Editable 3D-aware generation, which supports user-interacted editing, has witnessed rapid development recently. However, existing editable 3D GANs either fail to achieve high-accuracy local editing or suffer from huge computational costs. We propose AttriHuman-3D, an editable 3D human generation model, which address the aforementioned problems with attribute decomposition and indexing. The core idea of the proposed model is to generate all attributes (e.g. human body, hair, clothes and so on) in an overall attribute space with six feature planes, which are then decomposed and manipulated with different attribute indexes. To precisely extract features of different attributes from the generated feature planes, we propose a novel attribute indexing method as well as an orthogonal projection regularization to enhance the disentanglement. We also introduce a hyper-latent training strategy and an attribute-specific sampling strategy to avoid style entanglement and misleading punishment from the discriminator. Our method allows users to interactively edit selected attributes in the generated 3D human avatars while keeping others fixed. Both qualitative and quantitative experiments demonstrate that our model provides a strong disentanglement between different attributes, allows fine-grained image editing and generates high-quality 3D human avatars.
3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often fall short in realistically depicting complex scenes. On the other hand, methods based on implicit 3D representations, like Neural Radiance Field (NeRF), render complex scenes effectively but suffer from slow processing speeds and limited control over specific scene areas. In response to these challenges, our paper presents GaussianEditor, an innovative and efficient 3D editing algorithm based on Gaussian Splatting (GS), a novel 3D representation. GaussianEditor enhances precision and control in editing through our proposed Gaussian semantic tracing, which traces the editing target throughout the training process. Additionally, we propose Hierarchical Gaussian splatting (HGS) to achieve stabilized and fine results under stochastic generative guidance from 2D diffusion models. We also develop editing strategies for efficient object removal and integration, a challenging task for existing methods. Our comprehensive experiments demonstrate GaussianEditor's superior control, efficacy, and rapid performance, marking a significant advancement in 3D editing. Project Page: https://buaacyw.github.io/gaussian-editor/
We present a novel framework that concurrently tackles hand action recognition and 3D future hand motion prediction. While previous works focus on either recognition or prediction, we propose a generative Transformer VAE architecture to jointly capture both aspects, facilitating realistic motion prediction by leveraging the short-term hand motion and long-term action consistency observed across timestamps.To ensure faithful representation of the semantic dependency and different temporal granularity of hand pose and action, our framework is decomposed into two cascaded VAE blocks. The lower pose block models short-span poses, while the upper action block models long-span action. These are connected by a mid-level feature that represents sub-second series of hand poses.Our framework is trained across multiple datasets, where pose and action blocks are trained separately to fully utilize pose-action annotations of different qualities. Evaluations show that on multiple datasets, the joint modeling of recognition and prediction improves over separate solutions, and the semantic and temporal hierarchy enables long-term pose and action modeling.
Using the atomic cluster expansion (ACE) framework, we develop a machine learning interatomic potential for fast and accurately modelling the phonon transport properties of wurtzite aluminum nitride. The predictive power of the ACE potential against density functional theory (DFT) is demonstrated across a broad range of properties of w-AlN, including ground-state lattice parameters, specific heat capacity, coefficients of thermal expansion, bulk modulus, and harmonic phonon dispersions. Validation of lattice thermal conductivity is further carried out by comparing the ACE-predicted values to the DFT calculations and experiments, exhibiting the overall capability of our ACE potential in sufficiently describing anharmonic phonon interactions. As a practical application, we perform a lattice dynamics analysis using the potential to unravel the effects of biaxial strains on thermal conductivity and phonon properties of w-AlN, which is identified as a significant tuning factor for near-junction thermal design of w-AlN-based electronics.
In recent years, graph contrastive learning (GCL) has emerged as one of the optimal solutions for various supervised tasks at the node level. However, for unsupervised and structure-related tasks such as community detection, current GCL algorithms face difficulties in acquiring the necessary community-level information, resulting in poor performance. In addition, general contrastive learning algorithms improve the performance of downstream tasks by increasing the number of negative samples, which leads to severe class collision and unfairness of community detection. To address above issues, we propose a novel Community-aware Efficient Graph Contrastive Learning Framework (CEGCL) to jointly learn community partition and node representations in an end-to-end manner. Specifically, we first design a personalized self-training (PeST) strategy for unsupervised scenarios, which enables our model to capture precise community-level personalized information in a graph. With the benefit of the PeST, we alleviate class collision and unfairness without sacrificing the overall model performance. Furthermore, the aligned graph clustering (AlGC) is employed to obtain the community partition. In this module, we align the clustering space of our downstream task with that in PeST to achieve more consistent node embeddings. Finally, we demonstrate the effectiveness of our model for community detection both theoretically and experimentally. Extensive experimental results also show that our CEGCL exhibits state-of-the-art performance on three benchmark datasets with different scales.
Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries. A new and challenging task, Story-to-Motion, arises when characters are required to move to various locations and perform specific motions based on a long text description. This task demands a fusion of low-level control (trajectories) and high-level control (motion semantics). Previous works in character control and text-to-motion have addressed related aspects, yet a comprehensive solution remains elusive: character control methods do not handle text description, whereas text-to-motion methods lack position constraints and often produce unstable motions. In light of these limitations, we propose a novel system that generates controllable, infinitely long motions and trajectories aligned with the input text. (1) We leverage contemporary Large Language Models to act as a text-driven motion scheduler to extract a series of (text, position, duration) pairs from long text. (2) We develop a text-driven motion retrieval scheme that incorporates motion matching with motion semantic and trajectory constraints. (3) We design a progressive mask transformer that addresses common artifacts in the transition motion such as unnatural pose and foot sliding. Beyond its pioneering role as the first comprehensive solution for Story-to-Motion, our system undergoes evaluation across three distinct sub-tasks: trajectory following, temporal action composition, and motion blending, where it outperforms previous state-of-the-art motion synthesis methods across the board. Homepage: https://story2motion.github.io/.
Recently, nonnegative matrix factorization (NMF) has been widely adopted for community detection, because of its better interpretability. However, the existing NMF-based methods have the following three problems: 1) they directly transform the original network into community membership space, so it is difficult for them to capture the hierarchical information; 2) they often only pay attention to the topology of the network and ignore its node attributes; 3) it is hard for them to learn the global structure information necessary for community detection. Therefore, we propose a new community detection algorithm, named Contrastive Deep Nonnegative Matrix Factorization (CDNMF). Firstly, we deepen NMF to strengthen its capacity for information extraction. Subsequently, inspired by contrastive learning, our algorithm creatively constructs network topology and node attributes as two contrasting views. Furthermore, we utilize a debiased negative sampling layer and learn node similarity at the community level, thereby enhancing the suitability of our model for community detection. We conduct experiments on three public real graph datasets and the proposed model has achieved better results than state-of-the-art methods. Code available at https://github.com/6lyc/CDNMF.git.
Geometry plays a significant role in monocular 3D object detection. It can be used to estimate object depth by using the perspective projection between object's physical size and 2D projection in the image plane, which can introduce mathematical priors into deep models. However, this projection process also introduces error amplification, where the error of the estimated height is amplified and reflected into the projected depth. It leads to unreliable depth inferences and also impairs training stability. To tackle this problem, we propose a novel Geometry Uncertainty Propagation Network (GUPNet++) by modeling geometry projection in a probabilistic manner. This ensures depth predictions are well-bounded and associated with a reasonable uncertainty. The significance of introducing such geometric uncertainty is two-fold: (1). It models the uncertainty propagation relationship of the geometry projection during training, improving the stability and efficiency of the end-to-end model learning. (2). It can be derived to a highly reliable confidence to indicate the quality of the 3D detection result, enabling more reliable detection inference. Experiments show that the proposed approach not only obtains (state-of-the-art) SOTA performance in image-based monocular 3D detection but also demonstrates superiority in efficacy with a simplified framework.
Radar has stronger adaptability in adverse scenarios for autonomous driving environmental perception compared to widely adopted cameras and LiDARs. Compared with commonly used 3D radars, the latest 4D radars have precise vertical resolution and higher point cloud density, making it a highly promising sensor for autonomous driving in complex environmental perception. However, due to the much higher noise than LiDAR, manufacturers choose different filtering strategies, resulting in an inverse ratio between noise level and point cloud density. There is still a lack of comparative analysis on which method is beneficial for deep learning-based perception algorithms in autonomous driving. One of the main reasons is that current datasets only adopt one type of 4D radar, making it difficult to compare different 4D radars in the same scene. Therefore, in this paper, we introduce a novel large-scale multi-modal dataset featuring, for the first time, two types of 4D radars captured simultaneously. This dataset enables further research into effective 4D radar perception algorithms.Our dataset consists of 151 consecutive series, most of which last 20 seconds and contain 10,007 meticulously synchronized and annotated frames. Moreover, our dataset captures a variety of challenging driving scenarios, including many road conditions, weather conditions, nighttime and daytime with different lighting intensities and periods. Our dataset annotates consecutive frames, which can be applied to 3D object detection and tracking, and also supports the study of multi-modal tasks. We experimentally validate our dataset, providing valuable results for studying different types of 4D radars. This dataset is released on https://github.com/adept-thu/Dual-Radar.