The paper introduces CycleIK, a neuro-robotic approach that wraps two novel neuro-inspired methods for the inverse kinematics (IK) task, a Generative Adversarial Network (GAN), and a Multi-Layer Perceptron architecture. These methods can be used in a standalone fashion, but we also show how embedding these into a hybrid neuro-genetic IK pipeline allows for further optimization via sequential least-squares programming (SLSQP) or a genetic algorithm (GA). The models are trained and tested on dense datasets that were collected from random robot configurations of the new Neuro-Inspired COLlaborator (NICOL), a semi-humanoid robot with two redundant 8-DoF manipulators. We utilize the weighted multi-objective function from the state-of-the-art BioIK method to support the training process and our hybrid neuro-genetic architecture. We show that the neural models can compete with state-of-the-art IK approaches, which allows for deployment directly to robotic hardware. Additionally, it is shown that the incorporation of the genetic algorithm improves the precision while simultaneously reducing the overall runtime.
Multimodal integration is a key component of allowing robots to perceive the world. Multimodality comes with multiple challenges that have to be considered, such as how to integrate and fuse the data. In this paper, we compare different possibilities of fusing visual, tactile and proprioceptive data. The data is directly recorded on the NICOL robot in an experimental setup in which the robot has to classify containers and their content. Due to the different nature of the containers, the use of the modalities can wildly differ between the classes. We demonstrate the superiority of multimodal solutions in this use case and evaluate three fusion strategies that integrate the data at different time steps. We find that the accuracy of the best fusion strategy is 15% higher than the best strategy using only one singular sense.
While Automatic Speech Recognition (ASR) models have shown significant advances with the introduction of unsupervised or self-supervised training techniques, these improvements are still only limited to a subsection of languages and speakers. Transfer learning enables the adaptation of large-scale multilingual models to not only low-resource languages but also to more specific speaker groups. However, fine-tuning on data from new domains is usually accompanied by a decrease in performance on the original domain. Therefore, in our experiments, we examine how well the performance of large-scale ASR models can be approximated for smaller domains, with our own dataset of German Senior Voice Commands (SVC-de), and how much of the general speech recognition performance can be preserved by selectively freezing parts of the model during training. To further increase the robustness of the ASR model to vocabulary and speakers outside of the fine-tuned domain, we apply Experience Replay for continual learning. By adding only a fraction of data from the original domain, we are able to reach Word-Error-Rates (WERs) below 5\% on the new domain, while stabilizing performance for general speech recognition at acceptable WERs.
Increasing anthropomorphic robot behavioral design could affect trust and cooperation positively. However, studies have shown contradicting results and suggest a task-dependent relationship between robots that display emotions and trust. Therefore, this study analyzes the effect of robots that display human-like emotions on trust, cooperation, and participants' emotions. In the between-group study, participants play the coin entrustment game with an emotional and a non-emotional robot. The results show that the robot that displays emotions induces more anxiety than the neutral robot. Accordingly, the participants trust the emotional robot less and are less likely to cooperate. Furthermore, the perceived intelligence of a robot increases trust, while a desire to outcompete the robot can reduce trust and cooperation. Thus, the design of robots expressing emotions should be task dependent to avoid adverse effects that reduce trust and cooperation.
Real-time on-device continual learning applications are used on mobile phones, consumer robots, and smart appliances. Such devices have limited processing and memory storage capabilities, whereas continual learning acquires data over a long period of time. By necessity, lifelong learning algorithms have to be able to operate under such constraints while delivering good performance. This study presents the Explainable Lifelong Learning (ExLL) model, which incorporates several important traits: 1) learning to learn, in a single pass, from streaming data with scarce examples and resources; 2) a self-organizing prototype-based architecture that expands as needed and clusters streaming data into separable groups by similarity and preserves data against catastrophic forgetting; 3) an interpretable architecture to convert the clusters into explainable IF-THEN rules as well as to justify model predictions in terms of what is similar and dissimilar to the inference; and 4) inferences at the global and local level using a pairwise decision fusion process to enhance the accuracy of the inference, hence ``Glocal Pairwise Fusion.'' We compare ExLL against contemporary online learning algorithms for image recognition, using OpenLoris, F-SIOL-310, and Places datasets to evaluate several continual learning scenarios for video streams, low-sample learning, ability to scale, and imbalanced data streams. The algorithms are evaluated for their performance in accuracy, number of parameters, and experiment runtime requirements. ExLL outperforms all algorithms for accuracy in the majority of the tested scenarios.
Supervised masking approaches in the time-frequency domain aim to employ deep neural networks to estimate a multiplicative mask to extract clean speech. This leads to a single estimate for each input without any guarantees or measures of reliability. In this paper, we study the benefits of modeling uncertainty in clean speech estimation. Prediction uncertainty is typically categorized into aleatoric uncertainty and epistemic uncertainty. The former refers to inherent randomness in data, while the latter describes uncertainty in the model parameters. In this work, we propose a framework to jointly model aleatoric and epistemic uncertainties in neural network-based speech enhancement. The proposed approach captures aleatoric uncertainty by estimating the statistical moments of the speech posterior distribution and explicitly incorporates the uncertainty estimate to further improve clean speech estimation. For epistemic uncertainty, we investigate two Bayesian deep learning approaches: Monte Carlo dropout and Deep ensembles to quantify the uncertainty of the neural network parameters. Our analyses show that the proposed framework promotes capturing practical and reliable uncertainty, while combining different sources of uncertainties yields more reliable predictive uncertainty estimates. Furthermore, we demonstrate the benefits of modeling uncertainty on speech enhancement performance by evaluating the framework on different datasets, exhibiting notable improvement over comparable models that fail to account for uncertainty.
Robotic platforms that can efficiently collaborate with humans in physical tasks constitute a major goal in robotics. However, many existing robotic platforms are either designed for social interaction or industrial object manipulation tasks. The design of collaborative robots seldom emphasizes both their social interaction and physical collaboration abilities. To bridge this gap, we present the novel semi-humanoid NICOL, the Neuro-Inspired COLlaborator. NICOL is a large, newly designed, scaled-up version of its well-evaluated predecessor, the Neuro-Inspired COmpanion (NICO). While we adopt NICO's head and facial expression display, we extend its manipulation abilities in terms of precision, object size and workspace size. To introduce and evaluate NICOL, we first develop and extend different neural and hybrid neuro-genetic visuomotor approaches initially developed for the NICO to the larger NICOL and its more complex kinematics. Furthermore, we present a novel neuro-genetic approach that improves the grasp accuracy of the NICOL to over 99%, outperforming the state-of-the-art IK solvers KDL, TRACK-IK and BIO-IK. Furthermore, we introduce the social interaction capabilities of NICOL, including the auditory and visual capabilities, but also the face and emotion generation capabilities. Overall, this article presents for the first time the humanoid robot NICOL and, thereby, with the neuro-genetic approaches, contributes to the integration of social robotics and neural visuomotor learning for humanoid robots.
Deep Reinforcement Learning agents often suffer from catastrophic forgetting, forgetting previously found solutions in parts of the input space when training on new data. Replay Memories are a common solution to the problem, decorrelating and shuffling old and new training samples. They naively store state transitions as they come in, without regard for redundancy. We introduce a novel cognitive-inspired replay memory approach based on the Grow-When-Required (GWR) self-organizing network, which resembles a map-based mental model of the world. Our approach organizes stored transitions into a concise environment-model-like network of state-nodes and transition-edges, merging similar samples to reduce the memory size and increase pair-wise distance among samples, which increases the relevancy of each sample. Overall, our paper shows that map-based experience replay allows for significant memory reduction with only small performance decreases.
In general, a similarity threshold (i.e., a vigilance parameter) for a node learning process in Adaptive Resonance Theory (ART)-based algorithms has a significant impact on clustering performance. In addition, an edge deletion threshold in a topological clustering algorithm plays an important role in adaptively generating well-separated clusters during a self-organizing process. In this paper, we propose a new parameter-free ART-based topological clustering algorithm capable of continual learning by introducing parameter estimation methods. Experimental results with synthetic and real-world datasets show that the proposed algorithm has superior clustering performance to the state-of-the-art clustering algorithms without any parameter pre-specifications.
Explaining the behavior of intelligent agents such as robots to humans is challenging due to their incomprehensible proprioceptive states, variational intermediate goals, and resultant unpredictability. Moreover, one-step explanations for reinforcement learning agents can be ambiguous as they fail to account for the agent's future behavior at each transition, adding to the complexity of explaining robot actions. By leveraging abstracted actions that map to task-specific primitives, we avoid explanations on the movement level. Our proposed framework combines reward decomposition (RD) with abstracted action spaces into an explainable learning framework, allowing for non-ambiguous and high-level explanations based on object properties in the task. We demonstrate the effectiveness of our framework through quantitative and qualitative analysis of two robot scenarios, showcasing visual and textual explanations, from output artifacts of RD explanation, that are easy for humans to comprehend. Additionally, we demonstrate the versatility of integrating these artifacts with large language models for reasoning and interactive querying.