Given a target image as query, person re-identification systems retrieve a ranked list of candidate matches on a per-camera basis. In deployed systems, a human operator scans these lists and labels sighted targets by touch or mouse-based selection. However, classical re-id approaches generate per-camera lists independently. Therefore, target identifications by operator in a subset of cameras cannot be utilized to improve ranking of the target in remaining set of network cameras. To address this shortcoming, we propose a novel sequential multi-camera re-id approach. The proposed approach can accommodate human operator inputs and provides early gains via a monotonic improvement in target ranking. At the heart of our approach is a fusion function which operates on deep feature representations of query and candidate matches. We formulate an optimization procedure custom-designed to incrementally improve query representation. Since existing evaluation methods cannot be directly adopted to our setting, we also propose two novel evaluation protocols. The results on two large-scale re-id datasets (Market-1501, DukeMTMC-reID) demonstrate that our multi-camera method significantly outperforms baselines and other popular feature fusion schemes. Additionally, we conduct a comparative subject-based study of human operator performance. The superior operator performance enabled by our approach makes a compelling case for its integration into deployable video-surveillance systems.
We propose a mechanism to reconstruct part annotated 3D point clouds of objects given just a single input image. We demonstrate that jointly training for both reconstruction and segmentation leads to improved performance in both the tasks, when compared to training for each task individually. The key idea is to propagate information from each task so as to aid the other during the training procedure. Towards this end, we introduce a location-aware segmentation loss in the training regime. We empirically show the effectiveness of the proposed loss in generating more faithful part reconstructions while also improving segmentation accuracy. We thoroughly evaluate the proposed approach on different object categories from the ShapeNet dataset to obtain improved results in reconstruction as well as segmentation.
Understanding the geometry and pose of objects in 2D images is a fundamental necessity for a wide range of real world applications. Driven by deep neural networks, recent methods have brought significant improvements to object pose estimation. However, they suffer due to scarcity of keypoint/pose-annotated real images and hence can not exploit the object's 3D structural information effectively. In this work, we propose a data-efficient method which utilizes the geometric regularity of intraclass objects for pose estimation. First, we learn pose-invariant local descriptors of object parts from simple 2D RGB images. These descriptors, along with keypoints obtained from renders of a fixed 3D template model are then used to generate keypoint correspondence maps for a given monocular real image. Finally, a pose estimation network predicts 3D pose of the object using these correspondence maps. This pipeline is further extended to a multi-view approach, which assimilates keypoint information from correspondence sets generated from multiple views of the 3D template model. Fusion of multi-view information significantly improves geometric comprehension of the system which in turn enhances the pose estimation performance. Furthermore, use of correspondence framework responsible for the learning of pose invariant keypoint descriptor also allows us to effectively alleviate the data-scarcity problem. This enables our method to achieve state-of-the-art performance on multiple real-image viewpoint estimation datasets, such as Pascal3D+ and ObjectNet3D. To encourage reproducible research, we have released the codes for our proposed approach.
Adversarial samples are perturbed inputs crafted to mislead the machine learning systems. A training mechanism, called adversarial training, which presents adversarial samples along with clean samples has been introduced to learn robust models. In order to scale adversarial training for large datasets, these perturbations can only be crafted using fast and simple methods (e.g., gradient ascent). However, it is shown that adversarial training converges to a degenerate minimum, where the model appears to be robust by generating weaker adversaries. As a result, the models are vulnerable to simple black-box attacks. In this paper we, (i) demonstrate the shortcomings of existing evaluation policy, (ii) introduce novel variants of white-box and black-box attacks, dubbed gray-box adversarial attacks" based on which we propose novel evaluation method to assess the robustness of the learned models, and (iii) propose a novel variant of adversarial training, named Graybox Adversarial Training" that uses intermediate versions of the models to seed the adversaries. Experimental evaluation demonstrates that the models trained using our method exhibit better robustness compared to both undefended and adversarially trained model
Deep learning models are susceptible to input specific noise, called adversarial perturbations. Moreover, there exist input-agnostic noise, called Universal Adversarial Perturbations (UAP) that can affect inference of the models over most input samples. Given a model, there exist broadly two approaches to craft UAPs: (i) data-driven: that require data, and (ii) data-free: that do not require data samples. Data-driven approaches require actual samples from the underlying data distribution and craft UAPs with high success (fooling) rate. However, data-free approaches craft UAPs without utilizing any data samples and therefore result in lesser success rates. In this paper, for data-free scenarios, we propose a novel approach that emulates the effect of data samples with class impressions in order to craft UAPs using data-driven objectives. Class impression for a given pair of category and model is a generic representation (in the input space) of the samples belonging to that category. Further, we present a neural network based generative model that utilizes the acquired class impressions to learn crafting UAPs. Experimental evaluation demonstrates that the learned generative model, (i) readily crafts UAPs via simple feed-forwarding through neural network layers, and (ii) achieves state-of-the-art success rates for data-free scenario and closer to that for data-driven setting without actually utilizing any data samples.
Understanding and extracting 3D information of objects from monocular 2D images is a fundamental problem in computer vision. In the task of 3D object pose estimation, recent data driven deep neural network based approaches suffer from scarcity of real images with 3D keypoint and pose annotations. Drawing inspiration from human cognition, where the annotators use a 3D CAD model as structural reference to acquire ground-truth viewpoints for real images; we propose an iterative Semantic Pose Alignment Network, called iSPA-Net. Our approach focuses on exploiting semantic 3D structural regularity to solve the task of fine-grained pose estimation by predicting viewpoint difference between a given pair of images. Such image comparison based approach also alleviates the problem of data scarcity and hence enhances scalability of the proposed approach for novel object categories with minimal annotation. The fine-grained object pose estimator is also aided by correspondence of learned spatial descriptor of the input image pair. The proposed pose alignment framework enjoys the faculty to refine its initial pose estimation in consecutive iterations by utilizing an online rendering setup along with effectiveness of a non-uniform bin classification of pose-difference. This enables iSPA-Net to achieve state-of-the-art performance on various real image viewpoint estimation datasets. Further, we demonstrate effectiveness of the approach for multiple applications. First, we show results for active object viewpoint localization to capture images from similar pose considering only a single image as pose reference. Second, we demonstrate the ability of the learned semantic correspondence to perform unsupervised part-segmentation transfer using only a single part-annotated 3D template model per object class. To encourage reproducible research, we have released the codes for our proposed algorithm.
Counting people in dense crowds is a demanding task even for humans. This is primarily due to the large variability in appearance of people. Often people are only seen as a bunch of blobs. Occlusions, pose variations and background clutter further compound the difficulty. In this scenario, identifying a person requires larger spatial context and semantics of the scene. But the current state-of-the-art CNN regressors for crowd counting are feedforward and use only limited spatial context to detect people. They look for local crowd patterns to regress the crowd density map, resulting in false predictions. Hence, we propose top-down feedback to correct the initial prediction of the CNN. Our architecture consists of a bottom-up CNN along with a separate top-down CNN to generate feedback. The bottom-up network, which regresses the crowd density map, has two columns of CNN with different receptive fields. Features from various layers of the bottom-up CNN are fed to the top-down network. The feedback, thus generated, is applied on the lower layers of the bottom-up network in the form of multiplicative gating. This masking weighs activations of the bottom-up network at spatial as well as feature levels to correct the density prediction. We evaluate the performance of our model on all major crowd datasets and show the effectiveness of top-down feedback.
Automated counting of people in crowd images is a challenging task. The major difficulty stems from the large diversity in the way people appear in crowds. In fact, features available for crowd discrimination largely depend on the crowd density to the extent that people are only seen as blobs in a highly dense scene. We tackle this problem with a growing CNN which can progressively increase its capacity to account for the wide variability seen in crowd scenes. Our model starts from a base CNN density regressor, which is trained in equivalence on all types of crowd images. In order to adapt with the huge diversity, we create two child regressors which are exact copies of the base CNN. A differential training procedure divides the dataset into two clusters and fine-tunes the child networks on their respective specialties. Consequently, without any hand-crafted criteria for forming specialties, the child regressors become experts on certain types of crowds. The child networks are again split recursively, creating two experts at every division. This hierarchical training leads to a CNN tree, where the child regressors are more fine experts than any of their parents. The leaf nodes are taken as the final experts and a classifier network is then trained to predict the correct specialty for a given test image patch. The proposed model achieves higher count accuracy on major crowd datasets. Further, we analyse the characteristics of specialties mined automatically by our method.
Machine learning models are susceptible to adversarial perturbations: small changes to input that can cause large changes in output. It is also demonstrated that there exist input-agnostic perturbations, called universal adversarial perturbations, which can change the inference of target model on most of the data samples. However, existing methods to craft universal perturbations are (i) task specific, (ii) require samples from the training data distribution, and (iii) perform complex optimizations. Additionally, because of the data dependence, fooling ability of the crafted perturbations is proportional to the available training data. In this paper, we present a novel, generalizable and data-free approaches for crafting universal adversarial perturbations. Independent of the underlying task, our objective achieves fooling via corrupting the extracted features at multiple layers. Therefore, the proposed objective is generalizable to craft image-agnostic perturbations across multiple vision tasks such as object recognition, semantic segmentation, and depth estimation. In the practical setting of black-box attack scenario (when the attacker does not have access to the target model and it's training data), we show that our objective outperforms the data dependent objectives to fool the learned models. Further, via exploiting simple priors related to the data distribution, our objective remarkably boosts the fooling ability of the crafted perturbations. Significant fooling rates achieved by our objective emphasize that the current deep learning models are now at an increased risk, since our objective generalizes across multiple tasks without the requirement of training data for crafting the perturbations. To encourage reproducible research, we have released the codes for our proposed algorithm.
3D reconstruction from single view images is an ill-posed problem. Inferring the hidden regions from self-occluded images is both challenging and ambiguous. We propose a two-pronged approach to address these issues. To better incorporate the data prior and generate meaningful reconstructions, we propose 3D-LMNet, a latent embedding matching approach for 3D reconstruction. We first train a 3D point cloud auto-encoder and then learn a mapping from the 2D image to the corresponding learnt embedding. To tackle the issue of uncertainty in the reconstruction, we predict multiple reconstructions that are consistent with the input view. This is achieved by learning a probablistic latent space with a novel view-specific diversity loss. Thorough quantitative and qualitative analysis is performed to highlight the significance of the proposed approach. We outperform state-of-the-art approaches on the task of single-view 3D reconstruction on both real and synthetic datasets while generating multiple plausible reconstructions, demonstrating the generalizability and utility of our approach.