This paper reviews the AIM 2020 challenge on extreme image inpainting. This report focuses on proposed solutions and results for two different tracks on extreme image inpainting: classical image inpainting and semantically guided image inpainting. The goal of track 1 is to inpaint considerably large part of the image using no supervision but the context. Similarly, the goal of track 2 is to inpaint the image by having access to the entire semantic segmentation map of the image to inpaint. The challenge had 88 and 74 participants, respectively. 11 and 6 teams competed in the final phase of the challenge, respectively. This report gauges current solutions and set a benchmark for future extreme image inpainting methods.
Learning in a low-data regime from only a few labeled examples is an important, but challenging problem. Recent advancements within meta-learning have demonstrated encouraging performance, in particular, for the task of few-shot classification. We propose a novel optimization-based meta-learning approach for few-shot classification. It consists of an embedding network, providing a general representation of the image, and a base learner module. The latter learns a linear classifier during the inference through an unrolled optimization procedure. We design an inner learning objective composed of (i) a robust classification loss on the support set and (ii) an entropy loss, allowing transductive learning from unlabeled query samples. By employing an efficient initialization module and a Steepest Descent based optimization algorithm, our base learner predicts a powerful classifier within only a few iterations. Further, our strategy enables important aspects of the base learner objective to be learned during meta-training. To the best of our knowledge, this work is the first to integrate both induction and transduction into the base learner in an optimization-based meta-learning framework. We perform a comprehensive experimental analysis, demonstrating the effectiveness of our approach on four few-shot classification datasets.
In recent years we have witnessed an increasing interest in applying Deep Neural Networks (DNNs) to improve the rate-distortion performance in image compression. However, the existing approaches either train a post-processing DNN on the decoder side, or propose learning for image compression in an end-to-end manner. This way, the trained DNNs are required in the decoder, leading to the incompatibility to the standard image decoders (e.g., JPEG) in personal computers and mobiles. Therefore, we propose learning to improve the encoding performance with the standard decoder. In this paper, We work on JPEG as an example. Specifically, a frequency-domain pre-editing method is proposed to optimize the distribution of DCT coefficients, aiming at facilitating the JPEG compression. Moreover, we propose learning the JPEG quantization table jointly with the pre-editing network. Most importantly, we do not modify the JPEG decoder and therefore our approach is applicable when viewing images with the widely used standard JPEG decoder. The experiments validate that our approach successfully improves the rate-distortion performance of JPEG in terms of various quality metrics, such as PSNR, MS-SSIM and LPIPS. Visually, this translates to better overall color retention especially when strong compression is applied. The codes are available at https://github.com/YannickStruempler/LearnedJPEG.
Neural Architecture Search (NAS) has proved effective in offering outperforming alternatives to handcrafted neural networks. In this paper we analyse the benefits of NAS for image classification tasks under strict computational constraints. Our aim is to automate the design of highly efficient deep neural networks, capable of offering fast and accurate predictions and that could be deployed on a low-memory, low-power system-on-chip. The task thus becomes a three-party trade-off between accuracy, computational complexity, and memory requirements. To address this concern, we propose Multi-Scale Resource-Aware Neural Architecture Search (MS-RANAS). We employ a one-shot architecture search approach in order to obtain a reduced search cost and we focus on an anytime prediction setting. Through the usage of multiple-scaled features and early classifiers, we achieved state-of-the-art results in terms of accuracy-speed trade-off.
Videos in the real-world contain various dynamics and motions that may look unnaturally discontinuous in time when the recordedframe rate is low. This paper reports the second AIM challenge on Video Temporal Super-Resolution (VTSR), a.k.a. frame interpolation, with a focus on the proposed solutions, results, and analysis. From low-frame-rate (15 fps) videos, the challenge participants are required to submit higher-frame-rate (30 and 60 fps) sequences by estimating temporally intermediate frames. To simulate realistic and challenging dynamics in the real-world, we employ the REDS_VTSR dataset derived from diverse videos captured in a hand-held camera for training and evaluation purposes. There have been 68 registered participants in the competition, and 5 teams (one withdrawn) have competed in the final testing phase. The winning team proposes the enhanced quadratic video interpolation method and achieves state-of-the-art on the VTSR task.
We review the AIM 2020 challenge on virtual image relighting and illumination estimation. This paper presents the novel VIDIT dataset used in the challenge and the different proposed solutions and final evaluation results over the 3 challenge tracks. The first track considered one-to-one relighting; the objective was to relight an input photo of a scene with a different color temperature and illuminant orientation (i.e., light source position). The goal of the second track was to estimate illumination settings, namely the color temperature and orientation, from a given image. Lastly, the third track dealt with any-to-any relighting, thus a generalization of the first track. The target color temperature and orientation, rather than being pre-determined, are instead given by a guide image. Participants were allowed to make use of their track 1 and 2 solutions for track 3. The tracks had 94, 52, and 56 registered participants, respectively, leading to 20 confirmed submissions in the final competition stage.
This paper introduces the real image Super-Resolution (SR) challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ECCV 2020. This challenge involves three tracks to super-resolve an input image for $\times$2, $\times$3 and $\times$4 scaling factors, respectively. The goal is to attract more attention to realistic image degradation for the SR task, which is much more complicated and challenging, and contributes to real-world image super-resolution applications. 452 participants were registered for three tracks in total, and 24 teams submitted their results. They gauge the state-of-the-art approaches for real image SR in terms of PSNR and SSIM.
The feature correlation layer serves as a key neural network module in numerous computer vision problems that involve dense correspondences between image pairs. It predicts a correspondence volume by evaluating dense scalar products between feature vectors extracted from pairs of locations in two images. However, this point-to-point feature comparison is insufficient when disambiguating multiple similar regions in an image, severely affecting the performance of the end task. We propose GOCor, a fully differentiable dense matching module, acting as a direct replacement to the feature correlation layer. The correspondence volume generated by our module is the result of an internal optimization procedure that explicitly accounts for similar regions in the scene. Moreover, our approach is capable of effectively learning spatial matching priors to resolve further matching ambiguities. We analyze our GOCor module in extensive ablative experiments. When integrated into state-of-the-art networks, our approach significantly outperforms the feature correlation layer for the tasks of geometric matching, optical flow, and dense semantic matching. The code and trained models will be made available at github.com/PruneTruong/GOCor.
This paper reviews the AIM 2020 challenge on efficient single image super-resolution with focus on the proposed solutions and results. The challenge task was to super-resolve an input image with a magnification factor x4 based on a set of prior examples of low and corresponding high resolution images. The goal is to devise a network that reduces one or several aspects such as runtime, parameter count, FLOPs, activations, and memory consumption while at least maintaining PSNR of MSRResNet. The track had 150 registered participants, and 25 teams submitted the final results. They gauge the state-of-the-art in efficient single image super-resolution.
This paper reviews the video extreme super-resolution challenge associated with the AIM 2020 workshop at ECCV 2020. Common scaling factors for learned video super-resolution (VSR) do not go beyond factor 4. Missing information can be restored well in this region, especially in HR videos, where the high-frequency content mostly consists of texture details. The task in this challenge is to upscale videos with an extreme factor of 16, which results in more serious degradations that also affect the structural integrity of the videos. A single pixel in the low-resolution (LR) domain corresponds to 256 pixels in the high-resolution (HR) domain. Due to this massive information loss, it is hard to accurately restore the missing information. Track 1 is set up to gauge the state-of-the-art for such a demanding task, where fidelity to the ground truth is measured by PSNR and SSIM. Perceptually higher quality can be achieved in trade-off for fidelity by generating plausible high-frequency content. Track 2 therefore aims at generating visually pleasing results, which are ranked according to human perception, evaluated by a user study. In contrast to single image super-resolution (SISR), VSR can benefit from additional information in the temporal domain. However, this also imposes an additional requirement, as the generated frames need to be consistent along time.