We present a methodology to automatically obtain Pose Space Deformation (PSD) basis for rigged garments through deep learning. Classical approaches rely on Physically Based Simulations (PBS) to animate clothes. These are general solutions that, given a sufficiently fine-grained discretization of space and time, can achieve highly realistic results. However, they are computationally expensive and any scene modification prompts the need of re-simulation. Linear Blend Skinning (LBS) with PSD offers a lightweight alternative to PBS, though, it needs huge volumes of data to learn proper PSD. We propose using deep learning, formulated as an implicit PBS, to unsupervisedly learn realistic cloth Pose Space Deformations in a constrained scenario: dressed humans. Furthermore, we show it is possible to train these models in an amount of time comparable to a PBS of a few sequences. To the best of our knowledge, we are the first to propose a neural simulator for cloth. While deep-based approaches in the domain are becoming a trend, these are data-hungry models. Moreover, authors often propose complex formulations to better learn wrinkles from PBS data. Dependency from data makes these solutions scalability lower, while their formulation hinders its applicability and compatibility. By proposing an unsupervised methodology to learn PSD for LBS models (3D animation standard), we overcome both of these drawbacks. Results obtained show cloth-consistency in the animated garments and meaningful pose-dependant folds and wrinkles.
We present a novel approach to the cloth simulation problem in human-centric scenarios through deep learning. Computer graphics approaches rely on Physically Based Simulations (PBS) to animate clothes. These are general solutions that, given a sufficiently fine-grained discretization of space and time, can achieve highly realistic results. However, they are computationally expensive and any scene modification prompts the need of re-simulation. We propose using deep learning, formulated as an implicit PBS, to learn accurate cloth deformations in a constrained scenario: dressed humans. By using deep models, we can obtain high-resolution garments that can be efficiently deployed in real-time. Furthermore, we show it is possible to train these models in an amount of time comparable to a PBS of a few fixed sequences. To the best of our knowledge, we are the first to propose a neural simulator for cloth. Other deep-based approaches for cloth dynamics learn the distribution of huge volumes of simulated data. Therefore, these approaches require a great investment of computational resources for data gathering. Alternatively, data can be gathered through expensive 4D scans in constrained scenarios. With our proposed methodology, we completely skip the data gathering part while obtaining appealing results.
We present a novel approach to the garment animation problem through deep learning. Previous approaches propose learning a single model for one or few garment types, or alternatively, extend a human body model to represent multiple garment types. These works are not able to generalize to arbitrarily complex outfits we commonly find in real life. Our proposed methodology is able to work with any topology, complexity and multiple layers of cloth. Because of this, it is also able to generalize to completely unseen outfits with complex details. We design our model such that it can be efficiently deployed on portable devices and achieve real-time performance. Finally, we present an approach for unsupervised learning.
Deep Neural Networks (DNNs) have revolutionized computer vision. We now have DNNs that achieve top (performance) results in many problems, including object recognition, facial expression analysis, and semantic segmentation, to name but a few. The design of the DNNs that achieve top results is, however, non-trivial and mostly done by trail-and-error. That is, typically, researchers will derive many DNN architectures (i.e., topologies) and then test them on multiple datasets. However, there are no guarantees that the selected DNN will perform well in the real world. One can use a testing set to estimate the performance gap between the training and testing sets, but avoiding overfitting-to-the-testing-data is almost impossible. Using a sequestered testing dataset may address this problem, but this requires a constant update of the dataset, a very expensive venture. Here, we derive an algorithm to estimate the performance gap between training and testing that does not require any testing dataset. Specifically, we derive a number of persistent topology measures that identify when a DNN is learning to generalize to unseen samples. This allows us to compute the DNN's testing error on unseen samples, even when we do not have access to them. We provide extensive experimental validation on multiple networks and datasets to demonstrate the feasibility of the proposed approach.
Face anti-spoofing is critical to prevent face recognition systems from a security breach. The biometrics community has %possessed achieved impressive progress recently due the excellent performance of deep neural networks and the availability of large datasets. Although ethnic bias has been verified to severely affect the performance of face recognition systems, it still remains an open research problem in face anti-spoofing. Recently, a multi-ethnic face anti-spoofing dataset, CASIA-SURF CeFA, has been released with the goal of measuring the ethnic bias. It is the largest up to date cross-ethnicity face anti-spoofing dataset covering $3$ ethnicities, $3$ modalities, $1,607$ subjects, 2D plus 3D attack types, and the first dataset including explicit ethnic labels among the recently released datasets for face anti-spoofing. We organized the Chalearn Face Anti-spoofing Attack Detection Challenge which consists of single-modal (e.g., RGB) and multi-modal (e.g., RGB, Depth, Infrared (IR)) tracks around this novel resource to boost research aiming to alleviate the ethnic bias. Both tracks have attracted $340$ teams in the development stage, and finally 11 and 8 teams have submitted their codes in the single-modal and multi-modal face anti-spoofing recognition challenges, respectively. All the results were verified and re-ran by the organizing team, and the results were used for the final ranking. This paper presents an overview of the challenge, including its design, evaluation protocol and a summary of results. We analyze the top ranked solutions and draw conclusions derived from the competition. In addition we outline future work directions.
This work presents CLOTH3D, the first big scale synthetic dataset of 3D clothed human sequences. CLOTH3D contains a large variability on garment type, topology, shape, size, tightness and fabric. Clothes are simulated on top of thousands of different pose sequences and body shapes, generating realistic cloth dynamics. We provide the dataset with a generative model for cloth generation. We propose a Conditional Variational Auto-Encoder (CVAE) based on graph convolutions (GCVAE) to learn garment latent spaces. This allows for realistic generation of 3D garments on top of SMPL model for any pose and shape.
While many individual tasks in the domain of human analysis have recently received an accuracy boost from deep learning approaches, multi-task learning has mostly been ignored due to a lack of data. New synthetic datasets are being released, filling this gap with synthetic generated data. In this work, we analyze four related human analysis tasks in still images in a multi-task scenario by leveraging such datasets. Specifically, we study the correlation of 2D/3D pose estimation, body part segmentation and full-body depth estimation. These tasks are learned via the well-known Stacked Hourglass module such that each of the task-specific streams shares information with the others. The main goal is to analyze how training together these four related tasks can benefit each individual task for a better generalization. Results on the newly released SURREAL dataset show that all four tasks benefit from the multi-task approach, but with different combinations of tasks: while combining all four tasks improves 2D pose estimation the most, 2D pose improves neither 3D pose nor full-body depth estimation. On the other hand 2D parts segmentation can benefit from 2D pose but not from 3D pose. In all cases, as expected, the maximum improvement is achieved on those human body parts that show more variability in terms of spatial distribution, appearance and shape, e.g. wrists and ankles.
A recent trend in 3D human pose and shape estimation is to use deep learning and statistical morphable body models, such as the parametric Skinned Multi-Person Linear Model (SMPL). However, regardless of the advances in having both body pose and shape, SMPL-based solutions have shown difficulties on achieving accurate predictions. This is due to the unconstrained nature of SMPL, which allows unrealistic poses and shapes, hindering its direct regression or application on the training of deep models. In this paper we propose to embed SMPL within a deep model to efficiently estimate 3D pose and shape from a still RGB image. We use 3D joints as an intermediate representation to regress SMPL parameters which are again recovered as SMPL output. This module can be seen as an autoencoder where encoder is modeled by deep neural networks and decoder is modeled by SMPL. We refer to this procedure as SMPL reverse (SMPLR). Then, input 3D joints can be estimated by any convolutional neural network (CNN). To handle input noise to SMPLR, we propose a denoising autoencoder between CNN and SMPLR which is able to recover structured error. We evaluate our method on SURREAL and Human3.6M datasets showing significant improvement over SMPL-based state-of-the-art alternatives.
Explainability and interpretability are two critical aspects of decision support systems. Within computer vision, they are critical in certain tasks related to human behavior analysis such as in health care applications. Despite their importance, it is only recently that researchers are starting to explore these aspects. This paper provides an introduction to explainability and interpretability in the context of computer vision with an emphasis on looking at people tasks. Specifically, we review and study those mechanisms in the context of first impressions analysis. To the best of our knowledge, this is the first effort in this direction. Additionally, we describe a challenge we organized on explainability in first impressions analysis from video. We analyze in detail the newly introduced data set, the evaluation protocol, and summarize the results of the challenge. Finally, derived from our study, we outline research opportunities that we foresee will be decisive in the near future for the development of the explainable computer vision field.
A new approach for 2D to 3D garment retexturing is proposed based on Gaussian mixture models and thin plate splines (TPS). An automatically segmented garment of an individual is matched to a new source garment and rendered, resulting in augmented images in which the target garment has been retextured by using the texture of the source garment. We divide the problem into garment boundary matching based on Gaussian mixture models and then interpolate inner points using surface topology extracted through geodesic paths, which leads to a more realistic result than standard approaches. We evaluated and compared our system quantitatively by mean square error (MSE) and qualitatively using the mean opinion score (MOS), showing the benefits of the proposed methodology on our gathered dataset.