3D correspondence, i.e., a pair of 3D points, is a fundamental concept in computer vision. A set of 3D correspondences, when equipped with compatibility edges, forms a correspondence graph. This graph is a critical component in several state-of-the-art 3D point cloud registration approaches, e.g., the one based on maximal cliques (MAC). However, its properties have not been well understood. So we present the first study that introduces graph signal processing into the domain of correspondence graph. We exploit the generalized degree signal on correspondence graph and pursue sampling strategies that preserve high-frequency components of this signal. To address time-consuming singular value decomposition in deterministic sampling, we resort to a stochastic approximate sampling strategy. As such, the core of our method is the stochastic spectral sampling of correspondence graph. As an application, we build a complete 3D registration algorithm termed as FastMAC, that reaches real-time speed while leading to little to none performance drop. Through extensive experiments, we validate that FastMAC works for both indoor and outdoor benchmarks. For example, FastMAC can accelerate MAC by 80 times while maintaining high registration success rate on KITTI. Codes are publicly available at https://github.com/Forrest-110/FastMAC.
Decentralized and lifelong-adaptive multi-agent collaborative learning aims to enhance collaboration among multiple agents without a central server, with each agent solving varied tasks over time. To achieve efficient collaboration, agents should: i) autonomously identify beneficial collaborative relationships in a decentralized manner; and ii) adapt to dynamically changing task observations. In this paper, we propose DeLAMA, a decentralized multi-agent lifelong collaborative learning algorithm with dynamic collaboration graphs. To promote autonomous collaboration relationship learning, we propose a decentralized graph structure learning algorithm, eliminating the need for external priors. To facilitate adaptation to dynamic tasks, we design a memory unit to capture the agents' accumulated learning history and knowledge, while preserving finite storage consumption. To further augment the system's expressive capabilities and computational efficiency, we apply algorithm unrolling, leveraging the advantages of both mathematical optimization and neural networks. This allows the agents to `learn to collaborate' through the supervision of training tasks. Our theoretical analysis verifies that inter-agent collaboration is communication efficient under a small number of communication rounds. The experimental results verify its ability to facilitate the discovery of collaboration strategies and adaptation to dynamic learning scenarios, achieving a 98.80% reduction in MSE and a 188.87% improvement in classification accuracy. We expect our work can serve as a foundational technique to facilitate future works towards an intelligent, decentralized, and dynamic multi-agent system. Code is available at https://github.com/ShuoTang123/DeLAMA.
In the current landscape of foundation model training, there is a significant reliance on public domain data, which is nearing exhaustion according to recent research. To further scale up, it is crucial to incorporate collaboration among multiple specialized and high-quality private domain data sources. However, the challenge of training models locally without sharing private data presents numerous obstacles in data quality control. To tackle this issue, we propose a data quality control pipeline for federated fine-tuning of foundation models. This pipeline computes scores reflecting the quality of training data and determines a global threshold for a unified standard, aiming for improved global performance. Our experiments show that the proposed quality control pipeline facilitates the effectiveness and reliability of the model training, leading to better performance.
Trained on massive publicly available data, large language models (LLMs) have demonstrated tremendous success across various fields. While more data contributes to better performance, a disconcerting reality is that high-quality public data will be exhausted in a few years. In this paper, we offer a potential next step for contemporary LLMs: collaborative and privacy-preserving LLM training on the underutilized distributed private data via federated learning (FL), where multiple data owners collaboratively train a shared model without transmitting raw data. To achieve this, we build a concise, integrated, and research-friendly framework/codebase, named OpenFedLLM. It covers federated instruction tuning for enhancing instruction-following capability, federated value alignment for aligning with human values, and 7 representative FL algorithms. Besides, OpenFedLLM supports training on diverse domains, where we cover 8 training datasets; and provides comprehensive evaluations, where we cover 30+ evaluation metrics. Through extensive experiments, we observe that all FL algorithms outperform local training on training LLMs, demonstrating a clear performance improvement across a variety of settings. Notably, in a financial benchmark, Llama2-7B fine-tuned by applying any FL algorithm can outperform GPT-4 by a significant margin while the model obtained through individual training cannot, demonstrating strong motivation for clients to participate in FL. The code is available at https://github.com/rui-ye/OpenFedLLM.
Scene simulation in autonomous driving has gained significant attention because of its huge potential for generating customized data. However, existing editable scene simulation approaches face limitations in terms of user interaction efficiency, multi-camera photo-realistic rendering and external digital assets integration. To address these challenges, this paper introduces ChatSim, the first system that enables editable photo-realistic 3D driving scene simulations via natural language commands with external digital assets. To enable editing with high command flexibility,~ChatSim leverages a large language model (LLM) agent collaboration framework. To generate photo-realistic outcomes, ChatSim employs a novel multi-camera neural radiance field method. Furthermore, to unleash the potential of extensive high-quality digital assets, ChatSim employs a novel multi-camera lighting estimation method to achieve scene-consistent assets' rendering. Our experiments on Waymo Open Dataset demonstrate that ChatSim can handle complex language commands and generate corresponding photo-realistic scene videos.
Aligning large language models (LLMs) with human values is imperative to mitigate potential adverse effects resulting from their misuse. Drawing from the sociological insight that acknowledging all parties' concerns is a key factor in shaping human values, this paper proposes a novel direction to align LLMs by themselves: social scene simulation. To achieve this, we present MATRIX, a novel social scene simulator that emulates realistic scenes around a user's input query, enabling the LLM to take social consequences into account before responding. MATRIX serves as a virtual rehearsal space, akin to a Monopolylogue, where the LLM performs diverse roles related to the query and practice by itself. To inject this alignment, we fine-tune the LLM with MATRIX-simulated data, ensuring adherence to human values without compromising inference speed. We theoretically show that the LLM with MATRIX outperforms Constitutional AI under mild assumptions. Finally, extensive experiments validate that our method outperforms over 10 baselines across 4 benchmarks. As evidenced by 875 user ratings, our tuned 13B-size LLM exceeds GPT-4 in aligning with human values. Code is available at https://github.com/pangxianghe/MATRIX.
Hypergraphs, with hyperedges connecting more than two nodes, are key for modelling higher-order interactions in real-world data. The success of graph neural networks (GNNs) reveals the capability of neural networks to process data with pairwise interactions. This inspires the usage of neural networks for data with higher-order interactions, thereby leading to the development of hypergraph neural networks (HyperGNNs). GNNs and HyperGNNs are typically considered distinct since they are designed for data on different geometric topologies. However, in this paper, we theoretically demonstrate that, in the context of node classification, most HyperGNNs can be approximated using a GNN with a weighted clique expansion of the hypergraph. This leads to WCE-GNN, a simple and efficient framework comprising a GNN and a weighted clique expansion (WCE), for hypergraph node classification. Experiments on nine real-world hypergraph node classification benchmarks showcase that WCE-GNN demonstrates not only higher classification accuracy compared to state-of-the-art HyperGNNs, but also superior memory and runtime efficiency.
Collaborative perception aims to mitigate the limitations of single-agent perception, such as occlusions, by facilitating data exchange among multiple agents. However, most current works consider a homogeneous scenario where all agents use identity sensors and perception models. In reality, heterogeneous agent types may continually emerge and inevitably face a domain gap when collaborating with existing agents. In this paper, we introduce a new open heterogeneous problem: how to accommodate continually emerging new heterogeneous agent types into collaborative perception, while ensuring high perception performance and low integration cost? To address this problem, we propose HEterogeneous ALliance (HEAL), a novel extensible collaborative perception framework. HEAL first establishes a unified feature space with initial agents via a novel multi-scale foreground-aware Pyramid Fusion network. When heterogeneous new agents emerge with previously unseen modalities or models, we align them to the established unified space with an innovative backward alignment. This step only involves individual training on the new agent type, thus presenting extremely low training costs and high extensibility. It also protects new agents' model details from disclosure since the training can be conducted by the agent owner locally. To enrich agents' data heterogeneity, we bring OPV2V-H, a new large-scale dataset with more diverse sensor types. Extensive experiments on OPV2V-H and DAIR-V2X datasets show that HEAL surpasses SOTA methods in performance while reducing the training parameters by 91.5% when integrating 3 new agent types. Code and data are available at: https://github.com/yifanlu0227/HEAL.
Roadside unit (RSU) can significantly improve the safety and robustness of autonomous vehicles through Vehicle-to-Everything (V2X) communication. Currently, the usage of a single RSU mainly focuses on real-time inference and V2X collaboration, while neglecting the potential value of the high-quality data collected by RSU sensors. Integrating the vast amounts of data from numerous RSUs can provide a rich source of data for model training. However, the absence of ground truth annotations and the difficulty of transmitting enormous volumes of data are two inevitable barriers to fully exploiting this hidden value. In this paper, we introduce FedRSU, an innovative federated learning framework for self-supervised scene flow estimation. In FedRSU, we present a recurrent self-supervision training paradigm, where for each RSU, the scene flow prediction of points at every timestamp can be supervised by its subsequent future multi-modality observation. Another key component of FedRSU is federated learning, where multiple devices collaboratively train an ML model while keeping the training data local and private. With the power of the recurrent self-supervised learning paradigm, FL is able to leverage innumerable underutilized data from RSU. To verify the FedRSU framework, we construct a large-scale multi-modality dataset RSU-SF. The dataset consists of 17 RSU clients, covering various scenarios, modalities, and sensor settings. Based on RSU-SF, we show that FedRSU can greatly improve model performance in ITS and provide a comprehensive benchmark under diverse FL scenarios. To the best of our knowledge, we provide the first real-world LiDAR-camera multi-modal dataset and benchmark for the FL community.
Collaborative perception allows each agent to enhance its perceptual abilities by exchanging messages with others. It inherently results in a trade-off between perception ability and communication costs. Previous works transmit complete full-frame high-dimensional feature maps among agents, resulting in substantial communication costs. To promote communication efficiency, we propose only transmitting the information needed for the collaborator's downstream task. This pragmatic communication strategy focuses on three key aspects: i) pragmatic message selection, which selects task-critical parts from the complete data, resulting in spatially and temporally sparse feature vectors; ii) pragmatic message representation, which achieves pragmatic approximation of high-dimensional feature vectors with a task-adaptive dictionary, enabling communicating with integer indices; iii) pragmatic collaborator selection, which identifies beneficial collaborators, pruning unnecessary communication links. Following this strategy, we first formulate a mathematical optimization framework for the perception-communication trade-off and then propose PragComm, a multi-agent collaborative perception system with two key components: i) single-agent detection and tracking and ii) pragmatic collaboration. The proposed PragComm promotes pragmatic communication and adapts to a wide range of communication conditions. We evaluate PragComm for both collaborative 3D object detection and tracking tasks in both real-world, V2V4Real, and simulation datasets, OPV2V and V2X-SIM2.0. PragComm consistently outperforms previous methods with more than 32.7K times lower communication volume on OPV2V. Code is available at github.com/PhyllisH/PragComm.