The recent COCO object detection dataset presents several new challenges for object detection. In particular, it contains objects at a broad range of scales, less prototypical images, and requires more precise localization. To address these challenges, we test three modifications to the standard Fast R-CNN object detector: (1) skip connections that give the detector access to features at multiple network layers, (2) a foveal structure to exploit object context at multiple object resolutions, and (3) an integral loss function and corresponding network adjustment that improve localization. The result of these modifications is that information can flow along multiple paths in our network, including through features from multiple network layers and from multiple object views. We refer to our modified classifier as a "MultiPath" network. We couple our MultiPath network with DeepMask object proposals, which are well suited for localization and small objects, and adapt our pipeline to predict segmentation masks in addition to bounding boxes. The combined system improves results over the baseline Fast R-CNN detector with Selective Search by 66% overall and by 4x on small objects. It placed second in both the COCO 2015 detection and segmentation challenges.
The conventional classification schemes -- notably multinomial logistic regression -- used in conjunction with convolutional networks (convnets) are classical in statistics, designed without consideration for the usual coupling with convnets, stochastic gradient descent, and backpropagation. In the specific application to supervised learning for convnets, a simple scale-invariant classification stage turns out to be more robust than multinomial logistic regression, appears to result in slightly lower errors on several standard test sets, has similar computational costs, and features precise control over the actual rate of learning. "Scale-invariant" means that multiplying the input values by any nonzero scalar leaves the output unchanged.
In recent years, supervised learning with convolutional networks (CNNs) has seen huge adoption in computer vision applications. Comparatively, unsupervised learning with CNNs has received less attention. In this work we hope to help bridge the gap between the success of CNNs for supervised learning and unsupervised learning. We introduce a class of CNNs called deep convolutional generative adversarial networks (DCGANs), that have certain architectural constraints, and demonstrate that they are a strong candidate for unsupervised learning. Training on various image datasets, we show convincing evidence that our deep convolutional adversarial pair learns a hierarchy of representations from object parts to scenes in both the generator and discriminator. Additionally, we use the learned features for novel tasks - demonstrating their applicability as general image representations.
This paper introduces MazeBase: an environment for simple 2D games, designed as a sandbox for machine learning approaches to reasoning and planning. Within it, we create 10 simple games embodying a range of algorithmic tasks (e.g. if-then statements or set negation). A variety of neural models (fully connected, convolutional network, memory network) are deployed via reinforcement learning on these games, with and without a procedurally generated curriculum. Despite the tasks' simplicity, the performance of the models is far from optimal, suggesting directions for future development. We also demonstrate the versatility of MazeBase by using it to emulate small combat scenarios from StarCraft. Models trained on the MazeBase version can be directly applied to StarCraft, where they consistently beat the in-game AI.
A complex-valued convolutional network (convnet) implements the repeated application of the following composition of three operations, recursively applying the composition to an input vector of nonnegative real numbers: (1) convolution with complex-valued vectors followed by (2) taking the absolute value of every entry of the resulting vectors followed by (3) local averaging. For processing real-valued random vectors, complex-valued convnets can be viewed as "data-driven multiscale windowed power spectra," "data-driven multiscale windowed absolute spectra," "data-driven multiwavelet absolute values," or (in their most general configuration) "data-driven nonlinear multiwavelet packets." Indeed, complex-valued convnets can calculate multiscale windowed spectra when the convnet filters are windowed complex-valued exponentials. Standard real-valued convnets, using rectified linear units (ReLUs), sigmoidal (for example, logistic or tanh) nonlinearities, max. pooling, etc., do not obviously exhibit the same exact correspondence with data-driven wavelets (whereas for complex-valued convnets, the correspondence is much more than just a vague analogy). Courtesy of the exact correspondence, the remarkably rich and rigorous body of mathematical analysis for wavelets applies directly to (complex-valued) convnets.
In this paper we introduce a generative parametric model capable of producing high quality samples of natural images. Our approach uses a cascade of convolutional networks within a Laplacian pyramid framework to generate images in a coarse-to-fine fashion. At each level of the pyramid, a separate generative convnet model is trained using the Generative Adversarial Nets (GAN) approach (Goodfellow et al.). Samples drawn from our model are of significantly higher quality than alternate approaches. In a quantitative assessment by human evaluators, our CIFAR10 samples were mistaken for real images around 40% of the time, compared to 10% for samples drawn from a GAN baseline model. We also show samples from models trained on the higher resolution images of the LSUN scene dataset.
We examine the performance profile of Convolutional Neural Network training on the current generation of NVIDIA Graphics Processing Units. We introduce two new Fast Fourier Transform convolution implementations: one based on NVIDIA's cuFFT library, and another based on a Facebook authored FFT implementation, fbfft, that provides significant speedups over cuFFT (over 1.5x) for whole CNNs. Both of these convolution implementations are available in open source, and are faster than NVIDIA's cuDNN implementation for many common convolutional layers (up to 23.5x for some synthetic kernel configurations). We discuss different performance regimes of convolutions, comparing areas where straightforward time domain convolutions outperform Fourier frequency domain convolutions. Details on algorithmic applications of NVIDIA GPU hardware specifics in the implementation of fbfft are also provided.
Pedestrian detection is a problem of considerable practical interest. Adding to the list of successful applications of deep learning methods to vision, we report state-of-the-art and competitive results on all major pedestrian datasets with a convolutional network model. The model uses a few new twists, such as multi-stage features, connections that skip layers to integrate global shape information with local distinctive motif information, and an unsupervised method based on convolutional sparse coding to pre-train the filters at each stage.
We classify digits of real-world house numbers using convolutional neural networks (ConvNets). ConvNets are hierarchical feature learning neural networks whose structure is biologically inspired. Unlike many popular vision approaches that are hand-designed, ConvNets can automatically learn a unique set of features optimized for a given task. We augmented the traditional ConvNet architecture by learning multi-stage features and by using Lp pooling and establish a new state-of-the-art of 94.85% accuracy on the SVHN dataset (45.2% error improvement). Furthermore, we analyze the benefits of different pooling methods and multi-stage features in ConvNets. The source code and a tutorial are available at eblearn.sf.net.