We investigate the capacity control provided by dropout in various machine learning problems. First, we study dropout for matrix completion, where it induces a data-dependent regularizer that, in expectation, equals the weighted trace-norm of the product of the factors. In deep learning, we show that the data-dependent regularizer due to dropout directly controls the Rademacher complexity of the underlying class of deep neural networks. These developments enable us to give concrete generalization error bounds for the dropout algorithm in both matrix completion as well as training deep neural networks. We evaluate our theoretical findings on real-world datasets, including MovieLens, MNIST, and Fashion-MNIST.
In this paper, we revisit the problem of private stochastic convex optimization. We propose an algorithm, based on noisy mirror descent, which achieves optimal rates up to a logarithmic factor, both in terms of statistical complexity and number of queries to a first-order stochastic oracle. Unlike prior work, we do not require Lipschitz continuity of stochastic gradients to achieve optimal rates. Our algorithm generalizes beyond the Euclidean setting and yields anytime utility and privacy guarantees.
Canonical correlation analysis (CCA) is a popular technique for learning representations that are maximally correlated across multiple views in data. In this paper, we extend the CCA based framework for learning a multiview mixture model. We show that the proposed model and a set of simple heuristics yield improvements over standard CCA, as measured in terms of performance on downstream tasks. Our experimental results show that our correlation-based objective meaningfully generalizes the CCA objective to a mixture of CCA models.
We study the adversarial multi-armed bandit problem where partial observations are available and where, in addition to the loss incurred for each action, a \emph{switching cost} is incurred for shifting to a new action. All previously known results incur a factor proportional to the independence number of the feedback graph. We give a new algorithm whose regret guarantee depends only on the domination number of the graph. We further supplement that result with a lower bound. Finally, we also give a new algorithm with improved policy regret bounds when partial counterfactual feedback is available.
We give a formal and complete characterization of the explicit regularizer induced by dropout in deep linear networks with squared loss. We show that (a) the explicit regularizer is composed of an $\ell_2$-path regularizer and other terms that are also re-scaling invariant, (b) the convex envelope of the induced regularizer is the squared nuclear norm of the network map, and (c) for a sufficiently large dropout rate, we characterize the global optima of the dropout objective. We validate our theoretical findings with empirical results.
Large-scale distributed training of neural networks is often limited by network bandwidth, wherein the communication time overwhelms the local computation time. Motivated by the success of sketching methods in sub-linear/streaming algorithms, we propose a sketching-based approach to minimize the communication costs between nodes without losing accuracy. In our proposed method, workers in a distributed, synchronous training setting send sketches of their gradient vectors to the parameter server instead of the full gradient vector. Leveraging the theoretical properties of sketches, we show that this method recovers the favorable convergence guarantees of single-machine top-$k$ SGD. Furthermore, when applied to a model with $d$ dimensions on $W$ workers, our method requires only $\Theta(kW)$ bytes of communication, compared to $\Omega(dW)$ for vanilla distributed SGD. To validate our method, we run experiments using a residual network trained on the CIFAR-10 dataset. We achieve no drop in validation accuracy with a compression ratio of 4, or about 1 percentage point drop with a compression ratio of 8. We also demonstrate that our method scales to many workers.
An increasing number of datasets contain multiple views, such as video, sound and automatic captions. A basic challenge in representation learning is how to leverage multiple views to learn better representations. This is further complicated by the existence of a latent alignment between views, such as between speech and its transcription, and by the multitude of choices for the learning objective. We explore an advanced, correlation-based representation learning method on a 4-way parallel, multimodal dataset, and assess the quality of the learned representations on retrieval-based tasks. We show that the proposed approach produces rich representations that capture most of the information shared across views. Our best models for speech and textual modalities achieve retrieval rates from 70.7% to 96.9% on open-domain, user-generated instructional videos. This shows it is possible to learn reliable representations across disparate, unaligned and noisy modalities, and encourages using the proposed approach on larger datasets.
The notion of \emph{policy regret} in online learning is a well defined? performance measure for the common scenario of adaptive adversaries, which more traditional quantities such as external regret do not take into account. We revisit the notion of policy regret and first show that there are online learning settings in which policy regret and external regret are incompatible: any sequence of play that achieves a favorable regret with respect to one definition must do poorly with respect to the other. We then focus on the game-theoretic setting where the adversary is a self-interested agent. In that setting, we show that external regret and policy regret are not in conflict and, in fact, that a wide class of algorithms can ensure a favorable regret with respect to both definitions, so long as the adversary is also using such an algorithm. We also show that the sequence of play of no-policy regret algorithms converges to a \emph{policy equilibrium}, a new notion of equilibrium that we introduce. Relating this back to external regret, we show that coarse correlated equilibria, which no-external regret players converge to, are a strict subset of policy equilibria. Thus, in game-theoretic settings, every sequence of play with no external regret also admits no policy regret, but the converse does not hold.
We study the statistical and computational aspects of kernel principal component analysis using random Fourier features and show that under mild assumptions, $O(\sqrt{n} \log n)$ features suffices to achieve $O(1/\epsilon^2)$ sample complexity. Furthermore, we give a memory efficient streaming algorithm based on classical Oja's algorithm that achieves this rate.
Algorithmic approaches endow deep learning systems with implicit bias that helps them generalize even in over-parametrized settings. In this paper, we focus on understanding such a bias induced in learning through dropout, a popular technique to avoid overfitting in deep learning. For single hidden-layer linear neural networks, we show that dropout tends to make the norm of incoming/outgoing weight vectors of all the hidden nodes equal. In addition, we provide a complete characterization of the optimization landscape induced by dropout.