Evaluation of models on benchmarks is unreliable without knowing the degree of sample hardness; this subsequently overestimates the capability of AI systems and limits their adoption in real world applications. We propose a Data Scoring task that requires assignment of each unannotated sample in a benchmark a score between 0 to 1, where 0 signifies easy and 1 signifies hard. Use of unannotated samples in our task design is inspired from humans who can determine a question difficulty without knowing its correct answer. This also rules out the use of methods involving model based supervision (since they require sample annotations to get trained), eliminating potential biases associated with models in deciding sample difficulty. We propose a method based on Semantic Textual Similarity (STS) for this task; we validate our method by showing that existing models are more accurate with respect to the easier sample-chunks than with respect to the harder sample-chunks. Finally we demonstrate five novel applications.
Several benchmarks have been built with heavy investment in resources to track our progress in NLP. Thousands of papers published in response to those benchmarks have competed to top leaderboards, with models often surpassing human performance. However, recent studies have shown that models triumph over several popular benchmarks just by overfitting on spurious biases, without truly learning the desired task. Despite this finding, benchmarking, while trying to tackle bias, still relies on workarounds, which do not fully utilize the resources invested in benchmark creation, due to the discarding of low quality data, and cover limited sets of bias. A potential solution to these issues -- a metric quantifying quality -- remains underexplored. Inspired by successful quality indices in several domains such as power, food, and water, we take the first step towards a metric by identifying certain language properties that can represent various possible interactions leading to biases in a benchmark. We look for bias related parameters which can potentially help pave our way towards the metric. We survey existing works and identify parameters capturing various properties of bias, their origins, types and impact on performance, generalization, and robustness. Our analysis spans over datasets and a hierarchy of tasks ranging from NLI to Summarization, ensuring that our parameters are generic and are not overfitted towards a specific task or dataset. We also develop certain parameters in this process.
In current NLP research, large-scale language models and their abilities are widely being discussed. Some recent works have also found notable failures of these models. Often these failure examples involve complex reasoning abilities. This work focuses on a simple commonsense ability, reasoning about when an action (or its effect) is feasible. We introduce FeasibilityQA, a question-answering dataset involving binary classification (BCQ) and multi-choice multi-correct questions (MCQ) that test understanding of feasibility. We show that even state-of-the-art models such as GPT-3 struggle to answer the feasibility questions correctly. Specifically, on (MCQ, BCQ) questions, GPT-3 achieves accuracy of just (19%, 62%) and (25%, 64%) in zero-shot and few-shot settings, respectively. We also evaluate models by providing relevant knowledge statements required to answer the question and find that the additional knowledge leads to a 7% gain in performance, but the overall performance still remains low. These results make one wonder how much commonsense knowledge about action feasibility is encoded in GPT-3 and how well the model can reason about it.
With the increasing importance of safety requirements associated with the use of black box models, evaluation of selective answering capability of models has been critical. Area under the curve (AUC) is used as a metric for this purpose. We find limitations in AUC; e.g., a model having higher AUC is not always better in performing selective answering. We propose three alternate metrics that fix the identified limitations. On experimenting with ten models, our results using the new metrics show that newer and larger pre-trained models do not necessarily show better performance in selective answering. We hope our insights will help develop better models tailored for safety-critical applications.
When answering a question, humans utilize the information available across different modalities to synthesize a consistent and complete chain of thought (CoT). This process is normally a black box in the case of deep learning models like large-scale language models. Recently, science question benchmarks have been used to diagnose the multi-hop reasoning ability and interpretability of an AI system. However, existing datasets fail to provide annotations for the answers, or are restricted to the textual-only modality, small scales, and limited domain diversity. To this end, we present Science Question Answering (SQA), a new benchmark that consists of ~21k multimodal multiple choice questions with a diverse set of science topics and annotations of their answers with corresponding lectures and explanations. We further design language models to learn to generate lectures and explanations as the chain of thought (CoT) to mimic the multi-hop reasoning process when answering SQA questions. SQA demonstrates the utility of CoT in language models, as CoT improves the question answering performance by 1.20% in few-shot GPT-3 and 3.99% in fine-tuned UnifiedQA. We also explore the upper bound for models to leverage explanations by feeding those in the input; we observe that it improves the few-shot performance of GPT-3 by 18.96%. Our analysis further shows that language models, similar to humans, benefit from explanations to learn from fewer data and achieve the same performance with just 40% of the data.
Controlling the text generated by language models and customizing the content has been a long-standing challenge. Existing prompting techniques proposed in pursuit of providing control are task-specific and lack generality; this provides overwhelming choices for non-expert users to find a suitable method for their task. The effort associated with those techniques, such as in writing examples, explanations, instructions, etc. further limits their adoption among non-expert users. In this paper, we propose a simple prompting strategy HELP ME THINK where we encourage GPT3 to help non-expert users by asking a set of relevant questions and leveraging user answers to execute the task. We demonstrate the efficacy of our technique HELP ME THINK on a variety of tasks. Specifically, we focus on tasks that are hard for average humans and require significant thinking to perform. We hope our work will encourage the development of unconventional ways to harness the power of large language models.
Table Question Answering (TQA) is an important but under-explored task. Most of the existing QA datasets are in unstructured text format and only few of them use tables as the context. To the best of our knowledge, none of TQA datasets exist in the biomedical domain where tables are frequently used to present information. In this paper, we first curate a table question answering dataset, BioTABQA, using 22 templates and the context from a biomedical textbook on differential diagnosis. BioTABQA can not only be used to teach a model how to answer questions from tables but also evaluate how a model generalizes to unseen questions, an important scenario for biomedical applications. To achieve the generalization evaluation, we divide the templates into 17 training and 5 cross-task evaluations. Then, we develop two baselines using single and multi-tasks learning on BioTABQA. Furthermore, we explore instructional learning, a recent technique showing impressive generalizing performance. Experimental results show that our instruction-tuned model outperforms single and multi-task baselines on an average by ~23% and ~6% across various evaluation settings, and more importantly, instruction-tuned model outperforms baselines by ~5% on cross-tasks.
Language models demonstrate both quantitative improvement and new qualitative capabilities with increasing scale. Despite their potentially transformative impact, these new capabilities are as yet poorly characterized. In order to inform future research, prepare for disruptive new model capabilities, and ameliorate socially harmful effects, it is vital that we understand the present and near-future capabilities and limitations of language models. To address this challenge, we introduce the Beyond the Imitation Game benchmark (BIG-bench). BIG-bench currently consists of 204 tasks, contributed by 442 authors across 132 institutions. Task topics are diverse, drawing problems from linguistics, childhood development, math, common-sense reasoning, biology, physics, social bias, software development, and beyond. BIG-bench focuses on tasks that are believed to be beyond the capabilities of current language models. We evaluate the behavior of OpenAI's GPT models, Google-internal dense transformer architectures, and Switch-style sparse transformers on BIG-bench, across model sizes spanning millions to hundreds of billions of parameters. In addition, a team of human expert raters performed all tasks in order to provide a strong baseline. Findings include: model performance and calibration both improve with scale, but are poor in absolute terms (and when compared with rater performance); performance is remarkably similar across model classes, though with benefits from sparsity; tasks that improve gradually and predictably commonly involve a large knowledge or memorization component, whereas tasks that exhibit "breakthrough" behavior at a critical scale often involve multiple steps or components, or brittle metrics; social bias typically increases with scale in settings with ambiguous context, but this can be improved with prompting.
Curriculum learning strategies in prior multi-task learning approaches arrange datasets in a difficulty hierarchy either based on human perception or by exhaustively searching the optimal arrangement. However, human perception of difficulty may not always correlate well with machine interpretation leading to poor performance and exhaustive search is computationally expensive. Addressing these concerns, we propose two classes of techniques to arrange training instances into a learning curriculum based on difficulty scores computed via model-based approaches. The two classes i.e Dataset-level and Instance-level differ in granularity of arrangement. Through comprehensive experiments with 12 datasets, we show that instance-level and dataset-level techniques result in strong representations as they lead to an average performance improvement of 4.17% and 3.15% over their respective baselines. Furthermore, we find that most of this improvement comes from correctly answering the difficult instances, implying a greater efficacy of our techniques on difficult tasks.