Recently, various view synthesis distortion estimation models have been studied to better serve for 3-D video coding. However, they can hardly model the relationship quantitatively among different levels of depth changes, texture degeneration, and the view synthesis distortion (VSD), which is crucial for rate-distortion optimization and rate allocation. In this paper, an auto-weighted layer representation based view synthesis distortion estimation model is developed. Firstly, the sub-VSD (S-VSD) is defined according to the level of depth changes and their associated texture degeneration. After that, a set of theoretical derivations demonstrate that the VSD can be approximately decomposed into the S-VSDs multiplied by their associated weights. To obtain the S-VSDs, a layer-based representation of S-VSD is developed, where all the pixels with the same level of depth changes are represented with a layer to enable efficient S-VSD calculation at the layer level. Meanwhile, a nonlinear mapping function is learnt to accurately represent the relationship between the VSD and S-VSDs, automatically providing weights for S-VSDs during the VSD estimation. To learn such function, a dataset of VSD and its associated S-VSDs are built. Experimental results show that the VSD can be accurately estimated with the weights learnt by the nonlinear mapping function once its associated S-VSDs are available. The proposed method outperforms the relevant state-of-the-art methods in both accuracy and efficiency. The dataset and source code of the proposed method will be available at https://github.com/jianjin008/.
With the AI of Things (AIoT) development, a huge amount of visual data, e.g., images and videos, are produced in our daily work and life. These visual data are not only used for human viewing or understanding but also for machine analysis or decision-making, e.g., intelligent surveillance, automated vehicles, and many other smart city applications. To this end, a new image codec paradigm for both human and machine uses is proposed in this work. Firstly, the high-level instance segmentation map and the low-level signal features are extracted with neural networks. Then, the instance segmentation map is further represented as a profile with the proposed 16-bit gray-scale representation. After that, both 16-bit gray-scale profile and signal features are encoded with a lossless codec. Meanwhile, an image predictor is designed and trained to achieve the general-quality image reconstruction with the 16-bit gray-scale profile and signal features. Finally, the residual map between the original image and the predicted one is compressed with a lossy codec, used for high-quality image reconstruction. With such designs, on the one hand, we can achieve scalable image compression to meet the requirements of different human consumption; on the other hand, we can directly achieve several machine vision tasks at the decoder side with the decoded 16-bit gray-scale profile, e.g., object classification, detection, and segmentation. Experimental results show that the proposed codec achieves comparable results as most learning-based codecs and outperforms the traditional codecs (e.g., BPG and JPEG2000) in terms of PSNR and MS-SSIM for image reconstruction. At the same time, it outperforms the existing codecs in terms of the mAP for object detection and segmentation.
In this paper, we propose Continuous Graph Flow, a generative continuous flow based method that aims to model distributions of graph-structured complex data. The model is formulated as an ordinary differential equation system with shared and reusable functions that operate over the graph structure. This leads to a new type of neural graph message passing scheme that performs continuous message passing over time. This class of models offer several advantages: (1) modeling complex graphical distributions without rigid assumptions on the distributions; (2) not limited to modeling data of fixed dimensions and can generalize probability evaluation and data generation over unseen subset of variables; (3) the underlying continuous graph message passing process is reversible and memory-efficient. We demonstrate the effectiveness of our model on two generation tasks, namely, image puzzle generation, and layout generation from scene graphs. Compared to unstructured and structured latent-space VAE models, we show that our proposed model achieves significant performance improvement (up to 400% in negative log-likelihood).
Despite significant recent progress on generative models, controlled generation of images depicting multiple and complex object layouts is still a difficult problem. Among the core challenges are the diversity of appearance a given object may possess and, as a result, exponential set of images consistent with a specified layout. To address these challenges, we propose a novel approach for layout-based image generation; we call it Layout2Im. Given the coarse spatial layout (bounding boxes + object categories), our model can generate a set of realistic images which have the correct objects in the desired locations. The representation of each object is disentangled into a specified/certain part (category) and an unspecified/uncertain part (appearance). The category is encoded using a word embedding and the appearance is distilled into a low-dimensional vector sampled from a normal distribution. Individual object representations are composed together using convolutional LSTM, to obtain an encoding of the complete layout, and then decoded to an image. Several loss terms are introduced to encourage accurate and diverse generation. The proposed Layout2Im model significantly outperforms the previous state of the art, boosting the best reported inception score by 24.66% and 28.57% on the very challenging COCO-Stuff and Visual Genome datasets, respectively. Extensive experiments also demonstrate our method's ability to generate complex and diverse images with multiple objects.
Inspired by the observation that humans are able to process videos efficiently by only paying attention when and where it is needed, we propose a novel spatial-temporal attention mechanism for video-based action recognition. For spatial attention, we learn a saliency mask to allow the model to focus on the most salient parts of the feature maps. For temporal attention, we employ a soft temporal attention mechanism to identify the most relevant frames from an input video. Further, we propose a set of regularizers that ensure that our attention mechanism attends to coherent regions in space and time. Our model is efficient, as it proposes a separable spatio-temporal mechanism for video attention, while being able to identify important parts of the video both spatially and temporally. We demonstrate the efficacy of our approach on three public video action recognition datasets. The proposed approach leads to state-of-the-art performance on all of them, including the new large-scale Moments in Time dataset. Furthermore, we quantitatively and qualitatively evaluate our model's ability to accurately localize discriminative regions spatially and critical frames temporally. This is despite our model only being trained with per video classification labels.
Camera relocalization plays a vital role in many robotics and computer vision tasks, such as global localization, recovery from tracking failure and loop closure detection. Recent random forests based methods exploit randomly sampled pixel comparison features to predict 3D world locations for 2D image locations to guide the camera pose optimization. However, these image features are only sampled randomly in the images, without considering the spatial structures or geometric information, leading to large errors or failure cases with the existence of poorly textured areas or in motion blur. Line segment features are more robust in these environments. In this work, we propose to jointly exploit points and lines within the framework of uncertainty driven regression forests. The proposed approach is thoroughly evaluated on three publicly available datasets against several strong state-of-the-art baselines in terms of several different error metrics. Experimental results prove the efficacy of our method, showing superior or on-par state-of-the-art performance.
Constructing a smart wheelchair on a commercially available powered wheelchair (PWC) platform avoids a host of seating, mechanical design and reliability issues but requires methods of predicting and controlling the motion of a device never intended for robotics. Analog joystick inputs are subject to black-box transformations which may produce intuitive and adaptable motion control for human operators, but complicate robotic control approaches; furthermore, installation of standard axle mounted odometers on a commercial PWC is difficult. In this work, we present an integrated hardware and software system for predicting the motion of a commercial PWC platform that does not require any physical or electronic modification of the chair beyond plugging into an industry standard auxiliary input port. This system uses an RGB-D camera and an Arduino interface board to capture motion data, including visual odometry and joystick signals, via ROS communication. Future motion is predicted using an autoregressive sparse Gaussian process model. We evaluate the proposed system on real-world short-term path prediction experiments. Experimental results demonstrate the system's efficacy when compared to a baseline neural network model.
Deep residual networks (ResNets) and their variants are widely used in many computer vision applications and natural language processing tasks. However, the theoretical principles for designing and training ResNets are still not fully understood. Recently, several points of view have emerged to try to interpret ResNet theoretically, such as unraveled view, unrolled iterative estimation and dynamical systems view. In this paper, we adopt the dynamical systems point of view, and analyze the lesioning properties of ResNet both theoretically and experimentally. Based on these analyses, we additionally propose a novel method for accelerating ResNet training. We apply the proposed method to train ResNets and Wide ResNets for three image classification benchmarks, reducing training time by more than 40% with superior or on-par accuracy.
Handwriting of Chinese has long been an important skill in East Asia. However, automatic generation of handwritten Chinese characters poses a great challenge due to the large number of characters. Various machine learning techniques have been used to recognize Chinese characters, but few works have studied the handwritten Chinese character generation problem, especially with unpaired training data. In this work, we formulate the Chinese handwritten character generation as a problem that learns a mapping from an existing printed font to a personalized handwritten style. We further propose DenseNet CycleGAN to generate Chinese handwritten characters. Our method is applied not only to commonly used Chinese characters but also to calligraphy work with aesthetic values. Furthermore, we propose content accuracy and style discrepancy as the evaluation metrics to assess the quality of the handwritten characters generated. We then use our proposed metrics to evaluate the generated characters from CASIA dataset as well as our newly introduced Lanting calligraphy dataset.
Recently, deep residual networks have been successfully applied in many computer vision and natural language processing tasks, pushing the state-of-the-art performance with deeper and wider architectures. In this work, we interpret deep residual networks as ordinary differential equations (ODEs), which have long been studied in mathematics and physics with rich theoretical and empirical success. From this interpretation, we develop a theoretical framework on stability and reversibility of deep neural networks, and derive three reversible neural network architectures that can go arbitrarily deep in theory. The reversibility property allows a memory-efficient implementation, which does not need to store the activations for most hidden layers. Together with the stability of our architectures, this enables training deeper networks using only modest computational resources. We provide both theoretical analyses and empirical results. Experimental results demonstrate the efficacy of our architectures against several strong baselines on CIFAR-10, CIFAR-100 and STL-10 with superior or on-par state-of-the-art performance. Furthermore, we show our architectures yield superior results when trained using fewer training data.