This article presents a comprehensive analysis of the different tests proposed in the recent ChildCI framework, proving its potential for generating a better understanding of children's neuromotor and cognitive development along time, as well as their possible application in other research areas such as e-Health and e-Learning. In particular, we propose a set of over 100 global features related to motor and cognitive aspects of the children interaction with mobile devices, some of them collected and adapted from the literature. Furthermore, we analyse the robustness and discriminative power of the proposed feature set including experimental results for the task of children age group detection based on their motor and cognitive behaviors. Two different scenarios are considered in this study: i) single-test scenario, and ii) multiple-test scenario. Results over 93% accuracy are achieved using the publicly available ChildCIdb_v1 database (over 400 children from 18 months to 8 years old), proving the high correlation of children's age with the way they interact with mobile devices.
Electrocardiograms (ECGs) have shown unique patterns to distinguish between different subjects and present important advantages compared to other biometric traits, such as difficulty to counterfeit, liveness detection, and ubiquity. Also, with the success of Deep Learning technologies, ECG biometric recognition has received increasing interest in recent years. However, it is not easy to evaluate the improvements of novel ECG proposed methods, mainly due to the lack of public data and standard experimental protocols. In this study, we perform extensive analysis and comparison of different scenarios in ECG biometric recognition. Both verification and identification tasks are investigated, as well as single- and multi-session scenarios. Finally, we also perform single- and multi-lead ECG experiments, considering traditional scenarios using electrodes in the chest and limbs and current user-friendly wearable devices. In addition, we present ECGXtractor, a robust Deep Learning technology trained with an in-house large-scale database and able to operate successfully across various scenarios and multiple databases. We introduce our proposed feature extractor, trained with multiple sinus-rhythm heartbeats belonging to 55,967 subjects, and provide a general public benchmark evaluation with detailed experimental protocol. We evaluate the system performance over four different databases: i) our in-house database, ii) PTB, iii) ECG-ID, and iv) CYBHi. With the widely used PTB database, we achieve Equal Error Rates of 0.14% and 2.06% in verification, and accuracies of 100% and 96.46% in identification, respectively in single- and multi-session analysis. We release the source code, experimental protocol details, and pre-trained models in GitHub to advance in the field.
Current mobile user authentication systems based on PIN codes, fingerprint, and face recognition have several shortcomings. Such limitations have been addressed in the literature by exploring the feasibility of passive authentication on mobile devices through behavioral biometrics. In this line of research, this work carries out a comparative analysis of unimodal and multimodal behavioral biometric traits acquired while the subjects perform different activities on the phone such as typing, scrolling, drawing a number, and tapping on the screen, considering the touchscreen and the simultaneous background sensor data (accelerometer, gravity sensor, gyroscope, linear accelerometer, and magnetometer). Our experiments are performed over HuMIdb, one of the largest and most comprehensive freely available mobile user interaction databases to date. A separate Recurrent Neural Network (RNN) with triplet loss is implemented for each single modality. Then, the weighted fusion of the different modalities is carried out at score level. In our experiments, the most discriminative background sensor is the magnetometer, whereas among touch tasks the best results are achieved with keystroke in a fixed-text scenario. In all cases, the fusion of modalities is very beneficial, leading to Equal Error Rates (EER) ranging from 4% to 9% depending on the modality combination in a 3-second interval.
Background- This paper summarizes the state-of-the-art and applications based on online handwritting signals with special emphasis on e-security and e-health fields. Methods- In particular, we focus on the main achievements and challenges that should be addressed by the scientific community, providing a guide document for future research. Conclusions- Among all the points discussed in this article, we remark the importance of considering security, health, and metadata from a joint perspective. This is especially critical due to the double use possibilities of these behavioral signals.
This work presents a feasibility study of remote attention level estimation based on eye blink frequency. We first propose an eye blink detection system based on Convolutional Neural Networks (CNNs), very competitive with respect to related works. Using this detector, we experimentally evaluate the relationship between the eye blink rate and the attention level of students captured during online sessions. The experimental framework is carried out using a public multimodal database for eye blink detection and attention level estimation called mEBAL, which comprises data from 38 students and multiples acquisition sensors, in particular, i) an electroencephalogram (EEG) band which provides the time signals coming from the student's cognitive information, and ii) RGB and NIR cameras to capture the students face gestures. The results achieved suggest an inverse correlation between the eye blink frequency and the attention level. This relation is used in our proposed method called ALEBk for estimating the attention level as the inverse of the eye blink frequency. Our results open a new research line to introduce this technology for attention level estimation on future e-learning platforms, among other applications of this kind of behavioral biometrics based on face analysis.
Numerous studies in the literature have already shown the potential of biometrics on mobile devices for authentication purposes. However, it has been shown that, the learning processes associated to biometric systems might expose sensitive personal information about the subjects. This study proposes GaitPrivacyON, a novel mobile gait biometrics verification approach that provides accurate authentication results while preserving the sensitive information of the subject. It comprises two modules: i) a convolutional Autoencoder that transforms attributes of the biometric raw data, such as the gender or the activity being performed, into a new privacy-preserving representation; and ii) a mobile gait verification system based on the combination of Convolutional Neural Networks (CNNs) and Recurrent Neural Networks (RNNs) with a Siamese architecture. The main advantage of GaitPrivacyON is that the first module (convolutional Autoencoder) is trained in an unsupervised way, without specifying the sensitive attributes of the subject to protect. The experimental results achieved using two popular databases (MotionSense and MobiAct) suggest the potential of GaitPrivacyON to significantly improve the privacy of the subject while keeping user authentication results higher than 99% Area Under the Curve (AUC). To the best of our knowledge, this is the first mobile gait verification approach that considers privacy-preserving methods trained in an unsupervised way.
This work presents a new deep learning approach for keystroke biometrics based on a novel Distance Metric Learning method (DML). DML maps input data into a learned representation space that reveals a "semantic" structure based on distances. In this work, we propose a novel DML method specifically designed to address the challenges associated to free-text keystroke identification where the classes used in learning and inference are disjoint. The proposed SetMargin Loss (SM-L) extends traditional DML approaches with a learning process guided by pairs of sets instead of pairs of samples, as done traditionally. The proposed learning strategy allows to enlarge inter-class distances while maintaining the intra-class structure of keystroke dynamics. We analyze the resulting representation space using the mathematical problem known as Circle Packing, which provides neighbourhood structures with a theoretical maximum inter-class distance. We finally prove experimentally the effectiveness of the proposed approach on a challenging task: keystroke biometric identification over a large set of 78,000 subjects. Our method achieves state-of-the-art accuracy on a comparison performed with the best existing approaches.
This article presents SVC-onGoing, an on-going competition for on-line signature verification where researchers can easily benchmark their systems against the state of the art in an open common platform using large-scale public databases, such as DeepSignDB and SVC2021_EvalDB, and standard experimental protocols. SVC-onGoing is based on the ICDAR 2021 Competition on On-Line Signature Verification (SVC 2021), which has been extended to allow participants anytime. The goal of SVC-onGoing is to evaluate the limits of on-line signature verification systems on popular scenarios (office/mobile) and writing inputs (stylus/finger) through large-scale public databases. Three different tasks are considered in the competition, simulating realistic scenarios as both random and skilled forgeries are simultaneously considered on each task. The results obtained in SVC-onGoing prove the high potential of deep learning methods in comparison with traditional methods. In particular, the best signature verification system has obtained Equal Error Rate (EER) values of 3.33% (Task 1), 7.41% (Task 2), and 6.04% (Task 3). Future studies in the field should be oriented to improve the performance of signature verification systems on the challenging mobile scenarios of SVC-onGoing in which several mobile devices and the finger are used during the signature acquisition.
This paper describes the experimental framework and results of the ICDAR 2021 Competition on On-Line Signature Verification (SVC 2021). The goal of SVC 2021 is to evaluate the limits of on-line signature verification systems on popular scenarios (office/mobile) and writing inputs (stylus/finger) through large-scale public databases. Three different tasks are considered in the competition, simulating realistic scenarios as both random and skilled forgeries are simultaneously considered on each task. The results obtained in SVC 2021 prove the high potential of deep learning methods. In particular, the best on-line signature verification system of SVC 2021 obtained Equal Error Rate (EER) values of 3.33% (Task 1), 7.41% (Task 2), and 6.04% (Task 3). SVC 2021 will be established as an on-going competition, where researchers can easily benchmark their systems against the state of the art in an open common platform using large-scale public databases such as DeepSignDB and SVC2021_EvalDB, and standard experimental protocols.
We overview recent research in Child-Computer Interaction and describe our framework ChildCI intended for: i) generating a better understanding of the cognitive and neuromotor development of children while interacting with mobile devices, and ii) enabling new applications in e-learning and e-health, among others. Our framework includes a new mobile application, specific data acquisition protocols, and a first release of the ChildCI dataset (ChildCIdb v1), which is planned to be extended yearly to enable longitudinal studies. In our framework children interact with a tablet device, using both a pen stylus and the finger, performing different tasks that require different levels of neuromotor and cognitive skills. ChildCIdb comprises more than 400 children from 18 months to 8 years old, considering therefore the first three development stages of the Piaget's theory. In addition, and as a demonstration of the potential of the ChildCI framework, we include experimental results for one of the many applications enabled by ChildCIdb: children age detection based on device interaction. Different machine learning approaches are evaluated, proposing a new set of 34 global features to automatically detect age groups, achieving accuracy results over 90% and interesting findings in terms of the type of features more useful for this task.