descriptions automatically is a challenging task that involves a complex interplay between spatio-temporal visual features and language models. Given that videos consist of spatial (frame-level) features and their temporal evolutions, an effective captioning model should be able to attend to these different cues selectively. To this end, we propose a Spatio-Temporal and Temporo-Spatial (STaTS) attention model which, conditioned on the language state, hierarchically combines spatial and temporal attention to videos in two different orders: (i) a spatio-temporal (ST) sub-model, which first attends to regions that have temporal evolution, then temporally pools the features from these regions; and (ii) a temporo-spatial (TS) sub-model, which first decides a single frame to attend to, then applies spatial attention within that frame. We propose a novel LSTM-based temporal ranking function, which we call ranked attention, for the ST model to capture action dynamics. Our entire framework is trained end-to-end. We provide experiments on two benchmark datasets: MSVD and MSR-VTT. Our results demonstrate the synergy between the ST and TS modules, outperforming recent state-of-the-art methods.
This paper introduces the Eighth Dialog System Technology Challenge. In line with recent challenges, the eighth edition focuses on applying end-to-end dialog technologies in a pragmatic way for multi-domain task-completion, noetic response selection, audio visual scene-aware dialog, and schema-guided dialog state tracking tasks. This paper describes the task definition, provided datasets, and evaluation set-up for each track. We also summarize the results of the submitted systems to highlight the overall trends of the state-of-the-art technologies for the tasks.
We introduce the task of scene-aware dialog. Given a follow-up question in an ongoing dialog about a video, our goal is to generate a complete and natural response to a question given (a) an input video, and (b) the history of previous turns in the dialog. To succeed, agents must ground the semantics in the video and leverage contextual cues from the history of the dialog to answer the question. To benchmark this task, we introduce the Audio Visual Scene-Aware Dialog (AVSD) dataset. For each of more than 11,000 videos of human actions for the Charades dataset. Our dataset contains a dialog about the video, plus a final summary of the video by one of the dialog participants. We train several baseline systems for this task and evaluate the performance of the trained models using several qualitative and quantitative metrics. Our results indicate that the models must comprehend all the available inputs (video, audio, question and dialog history) to perform well on this dataset.