Automatic analysis of human behaviour is a fundamental prerequisite for the creation of machines that can effectively interact with- and support humans in social interactions. In MultiMediate'23, we address two key human social behaviour analysis tasks for the first time in a controlled challenge: engagement estimation and bodily behaviour recognition in social interactions. This paper describes the MultiMediate'23 challenge and presents novel sets of annotations for both tasks. For engagement estimation we collected novel annotations on the NOvice eXpert Interaction (NOXI) database. For bodily behaviour recognition, we annotated test recordings of the MPIIGroupInteraction corpus with the BBSI annotation scheme. In addition, we present baseline results for both challenge tasks.
Human behavior understanding requires looking at minute details in the large context of a scene containing multiple input modalities. It is necessary as it allows the design of more human-like machines. While transformer approaches have shown great improvements, they face multiple challenges such as lack of data or background noise. To tackle these, we introduce the Forced Attention (FAt) Transformer which utilize forced attention with a modified backbone for input encoding and a use of additional inputs. In addition to improving the performance on different tasks and inputs, the modification requires less time and memory resources. We provide a model for a generalised feature extraction for tasks concerning social signals and behavior analysis. Our focus is on understanding behavior in videos where people are interacting with each other or talking into the camera which simulates the first person point of view in social interaction. FAt Transformers are applied to two downstream tasks: personality recognition and body language recognition. We achieve state-of-the-art results for Udiva v0.5, First Impressions v2 and MPII Group Interaction datasets. We further provide an extensive ablation study of the proposed architecture.
Body language is an eye-catching social signal and its automatic analysis can significantly advance artificial intelligence systems to understand and actively participate in social interactions. While computer vision has made impressive progress in low-level tasks like head and body pose estimation, the detection of more subtle behaviors such as gesturing, grooming, or fumbling is not well explored. In this paper we present BBSI, the first set of annotations of complex Bodily Behaviors embedded in continuous Social Interactions in a group setting. Based on previous work in psychology, we manually annotated 26 hours of spontaneous human behavior in the MPIIGroupInteraction dataset with 15 distinct body language classes. We present comprehensive descriptive statistics on the resulting dataset as well as results of annotation quality evaluations. For automatic detection of these behaviors, we adapt the Pyramid Dilated Attention Network (PDAN), a state-of-the-art approach for human action detection. We perform experiments using four variants of spatial-temporal features as input to PDAN: Two-Stream Inflated 3D CNN, Temporal Segment Networks, Temporal Shift Module and Swin Transformer. Results are promising and indicate a great room for improvement in this difficult task. Representing a key piece in the puzzle towards automatic understanding of social behavior, BBSI is fully available to the research community.
Which joint interactions in the human gait cycle can be used as biometric characteristics? Most current methods on gait recognition suffer from the lack of interpretability. We propose an interpretable feature representation of gait sequences by the graphical Granger causal inference. Gait sequence of a person in the standardized motion capture format, constituting a set of 3D joint spatial trajectories, is envisaged as a causal system of joints interacting in time. We apply the graphical Granger model (GGM) to obtain the so-called Granger causal graph among joints as a discriminative and visually interpretable representation of a person's gait. We evaluate eleven distance functions in the GGM feature space by established classification and class-separability evaluation metrics. Our experiments indicate that, depending on the metric, the most appropriate distance functions for the GGM are the total norm distance and the Ky-Fan 1-norm distance. Experiments also show that the GGM is able to detect the most discriminative joint interactions and that it outperforms five related interpretable models in correct classification rate and in Davies-Bouldin index. The proposed GGM model can serve as a complementary tool for gait analysis in kinesiology or for gait recognition in video surveillance.
Personality computing and affective computing have gained recent interest in many research areas. The datasets for the task generally have multiple modalities like video, audio, language and bio-signals. In this paper, we propose a flexible model for the task which exploits all available data. The task involves complex relations and to avoid using a large model for video processing specifically, we propose the use of behaviour encoding which boosts performance with minimal change to the model. Cross-attention using transformers has become popular in recent times and is utilised for fusion of different modalities. Since long term relations may exist, breaking the input into chunks is not desirable, thus the proposed model processes the entire input together. Our experiments show the importance of each of the above contributions
3D gaze estimation is about predicting the line of sight of a person in 3D space. Person-independent models for the same lack precision due to anatomical differences of subjects, whereas person-specific calibrated techniques add strict constraints on scalability. To overcome these issues, we propose a novel technique, Facial Landmark Heatmap Activated Multimodal Gaze Estimation (FLAME), as a way of combining eye anatomical information using eye landmark heatmaps to obtain precise gaze estimation without any person-specific calibration. Our evaluation demonstrates a competitive performance of about 10% improvement on benchmark datasets ColumbiaGaze and EYEDIAP. We also conduct an ablation study to validate our method.
Face recognition has been widely accepted as a means of identification in applications ranging from border control to security in the banking sector. Surprisingly, while widely accepted, we still lack the understanding of uniqueness or distinctiveness of faces as biometric modality. In this work, we study the impact of factors such as image resolution, feature representation, database size, age and gender on uniqueness denoted by the Kullback-Leibler divergence between genuine and impostor distributions. Towards understanding the impact, we present experimental results on the datasets AT&T, LFW, IMDb-Face, as well as ND-TWINS, with the feature extraction algorithms VGGFace, VGG16, ResNet50, InceptionV3, MobileNet and DenseNet121, that reveal the quantitative impact of the named factors. While these are early results, our findings indicate the need for a better understanding of the concept of biometric uniqueness and its implication on face recognition.
Gait recognition from motion capture data, as a pattern classification discipline, can be improved by the use of machine learning. This paper contributes to the state-of-the-art with a statistical approach for extracting robust gait features directly from raw data by a modification of Linear Discriminant Analysis with Maximum Margin Criterion. Experiments on the CMU MoCap database show that the suggested method outperforms thirteen relevant methods based on geometric features and a method to learn the features by a combination of Principal Component Analysis and Linear Discriminant Analysis. The methods are evaluated in terms of the distribution of biometric templates in respective feature spaces expressed in a number of class separability coefficients and classification metrics. Results also indicate a high portability of learned features, that means, we can learn what aspects of walk people generally differ in and extract those as general gait features. Recognizing people without needing group-specific features is convenient as particular people might not always provide annotated learning data. As a contribution to reproducible research, our evaluation framework and database have been made publicly available. This research makes motion capture technology directly applicable for human recognition.
As a contribution to reproducible research, this paper presents a framework and a database to improve the development, evaluation and comparison of methods for gait recognition from motion capture (MoCap) data. The evaluation framework provides implementation details and source codes of state-of-the-art human-interpretable geometric features as well as our own approaches where gait features are learned by a modification of Fisher's Linear Discriminant Analysis with the Maximum Margin Criterion, and by a combination of Principal Component Analysis and Linear Discriminant Analysis. It includes a description and source codes of a mechanism for evaluating four class separability coefficients of feature space and four rank-based classifier performance metrics. This framework also contains a tool for learning a custom classifier and for classifying a custom query on a custom gallery. We provide an experimental database along with source codes for its extraction from the general CMU MoCap database.
MoCap-based human identification, as a pattern recognition discipline, can be optimized using a machine learning approach. Yet in some applications such as video surveillance new identities can appear on the fly and labeled data for all encountered people may not always be available. This work introduces the concept of learning walker-independent gait features directly from raw joint coordinates by a modification of the Fisher Linear Discriminant Analysis with Maximum Margin Criterion. Our new approach shows not only that these features can discriminate different people than who they are learned on, but also that the number of learning identities can be much smaller than the number of walkers encountered in the real operation.