Graph Convolutional Networks (GCNs) have become pivotal in recommendation systems for learning user and item embeddings by leveraging the user-item interaction graph's node information and topology. However, these models often face the famous over-smoothing issue, leading to indistinct user and item embeddings and reduced personalization. Traditional desmoothing methods in GCN-based systems are model-specific, lacking a universal solution. This paper introduces a novel, model-agnostic approach named \textbf{D}esmoothing Framework for \textbf{G}CN-based \textbf{R}ecommendation Systems (\textbf{DGR}). It effectively addresses over-smoothing on general GCN-based recommendation models by considering both global and local perspectives. Specifically, we first introduce vector perturbations during each message passing layer to penalize the tendency of node embeddings approximating overly to be similar with the guidance of the global topological structure. Meanwhile, we further develop a tailored-design loss term for the readout embeddings to preserve the local collaborative relations between users and their neighboring items. In particular, items that exhibit a high correlation with neighboring items are also incorporated to enhance the local topological information. To validate our approach, we conduct extensive experiments on 5 benchmark datasets based on 5 well-known GCN-based recommendation models, demonstrating the effectiveness and generalization of our proposed framework.
Large, pretrained latent diffusion models (LDMs) have demonstrated an extraordinary ability to generate creative content, specialize to user data through few-shot fine-tuning, and condition their output on other modalities, such as semantic maps. However, are they usable as large-scale data generators, e.g., to improve tasks in the perception stack, like semantic segmentation? We investigate this question in the context of autonomous driving, and answer it with a resounding "yes". We propose an efficient data generation pipeline termed DGInStyle. First, we examine the problem of specializing a pretrained LDM to semantically-controlled generation within a narrow domain. Second, we design a Multi-resolution Latent Fusion technique to overcome the bias of LDMs towards dominant objects. Third, we propose a Style Swap technique to endow the rich generative prior with the learned semantic control. Using DGInStyle, we generate a diverse dataset of street scenes, train a domain-agnostic semantic segmentation model on it, and evaluate the model on multiple popular autonomous driving datasets. Our approach consistently increases the performance of several domain generalization methods, in some cases by +2.5 mIoU compared to the previous state-of-the-art method without our generative augmentation scheme. Source code and dataset are available at https://dginstyle.github.io .
Diffusion-based text-to-image models ignited immense attention from the vision community, artists, and content creators. Broad adoption of these models is due to significant improvement in the quality of generations and efficient conditioning on various modalities, not just text. However, lifting the rich generative priors of these 2D models into 3D is challenging. Recent works have proposed various pipelines powered by the entanglement of diffusion models and neural fields. We explore the power of pretrained 2D diffusion models and standard 3D neural radiance fields as independent, standalone tools and demonstrate their ability to work together in a non-learned fashion. Such modularity has the intrinsic advantage of eased partial upgrades, which became an important property in such a fast-paced domain. Our pipeline accepts any legacy renderable geometry, such as textured or untextured meshes, orchestrates the interaction between 2D generative refinement and 3D consistency enforcement tools, and outputs a painted input geometry in several formats. We conduct a large-scale study on a wide range of objects and categories from the ShapeNetSem dataset and demonstrate the advantages of our approach, both qualitatively and quantitatively. Project page: https://www.obukhov.ai/repainting_3d_assets
Eye-tracking plays a crucial role in the development of virtual reality devices, neuroscience research, and psychology. Despite its significance in numerous applications, achieving an accurate, robust, and fast eye-tracking solution remains a considerable challenge for current state-of-the-art methods. While existing reflection-based techniques (e.g., "glint tracking") are considered the most accurate, their performance is limited by their reliance on sparse 3D surface data acquired solely from the cornea surface. In this paper, we rethink the way how specular reflections can be used for eye tracking: We propose a novel method for accurate and fast evaluation of the gaze direction that exploits teachings from single-shot phase-measuring-deflectometry (PMD). In contrast to state-of-the-art reflection-based methods, our method acquires dense 3D surface information of both cornea and sclera within only one single camera frame (single-shot). Improvements in acquired reflection surface points("glints") of factors $>3300 \times$ are easily achievable. We show the feasibility of our approach with experimentally evaluated gaze errors of only $\leq 0.25^\circ$ demonstrating a significant improvement over the current state-of-the-art.
We study the task of generating profitable Non-Fungible Token (NFT) images from user-input texts. Recent advances in diffusion models have shown great potential for image generation. However, existing works can fall short in generating visually-pleasing and highly-profitable NFT images, mainly due to the lack of 1) plentiful and fine-grained visual attribute prompts for an NFT image, and 2) effective optimization metrics for generating high-quality NFT images. To solve these challenges, we propose a Diffusion-based generation framework with Multiple Visual-Policies as rewards (i.e., Diffusion-MVP) for NFT images. The proposed framework consists of a large language model (LLM), a diffusion-based image generator, and a series of visual rewards by design. First, the LLM enhances a basic human input (such as "panda") by generating more comprehensive NFT-style prompts that include specific visual attributes, such as "panda with Ninja style and green background." Second, the diffusion-based image generator is fine-tuned using a large-scale NFT dataset to capture fine-grained image styles and accessory compositions of popular NFT elements. Third, we further propose to utilize multiple visual-policies as optimization goals, including visual rarity levels, visual aesthetic scores, and CLIP-based text-image relevances. This design ensures that our proposed Diffusion-MVP is capable of minting NFT images with high visual quality and market value. To facilitate this research, we have collected the largest publicly available NFT image dataset to date, consisting of 1.5 million high-quality images with corresponding texts and market values. Extensive experiments including objective evaluations and user studies demonstrate that our framework can generate NFT images showing more visually engaging elements and higher market value, compared with SOTA approaches.
Eye tracking is an important tool with a wide range of applications in Virtual, Augmented, and Mixed Reality (VR/AR/MR) technologies. State-of-the-art eye tracking methods are either reflection-based and track reflections of sparse point light sources, or image-based and exploit 2D features of the acquired eye image. In this work, we attempt to significantly improve reflection-based methods by utilizing pixel-dense deflectometric surface measurements in combination with optimization-based inverse rendering algorithms. Utilizing the known geometry of our deflectometric setup, we develop a differentiable rendering pipeline based on PyTorch3D that simulates a virtual eye under screen illumination. Eventually, we exploit the image-screen-correspondence information from the captured measurements to find the eye's rotation, translation, and shape parameters with our renderer via gradient descent. In general, our method does not require a specific pattern and can work with ordinary video frames of the main VR/AR/MR screen itself. We demonstrate real-world experiments with evaluated mean relative gaze errors below 0.45 degrees at a precision better than 0.11 degrees. Moreover, we show an improvement of 6X over a representative reflection-based state-of-the-art method in simulation.
In this work, we propose a novel straightforward method for medical volume and sequence segmentation with limited annotations. To avert laborious annotating, the recent success of self-supervised learning(SSL) motivates the pre-training on unlabeled data. Despite its success, it is still challenging to adapt typical SSL methods to volume/sequence segmentation, due to their lack of mining on local semantic discrimination and rare exploitation on volume and sequence structures. Based on the continuity between slices/frames and the common spatial layout of organs across volumes/sequences, we introduced a novel bootstrap self-supervised representation learning method by leveraging the predictable possibility of neighboring slices. At the core of our method is a simple and straightforward dense self-supervision on the predictions of local representations and a strategy of predicting locals based on global context, which enables stable and reliable supervision for both global and local representation mining among volumes. Specifically, we first proposed an asymmetric network with an attention-guided predictor to enforce distance-specific prediction and supervision on slices within and across volumes/sequences. Secondly, we introduced a novel prototype-based foreground-background calibration module to enhance representation consistency. The two parts are trained jointly on labeled and unlabeled data. When evaluated on three benchmark datasets of medical volumes and sequences, our model outperforms existing methods with a large margin of 4.5\% DSC on ACDC, 1.7\% on Prostate, and 2.3\% on CAMUS. Intensive evaluations reveals the effectiveness and superiority of our method.
Accurate standard plane (SP) localization is the fundamental step for prenatal ultrasound (US) diagnosis. Typically, dozens of US SPs are collected to determine the clinical diagnosis. 2D US has to perform scanning for each SP, which is time-consuming and operator-dependent. While 3D US containing multiple SPs in one shot has the inherent advantages of less user-dependency and more efficiency. Automatically locating SP in 3D US is very challenging due to the huge search space and large fetal posture variations. Our previous study proposed a deep reinforcement learning (RL) framework with an alignment module and active termination to localize SPs in 3D US automatically. However, termination of agent search in RL is important and affects the practical deployment. In this study, we enhance our previous RL framework with a newly designed adaptive dynamic termination to enable an early stop for the agent searching, saving at most 67% inference time, thus boosting the accuracy and efficiency of the RL framework at the same time. Besides, we validate the effectiveness and generalizability of our algorithm extensively on our in-house multi-organ datasets containing 433 fetal brain volumes, 519 fetal abdomen volumes, and 683 uterus volumes. Our approach achieves localization error of 2.52mm/10.26 degrees, 2.48mm/10.39 degrees, 2.02mm/10.48 degrees, 2.00mm/14.57 degrees, 2.61mm/9.71 degrees, 3.09mm/9.58 degrees, 1.49mm/7.54 degrees for the transcerebellar, transventricular, transthalamic planes in fetal brain, abdominal plane in fetal abdomen, and mid-sagittal, transverse and coronal planes in uterus, respectively. Experimental results show that our method is general and has the potential to improve the efficiency and standardization of US scanning.
In this paper, we first present an arc based algorithm for fan-beam computed tomography (CT) reconstruction via applying Katsevich's helical CT formula to 2D fan-beam CT reconstruction. Then, we propose a new weighting function to deal with the redundant projection data. By extending the weighted arc based fan-beam algorithm to circle cone-beam geometry, we also obtain a new FDK-similar algorithm for circle cone-beam CT reconstruction. Experiments show that our methods can obtain higher PSNR and SSIM compared to the Parker-weighted conventional fan-beam algorithm and the FDK algorithm for super-short-scan trajectories.