In object detection, bounding box regression (BBR) is a crucial step that determines the object localization performance. However, we find that most previous loss functions for BBR have two main drawbacks: (i) Both $\ell_n$-norm and IOU-based loss functions are inefficient to depict the objective of BBR, which leads to slow convergence and inaccurate regression results. (ii) Most of the loss functions ignore the imbalance problem in BBR that the large number of anchor boxes which have small overlaps with the target boxes contribute most to the optimization of BBR. To mitigate the adverse effects caused thereby, we perform thorough studies to exploit the potential of BBR losses in this paper. Firstly, an Efficient Intersection over Union (EIOU) loss is proposed, which explicitly measures the discrepancies of three geometric factors in BBR, i.e., the overlap area, the central point and the side length. After that, we state the Effective Example Mining (EEM) problem and propose a regression version of focal loss to make the regression process focus on high-quality anchor boxes. Finally, the above two parts are combined to obtain a new loss function, namely Focal-EIOU loss. Extensive experiments on both synthetic and real datasets are performed. Notable superiorities on both the convergence speed and the localization accuracy can be achieved over other BBR losses.
Heatmap regression has become the most prevalent choice for nowadays human pose estimation methods. The ground-truth heatmaps are usually constructed via covering all skeletal keypoints by 2D gaussian kernels. The standard deviations of these kernels are fixed. However, for bottom-up methods, which need to handle a large variance of human scales and labeling ambiguities, the current practice seems unreasonable. To better cope with these problems, we propose the scale-adaptive heatmap regression (SAHR) method, which can adaptively adjust the standard deviation for each keypoint. In this way, SAHR is more tolerant of various human scales and labeling ambiguities. However, SAHR may aggravate the imbalance between fore-background samples, which potentially hurts the improvement of SAHR. Thus, we further introduce the weight-adaptive heatmap regression (WAHR) to help balance the fore-background samples. Extensive experiments show that SAHR together with WAHR largely improves the accuracy of bottom-up human pose estimation. As a result, we finally outperform the state-of-the-art model by $+1.5AP$ and achieve $72.0 AP$ on COCO test-dev2017, which is comparable with the performances of most top-down methods.
In this paper, we propose an efficient human pose estimation network (DANet) by learning deeply aggregated representations. Most existing models explore multi-scale information mainly from features with different spatial sizes. Powerful multi-scale representations usually rely on the cascaded pyramid framework. This framework largely boosts the performance but in the meanwhile makes networks very deep and complex. Instead, we focus on exploiting multi-scale information from layers with different receptive-field sizes and then making full of use this information by improving the fusion method. Specifically, we propose an orthogonal attention block (OAB) and a second-order fusion unit (SFU). The OAB learns multi-scale information from different layers and enhances them by encouraging them to be diverse. The SFU adaptively selects and fuses diverse multi-scale information and suppress the redundant ones. This could maximize the effective information in final fused representations. With the help of OAB and SFU, our single pyramid network may be able to generate deeply aggregated representations that contain even richer multi-scale information and have a larger representing capacity than that of cascaded networks. Thus, our networks could achieve comparable or even better accuracy with much smaller model complexity. Specifically, our \mbox{DANet-72} achieves $70.5$ in AP score on COCO test-dev set with only $1.0G$ FLOPs. Its speed on a CPU platform achieves $58$ Persons-Per-Second~(PPS).
Generative Adversarial Networks (GANs) with style-based generators (e.g. StyleGAN) successfully enable semantic control over image synthesis, and recent studies have also revealed that interpretable image translations could be obtained by modifying the latent code. However, in terms of the low-level image content, traveling in the latent space would lead to `spatially entangled changes' in corresponding images, which is undesirable in many real-world applications where local editing is required. To solve this problem, we analyze properties of the 'style space' and explore the possibility of controlling the local translation with pre-trained style-based generators. Concretely, we propose 'Style Intervention', a lightweight optimization-based algorithm which could adapt to arbitrary input images and render natural translation effects under flexible objectives. We verify the performance of the proposed framework in facial attribute editing on high-resolution images, where both photo-realism and consistency are required. Extensive qualitative results demonstrate the effectiveness of our method, and quantitative measurements also show that the proposed algorithm outperforms state-of-the-art benchmarks in various aspects.
Previous methods decompose blind super resolution (SR) problem into two sequential steps: \textit{i}) estimating blur kernel from given low-resolution (LR) image and \textit{ii}) restoring SR image based on estimated kernel. This two-step solution involves two independently trained models, which may not be well compatible with each other. Small estimation error of the first step could cause severe performance drop of the second one. While on the other hand, the first step can only utilize limited information from LR image, which makes it difficult to predict highly accurate blur kernel. Towards these issues, instead of considering these two steps separately, we adopt an alternating optimization algorithm, which can estimate blur kernel and restore SR image in a single model. Specifically, we design two convolutional neural modules, namely \textit{Restorer} and \textit{Estimator}. \textit{Restorer} restores SR image based on predicted kernel, and \textit{Estimator} estimates blur kernel with the help of restored SR image. We alternate these two modules repeatedly and unfold this process to form an end-to-end trainable network. In this way, \textit{Estimator} utilizes information from both LR and SR images, which makes the estimation of blur kernel easier. More importantly, \textit{Restorer} is trained with the kernel estimated by \textit{Estimator}, instead of ground-truth kernel, thus \textit{Restorer} could be more tolerant to the estimation error of \textit{Estimator}. Extensive experiments on synthetic datasets and real-world images show that our model can largely outperform state-of-the-art methods and produce more visually favorable results at much higher speed. The source code is available at https://github.com/greatlog/DAN.git.
We consider the problem of semi-supervised 3D action recognition which has been rarely explored before. Its major challenge lies in how to effectively learn motion representations from unlabeled data. Self-supervised learning (SSL) has been proved very effective at learning representations from unlabeled data in the image domain. However, few effective self-supervised approaches exist for 3D action recognition, and directly applying SSL for semi-supervised learning suffers from misalignment of representations learned from SSL and supervised learning tasks. To address these issues, we present Adversarial Self-Supervised Learning (ASSL), a novel framework that tightly couples SSL and the semi-supervised scheme via neighbor relation exploration and adversarial learning. Specifically, we design an effective SSL scheme to improve the discrimination capability of learned representations for 3D action recognition, through exploring the data relations within a neighborhood. We further propose an adversarial regularization to align the feature distributions of labeled and unlabeled samples. To demonstrate effectiveness of the proposed ASSL in semi-supervised 3D action recognition, we conduct extensive experiments on NTU and N-UCLA datasets. The results confirm its advantageous performance over state-of-the-art semi-supervised methods in the few label regime for 3D action recognition.
Training with more data has always been the most stable and effective way of improving performance in deep learning era. As the largest object detection dataset so far, Open Images brings great opportunities and challenges for object detection in general and sophisticated scenarios. However, owing to its semi-automatic collecting and labeling pipeline to deal with the huge data scale, Open Images dataset suffers from label-related problems that objects may explicitly or implicitly have multiple labels and the label distribution is extremely imbalanced. In this work, we quantitatively analyze these label problems and provide a simple but effective solution. We design a concurrent softmax to handle the multi-label problems in object detection and propose a soft-sampling methods with hybrid training scheduler to deal with the label imbalance. Overall, our method yields a dramatic improvement of 3.34 points, leading to the best single model with 60.90 mAP on the public object detection test set of Open Images. And our ensembling result achieves 67.17 mAP, which is 4.29 points higher than the best result of Open Images public test 2018.
Session-based recommendation nowadays plays a vital role in many websites, which aims to predict users' actions based on anonymous sessions. There have emerged many studies that model a session as a sequence or a graph via investigating temporal transitions of items in a session. However, these methods compress a session into one fixed representation vector without considering the target items to be predicted. The fixed vector will restrict the representation ability of the recommender model, considering the diversity of target items and users' interests. In this paper, we propose a novel target attentive graph neural network (TAGNN) model for session-based recommendation. In TAGNN, target-aware attention adaptively activates different user interests with respect to varied target items. The learned interest representation vector varies with different target items, greatly improving the expressiveness of the model. Moreover, TAGNN harnesses the power of graph neural networks to capture rich item transitions in sessions. Comprehensive experiments conducted on real-world datasets demonstrate its superiority over state-of-the-art methods.