Existing few-shot learning (FSL) methods assume that there exist sufficient training samples from source classes for knowledge transfer to target classes with few training samples. However, this assumption is often invalid, especially when it comes to fine-grained recognition. In this work, we define a new FSL setting termed few-shot fewshot learning (FSFSL), under which both the source and target classes have limited training samples. To overcome the source class data scarcity problem, a natural option is to crawl images from the web with class names as search keywords. However, the crawled images are inevitably corrupted by large amount of noise (irrelevant images) and thus may harm the performance. To address this problem, we propose a graph convolutional network (GCN)-based label denoising (LDN) method to remove the irrelevant images. Further, with the cleaned web images as well as the original clean training images, we propose a GCN-based FSL method. For both the LDN and FSL tasks, a novel adaptive aggregation GCN (AdarGCN) model is proposed, which differs from existing GCN models in that adaptive aggregation is performed based on a multi-head multi-level aggregation module. With AdarGCN, how much and how far information carried by each graph node is propagated in the graph structure can be determined automatically, therefore alleviating the effects of both noisy and outlying training samples. Extensive experiments show the superior performance of our AdarGCN under both the new FSFSL and the conventional FSL settings.
Fine-grained sketch-based image retrieval (FG-SBIR) addresses the problem of retrieving a particular photo instance given a user's query sketch. Its widespread applicability is however hindered by the fact that drawing a sketch takes time, and most people struggle to draw a complete and faithful sketch. In this paper, we reformulate the conventional FG-SBIR framework to tackle these challenges, with the ultimate goal of retrieving the target photo with the least number of strokes possible. We further propose an on-the-fly design that starts retrieving as soon as the user starts drawing. To accomplish this, we devise a reinforcement learning-based cross-modal retrieval framework that directly optimizes rank of the ground-truth photo over a complete sketch drawing episode. Additionally, we introduce a novel reward scheme that circumvents the problems related to irrelevant sketch strokes, and thus provides us with a more consistent rank list during the retrieval. We achieve superior early-retrieval efficiency over state-of-the-art methods and alternative baselines on two publicly available fine-grained sketch retrieval datasets.
Existing sketch-analysis work studies sketches depicting static objects or scenes. In this work, we propose a novel cross-modal retrieval problem of fine-grained instance-level sketch-based video retrieval (FG-SBVR), where a sketch sequence is used as a query to retrieve a specific target video instance. Compared with sketch-based still image retrieval, and coarse-grained category-level video retrieval, this is more challenging as both visual appearance and motion need to be simultaneously matched at a fine-grained level. We contribute the first FG-SBVR dataset with rich annotations. We then introduce a novel multi-stream multi-modality deep network to perform FG-SBVR under both strong and weakly supervised settings. The key component of the network is a relation module, designed to prevent model over-fitting given scarce training data. We show that this model significantly outperforms a number of existing state-of-the-art models designed for video analysis.
With the proliferation of IoT and edge computing, decentralized learning is becoming more promising. When designing a distributed learning system, one major challenge to consider is Byzantine Fault Tolerance (BFT). Past works have researched Byzantine-resilient solutions for centralized distributed learning. However, there are currently no satisfactory solutions with strong efficiency and security in decentralized systems. In this paper, we propose a novel algorithm, Mozi, to achieve BFT in decentralized learning systems. Specifically, Mozi provides a uniform Byzantine-resilient aggregation rule for benign nodes to select the useful parameter updates and filter out the malicious ones in each training iteration. It guarantees that each benign node in a decentralized system can train a correct model under very strong Byzantine attacks with an arbitrary number of faulty nodes. We perform the theoretical analysis to prove the uniform convergence of our proposed algorithm. Experimental evaluations demonstrate the high security and efficiency of Mozi compared to all existing solutions.
To recognize the unseen classes with only few samples, few-shot learning (FSL) uses prior knowledge learned from the seen classes. A major challenge for FSL is that the distribution of the unseen classes is different from that of those seen, resulting in poor generalization even when a model is meta-trained on the seen classes. This class-difference-caused distribution shift can be considered as a special case of domain shift. In this paper, for the first time, we propose a domain adaptation prototypical network with attention (DAPNA) to explicitly tackle such a domain shift problem in a meta-learning framework. Specifically, armed with a set transformer based attention module, we construct each episode with two sub-episodes without class overlap on the seen classes to simulate the domain shift between the seen and unseen classes. To align the feature distributions of the two sub-episodes with limited training samples, a feature transfer network is employed together with a margin disparity discrepancy (MDD) loss. Importantly, theoretical analysis is provided to give the learning bound of our DAPNA. Extensive experiments show that our DAPNA outperforms the state-of-the-art FSL alternatives, often by significant margins.
Existing meta-learning based few-shot learning (FSL) methods typically adopt an episodic training strategy whereby each episode contains a meta-task. Across episodes, these tasks are sampled randomly and their relationships are ignored. In this paper, we argue that the inter-meta-task relationships should be exploited to learn models that are more generalizable to unseen classes with few-shots. Specifically, we consider the relationships between two types of meta-tasks and propose different strategies to exploit them. (1) Two meta-tasks with disjoint sets of classes: these are interesting because their relationship is reminiscent of that between the source seen classes and target unseen classes, featured with domain gap caused by class differences. A novel meta-training strategy named meta-domain adaptation (MDA) is proposed to make the meta-learned model more robust to the domain gap. (2) Two meta-tasks with identical sets of classes: these are interesting because they can be used to learn models that are robust against poorly sampled few-shots. To that end, a novel meta-knowledge distillation (MKD) strategy is formulated. Extensive experiments demonstrate that both MDA and MKD significantly boost the performance of a variety of existing FSL methods and thus achieve new state-of-the-art on three benchmarks.
Person re-identification (Re-ID) aims at retrieving a person of interest across multiple non-overlapping cameras. With the advancement of deep neural networks and increasing demand of intelligent video surveillance, it has gained significantly increased interest in the computer vision community. By dissecting the involved components in developing a person Re-ID system, we categorize it into the closed-world and open-world settings. The widely studied closed-world setting is usually applied under various research-oriented assumptions, and has achieved inspiring success using deep learning techniques on a number of datasets. We first conduct a comprehensive overview with in-depth analysis for closed-world person Re-ID from three different perspectives, including deep feature representation learning, deep metric learning and ranking optimization. With the performance saturation under closed-world setting, the research focus for person Re-ID has recently shifted to the open-world setting, facing more challenging issues. This setting is closer to practical applications under specific scenarios. We summarize the open-world Re-ID in terms of five different aspects. By analyzing the advantages of existing methods, we design a powerful AGW baseline, achieving state-of-the-art or at least comparable performance on both single- and cross-modality Re-ID tasks. Meanwhile, we introduce a new evaluation metric (mINP) for person Re-ID, indicating the cost for finding all the correct matches, which provides an additional criteria to evaluate the Re-ID system for real applications. Finally, some important yet under-investigated open issues are discussed.