Deformable object manipulation requires computationally efficient representations that are compatible with robotic sensing modalities. In this paper, we present VIRDO:an implicit, multi-modal, and continuous representation for deformable-elastic objects. VIRDO operates directly on visual (point cloud) and tactile (reaction forces) modalities and learns rich latent embeddings of contact locations and forces to predict object deformations subject to external contacts.Here, we demonstrate VIRDOs ability to: i) produce high-fidelity cross-modal reconstructions with dense unsupervised correspondences, ii) generalize to unseen contact formations,and iii) state-estimation with partial visio-tactile feedback
Retrieving an object from cluttered spaces suchas cupboards, refrigerators, or bins requires tracking objects with limited or no visual sensing. In these scenarios, contact feedback is necessary to estimate the pose of the objects, yet the objects are movable while their shapes and number may be unknown, making the association of contacts with objects extremely difficult. While previous work has focused on multi-target tracking, the assumptions therein prohibit using prior methods given only the contact-sensing modality. Instead, this paper proposes the method Soft Tracking Using Contacts for Cluttered Objects (STUCCO) that tracks the belief over contact point locations and implicit object associations using a particle filter. This method allows ambiguous object associations of past contacts to be revised as new information becomes available. We apply STUCCO to the Blind Object Retrieval problem, where a target object of known shape but unknown pose must be retrieved from clutter. Our results suggest that our method outperforms baselines in four simulation environments, and on a real robot, where contact sensing is noisy. In simulation, we achieve grasp success of at least 65% on all environments while no baselines achieve over 5%.
We propose an approach to online model adaptation and control in the challenging case of hybrid and discontinuous dynamics where actions may lead to difficult-to-escape "trap" states. We first learn dynamics for a given system from training data which does not contain unexpected traps (since we do not know what traps will be encountered online). These "nominal" dynamics allow us to perform tasks under ideal conditions, but when unexpected traps arise in execution, we must find a way to adapt our dynamics and control strategy and continue attempting the task. Our approach, Trap-Aware Model Predictive Control (TAMPC), is a two-level hierarchical control algorithm that reasons about traps and non-nominal dynamics to decide between goal-seeking and recovery policies. An important requirement of our method is the ability to recognize nominal dynamics even when we encounter data that is out-of-distribution w.r.t the training data. We achieve this by learning a representation for dynamics that exploits invariance in the nominal environment, thus allowing better generalization. We evaluate our method on simulated planar pushing and peg-in-hole as well as real robot peg-in-hole problems against adaptive control and reinforcement learning baselines, where traps arise due to unexpected obstacles that we only observe through contact. Our results show that our method significantly outperforms the baselines in all tested scenarios.
The ability to simulate and predict the outcome of contacts is paramount to the successful execution of many robotic tasks. Simulators are powerful tools for the design of robots and their behaviors, yet the discrepancy between their predictions and observed data limit their usability. In this paper, we propose a self-supervised approach to learning residual models for rigid-body simulators that exploits corrections of contact models to refine predictive performance and propagate uncertainty. We empirically evaluate the framework by predicting the outcomes of planar dice rolls and compare it's performance to state-of-the-art techniques.
Physics engines play an important role in robot planning and control; however, many real-world control problems involve complex contact dynamics that cannot be characterized analytically. Most physics engines therefore employ . approximations that lead to a loss in precision. In this paper, we propose a hybrid dynamics model, simulator-augmented interaction networks (SAIN), combining a physics engine with an object-based neural network for dynamics modeling. Compared with existing models that are purely analytical or purely data-driven, our hybrid model captures the dynamics of interacting objects in a more accurate and data-efficient manner.Experiments both in simulation and on a real robot suggest that it also leads to better performance when used in complex control tasks. Finally, we show that our model generalizes to novel environments with varying object shapes and materials.
An efficient, generalizable physical simulator with universal uncertainty estimates has wide applications in robot state estimation, planning, and control. In this paper, we build such a simulator for two scenarios, planar pushing and ball bouncing, by augmenting an analytical rigid-body simulator with a neural network that learns to model uncertainty as residuals. Combining symbolic, deterministic simulators with learnable, stochastic neural nets provides us with expressiveness, efficiency, and generalizability simultaneously. Our model outperforms both purely analytical and purely learned simulators consistently on real, standard benchmarks. Compared with methods that model uncertainty using Gaussian processes, our model runs much faster, generalizes better to new object shapes, and is able to characterize the complex distribution of object trajectories.
This paper presents a robotic pick-and-place system that is capable of grasping and recognizing both known and novel objects in cluttered environments. The key new feature of the system is that it handles a wide range of object categories without needing any task-specific training data for novel objects. To achieve this, it first uses a category-agnostic affordance prediction algorithm to select and execute among four different grasping primitive behaviors. It then recognizes picked objects with a cross-domain image classification framework that matches observed images to product images. Since product images are readily available for a wide range of objects (e.g., from the web), the system works out-of-the-box for novel objects without requiring any additional training data. Exhaustive experimental results demonstrate that our multi-affordance grasping achieves high success rates for a wide variety of objects in clutter, and our recognition algorithm achieves high accuracy for both known and novel grasped objects. The approach was part of the MIT-Princeton Team system that took 1st place in the stowing task at the 2017 Amazon Robotics Challenge. All code, datasets, and pre-trained models are available online at http://arc.cs.princeton.edu
The ability to reason about and predict the outcome of contacts is paramount to the successful execution of many robot tasks. Analytical rigid-body contact models are used extensively in planning and control due to their computational efficiency and simplicity, yet despite their prevalence, little if any empirical comparison of these models has been made and it is unclear how well they approximate contact outcomes. In this paper, we first formulate a system identification approach for six commonly used contact models in the literature, and use the proposed method to find parameters for an experimental data-set of impacts. Next, we compare the models empirically, and establish a task specific upper bound on the performance of the models and the rigid-body contact model paradigm. We highlight the limitations of these models, salient failure modes, and the care that should be taken in parameter selection, which are ultimately difficult to give a physical interpretation.
In this paper we demonstrate the limitations of common rigid-body contact models used in the robotics community by comparing them to a collection of data-driven and data-reinforced models that exploit underlying structure inspired by the rigid contact paradigm. We evaluate and compare the analytical and data-driven contact models on an empirical planar impact data-set, and show that the learned models are able to outperform their analytical counterparts with a small training set.
Pushing is a motion primitive useful to handle objects that are too large, too heavy, or too cluttered to be grasped. It is at the core of much of robotic manipulation, in particular when physical interaction is involved. It seems reasonable then to wish for robots to understand how pushed objects move. In reality, however, robots often rely on approximations which yield models that are computable, but also restricted and inaccurate. Just how close are those models? How reasonable are the assumptions they are based on? To help answer these questions, and to get a better experimental understanding of pushing, we present a comprehensive and high-fidelity dataset of planar pushing experiments. The dataset contains timestamped poses of a circular pusher and a pushed object, as well as forces at the interaction.We vary the push interaction in 6 dimensions: surface material, shape of the pushed object, contact position, pushing direction, pushing speed, and pushing acceleration. An industrial robot automates the data capturing along precisely controlled position-velocity-acceleration trajectories of the pusher, which give dense samples of positions and forces of uniform quality. We finish the paper by characterizing the variability of friction, and evaluating the most common assumptions and simplifications made by models of frictional pushing in robotics.