Neural processes combine the strengths of neural networks and Gaussian processes to achieve both flexible learning and fast prediction of stochastic processes. However, neural processes do not consider the temporal dependency structure of underlying processes and thus are limited in modeling a large class of problems with temporal structure. In this paper, we propose Sequential Neural Processes (SNP). By incorporating temporal state-transition model into neural processes, the proposed model extends the potential of neural processes to modeling dynamic stochastic processes. In applying SNP to dynamic 3D scene modeling, we also introduce the Temporal Generative Query Networks. To our knowledge, this is the first 4D model that can deal with temporal dynamics of 3D scenes. In experiments, we evaluate the proposed methods in dynamic (non-stationary) regression and 4D scene inference and rendering.
Imitation learning is an effective alternative approach to learn a policy when the reward function is sparse. In this paper, we consider a challenging setting where an agent and an expert use different actions from each other. We assume that the agent has access to a sparse reward function and state-only expert observations. We propose a method which gradually balances between the imitation learning cost and the reinforcement learning objective. In addition, this method adapts the agent's policy based on either mimicking expert behavior or maximizing sparse reward. We show, through navigation scenarios, that (i) an agent is able to efficiently leverage sparse rewards to outperform standard state-only imitation learning, (ii) it can learn a policy even when its actions are different from the expert, and (iii) the performance of the agent is not bounded by that of the expert, due to the optimized usage of sparse rewards.
Single-view 3D shape reconstruction is an important but challenging problem, mainly for two reasons. First, as shape annotation is very expensive to acquire, current methods rely on synthetic data, in which ground-truth 3D annotation is easy to obtain. However, this results in domain adaptation problem when applied to natural images. The second challenge is that it exists multiple shapes that can explain a given 2D image. In this paper, we propose a framework to improve over these challenges using adversarial training. On one hand, we impose domain-confusion between natural and synthetic image representations to reduce the distribution gap. On the other hand, we impose the reconstruction to be `realistic' by forcing it to lie on a (learned) manifold of realistic object shapes. Moreover, our experiments show that these constraints improve performance by a large margin over a baseline reconstruction model. We achieve results competitive with the state of the art using only RGB images and with a much simpler architecture.
Learning to infer Bayesian posterior from a few-shot dataset is an important step towards robust meta-learning due to the model uncertainty inherent in the problem. In this paper, we propose a novel Bayesian model-agnostic meta-learning method. The proposed method combines scalable gradient-based meta-learning with nonparametric variational inference in a principled probabilistic framework. During fast adaptation, the method is capable of learning complex uncertainty structure beyond a point estimate or a simple Gaussian approximation. In addition, a robust Bayesian meta-update mechanism with a new meta-loss prevents overfitting during meta-update. Remaining an efficient gradient-based meta-learner, the method is also model-agnostic and simple to implement. Experiment results show the accuracy and robustness of the proposed method in various tasks: sinusoidal regression, image classification, active learning, and reinforcement learning.
Learning both hierarchical and temporal representation has been among the long-standing challenges of recurrent neural networks. Multiscale recurrent neural networks have been considered as a promising approach to resolve this issue, yet there has been a lack of empirical evidence showing that this type of models can actually capture the temporal dependencies by discovering the latent hierarchical structure of the sequence. In this paper, we propose a novel multiscale approach, called the hierarchical multiscale recurrent neural networks, which can capture the latent hierarchical structure in the sequence by encoding the temporal dependencies with different timescales using a novel update mechanism. We show some evidence that our proposed multiscale architecture can discover underlying hierarchical structure in the sequences without using explicit boundary information. We evaluate our proposed model on character-level language modelling and handwriting sequence modelling.
Current language models have a significant limitation in the ability to encode and decode factual knowledge. This is mainly because they acquire such knowledge from statistical co-occurrences although most of the knowledge words are rarely observed. In this paper, we propose a Neural Knowledge Language Model (NKLM) which combines symbolic knowledge provided by the knowledge graph with the RNN language model. By predicting whether the word to generate has an underlying fact or not, the model can generate such knowledge-related words by copying from the description of the predicted fact. In experiments, we show that the NKLM significantly improves the performance while generating a much smaller number of unknown words.
The problem of rare and unknown words is an important issue that can potentially influence the performance of many NLP systems, including both the traditional count-based and the deep learning models. We propose a novel way to deal with the rare and unseen words for the neural network models using attention. Our model uses two softmax layers in order to predict the next word in conditional language models: one predicts the location of a word in the source sentence, and the other predicts a word in the shortlist vocabulary. At each time-step, the decision of which softmax layer to use choose adaptively made by an MLP which is conditioned on the context.~We motivate our work from a psychological evidence that humans naturally have a tendency to point towards objects in the context or the environment when the name of an object is not known.~We observe improvements on two tasks, neural machine translation on the Europarl English to French parallel corpora and text summarization on the Gigaword dataset using our proposed model.
Over the past decade, large-scale supervised learning corpora have enabled machine learning researchers to make substantial advances. However, to this date, there are no large-scale question-answer corpora available. In this paper we present the 30M Factoid Question-Answer Corpus, an enormous question answer pair corpus produced by applying a novel neural network architecture on the knowledge base Freebase to transduce facts into natural language questions. The produced question answer pairs are evaluated both by human evaluators and using automatic evaluation metrics, including well-established machine translation and sentence similarity metrics. Across all evaluation criteria the question-generation model outperforms the competing template-based baseline. Furthermore, when presented to human evaluators, the generated questions appear comparable in quality to real human-generated questions.
Memory networks are neural networks with an explicit memory component that can be both read and written to by the network. The memory is often addressed in a soft way using a softmax function, making end-to-end training with backpropagation possible. However, this is not computationally scalable for applications which require the network to read from extremely large memories. On the other hand, it is well known that hard attention mechanisms based on reinforcement learning are challenging to train successfully. In this paper, we explore a form of hierarchical memory network, which can be considered as a hybrid between hard and soft attention memory networks. The memory is organized in a hierarchical structure such that reading from it is done with less computation than soft attention over a flat memory, while also being easier to train than hard attention over a flat memory. Specifically, we propose to incorporate Maximum Inner Product Search (MIPS) in the training and inference procedures for our hierarchical memory network. We explore the use of various state-of-the art approximate MIPS techniques and report results on SimpleQuestions, a challenging large scale factoid question answering task.