Recent advances in large pretrained text-to-image models have shown unprecedented capabilities for high-quality human-centric generation, however, customizing face identity is still an intractable problem. Existing methods cannot ensure stable identity preservation and flexible editability, even with several images for each subject during training. In this work, we propose StableIdentity, which allows identity-consistent recontextualization with just one face image. More specifically, we employ a face encoder with an identity prior to encode the input face, and then land the face representation into a space with an editable prior, which is constructed from celeb names. By incorporating identity prior and editability prior, the learned identity can be injected anywhere with various contexts. In addition, we design a masked two-phase diffusion loss to boost the pixel-level perception of the input face and maintain the diversity of generation. Extensive experiments demonstrate our method outperforms previous customization methods. In addition, the learned identity can be flexibly combined with the off-the-shelf modules such as ControlNet. Notably, to the best knowledge, we are the first to directly inject the identity learned from a single image into video/3D generation without finetuning. We believe that the proposed StableIdentity is an important step to unify image, video, and 3D customized generation models.
Image inpainting aims to fill in the missing pixels with visually coherent and semantically plausible content. Despite the great progress brought from deep generative models, this task still suffers from i. the difficulties in large-scale realistic data collection and costly model training; and ii. the intrinsic limitations in the traditionally user-defined binary masks on objects with unclear boundaries or transparent texture. In this paper, we propose MagicRemover, a tuning-free method that leverages the powerful diffusion models for text-guided image inpainting. We introduce an attention guidance strategy to constrain the sampling process of diffusion models, enabling the erasing of instructed areas and the restoration of occluded content. We further propose a classifier optimization algorithm to facilitate the denoising stability within less sampling steps. Extensive comparisons are conducted among our MagicRemover and state-of-the-art methods including quantitative evaluation and user study, demonstrating the significant improvement of MagicRemover on high-quality image inpainting. We will release our code at https://github.com/exisas/Magicremover.
Safety in dynamic systems with prevalent uncertainties is crucial. Current robust safe controllers, designed primarily for uni-modal uncertainties, may be either overly conservative or unsafe when handling multi-modal uncertainties. To address the problem, we introduce a novel framework for robust safe control, tailored to accommodate multi-modal Gaussian dynamics uncertainties and control limits. We first present an innovative method for deriving the least conservative robust safe control under additive multi-modal uncertainties. Next, we propose a strategy to identify a locally least-conservative robust safe control under multiplicative uncertainties. Following these, we introduce a unique safety index synthesis method. This provides the foundation for a robust safe controller that ensures a high probability of realizability under control limits and multi-modal uncertainties. Experiments on a simulated Segway validate our approach, showing consistent realizability and less conservatism than controllers designed using uni-modal uncertainty methods. The framework offers significant potential for enhancing safety and performance in robotic applications.
In this paper, we define and study a new Cloth2Body problem which has a goal of generating 3D human body meshes from a 2D clothing image. Unlike the existing human mesh recovery problem, Cloth2Body needs to address new and emerging challenges raised by the partial observation of the input and the high diversity of the output. Indeed, there are three specific challenges. First, how to locate and pose human bodies into the clothes. Second, how to effectively estimate body shapes out of various clothing types. Finally, how to generate diverse and plausible results from a 2D clothing image. To this end, we propose an end-to-end framework that can accurately estimate 3D body mesh parameterized by pose and shape from a 2D clothing image. Along this line, we first utilize Kinematics-aware Pose Estimation to estimate body pose parameters. 3D skeleton is employed as a proxy followed by an inverse kinematics module to boost the estimation accuracy. We additionally design an adaptive depth trick to align the re-projected 3D mesh better with 2D clothing image by disentangling the effects of object size and camera extrinsic. Next, we propose Physics-informed Shape Estimation to estimate body shape parameters. 3D shape parameters are predicted based on partial body measurements estimated from RGB image, which not only improves pixel-wise human-cloth alignment, but also enables flexible user editing. Finally, we design Evolution-based pose generation method, a skeleton transplanting method inspired by genetic algorithms to generate diverse reasonable poses during inference. As shown by experimental results on both synthetic and real-world data, the proposed framework achieves state-of-the-art performance and can effectively recover natural and diverse 3D body meshes from 2D images that align well with clothing.
In this work, we focus on synthesizing high-fidelity novel view images for arbitrary human performers, given a set of sparse multi-view images. It is a challenging task due to the large variation among articulated body poses and heavy self-occlusions. To alleviate this, we introduce an effective generalizable framework Generalizable Model-based Neural Radiance Fields (GM-NeRF) to synthesize free-viewpoint images. Specifically, we propose a geometry-guided attention mechanism to register the appearance code from multi-view 2D images to a geometry proxy which can alleviate the misalignment between inaccurate geometry prior and pixel space. On top of that, we further conduct neural rendering and partial gradient backpropagation for efficient perceptual supervision and improvement of the perceptual quality of synthesis. To evaluate our method, we conduct experiments on synthesized datasets THuman2.0 and Multi-garment, and real-world datasets Genebody and ZJUMocap. The results demonstrate that our approach outperforms state-of-the-art methods in terms of novel view synthesis and geometric reconstruction.
Accurately manipulating articulated objects is a challenging yet important task for real robot applications. In this paper, we present a novel framework called Sim2Real$^2$ to enable the robot to manipulate an unseen articulated object to the desired state precisely in the real world with no human demonstrations. We leverage recent advances in physics simulation and learning-based perception to build the interactive explicit physics model of the object and use it to plan a long-horizon manipulation trajectory to accomplish the task. However, the interactive model cannot be correctly estimated from a static observation. Therefore, we learn to predict the object affordance from a single-frame point cloud, control the robot to actively interact with the object with a one-step action, and capture another point cloud. Further, the physics model is constructed from the two point clouds. Experimental results show that our framework achieves about 70% manipulations with <30% relative error for common articulated objects, and 30% manipulations for difficult objects. Our proposed framework also enables advanced manipulation strategies, such as manipulating with different tools. Code and videos are available on our project webpage: https://ttimelord.github.io/Sim2Real2-site/
In this report, we focus on reconstructing clothed humans in the canonical space given multiple views and poses of a human as the input. To achieve this, we utilize the geometric prior of the SMPLX model in the canonical space to learn the implicit representation for geometry reconstruction. Based on the observation that the topology between the posed mesh and the mesh in the canonical space are consistent, we propose to learn latent codes on the posed mesh by leveraging multiple input images and then assign the latent codes to the mesh in the canonical space. Specifically, we first leverage normal and geometry networks to extract the feature vector for each vertex on the SMPLX mesh. Normal maps are adopted for better generalization to unseen images compared to 2D images. Then, features for each vertex on the posed mesh from multiple images are integrated by MLPs. The integrated features acting as the latent code are anchored to the SMPLX mesh in the canonical space. Finally, latent code for each 3D point is extracted and utilized to calculate the SDF. Our work for reconstructing the human shape on canonical pose achieves 3rd performance on WCPA MVP-Human Body Challenge.
Recent work on 3D-aware image synthesis has achieved compelling results using advances in neural rendering. However, 3D-aware synthesis of face dynamics hasn't received much attention. Here, we study how to explicitly control generative model synthesis of face dynamics exhibiting non-rigid motion (e.g., facial expression change), while simultaneously ensuring 3D-awareness. For this we propose a Controllable Radiance Field (CoRF): 1) Motion control is achieved by embedding motion features within the layered latent motion space of a style-based generator; 2) To ensure consistency of background, motion features and subject-specific attributes such as lighting, texture, shapes, albedo, and identity, a face parsing net, a head regressor and an identity encoder are incorporated. On head image/video data we show that CoRFs are 3D-aware while enabling editing of identity, viewing directions, and motion.
We propose united implicit functions (UNIF), a part-based method for clothed human reconstruction and animation with raw scans and skeletons as the input. Previous part-based methods for human reconstruction rely on ground-truth part labels from SMPL and thus are limited to minimal-clothed humans. In contrast, our method learns to separate parts from body motions instead of part supervision, thus can be extended to clothed humans and other articulated objects. Our Partition-from-Motion is achieved by a bone-centered initialization, a bone limit loss, and a section normal loss that ensure stable part division even when the training poses are limited. We also present a minimal perimeter loss for SDF to suppress extra surfaces and part overlapping. Another core of our method is an adjacent part seaming algorithm that produces non-rigid deformations to maintain the connection between parts which significantly relieves the part-based artifacts. Under this algorithm, we further propose "Competing Parts", a method that defines blending weights by the relative position of a point to bones instead of the absolute position, avoiding the generalization problem of neural implicit functions with inverse LBS (linear blend skinning). We demonstrate the effectiveness of our method by clothed human body reconstruction and animation on the CAPE and the ClothSeq datasets.
The ability to make educated predictions about their surroundings, and associate them with certain confidence, is important for intelligent systems, like autonomous vehicles and robots. It allows them to plan early and decide accordingly. Motivated by this observation, in this paper we utilize information from a video sequence with a narrow field-of-view to infer the scene at a wider field-of-view. To this end, we propose a temporally consistent field-of-view extrapolation framework, namely FoV-Net, that: (1) leverages 3D information to propagate the observed scene parts from past frames; (2) aggregates the propagated multi-frame information using an attention-based feature aggregation module and a gated self-attention module, simultaneously hallucinating any unobserved scene parts; and (3) assigns an interpretable uncertainty value at each pixel. Extensive experiments show that FoV-Net does not only extrapolate the temporally consistent wide field-of-view scene better than existing alternatives, but also provides the associated uncertainty which may benefit critical decision-making downstream applications. Project page is at http://charliememory.github.io/RAL21_FoV.