In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed texture according to the user-provided texture information. Prior works mainly use the texture patch representation and try to map a small texture patch to a whole garment image, hence unable to generate high-quality details. In contrast, inspired by intrinsic image decomposition, we decompose this task into texture synthesis and shading enhancement. In particular, we propose a novel bi-colored edge texture representation to synthesize textured garment images and a shading enhancer to render shading based on the grayscale edges. The bi-colored edge representation provides simple but effective texture cues and color constraints, so that the details can be better reconstructed. Moreover, with the rendered shading, the synthesized garment image becomes more vivid.
Learning robotic grasps from visual observations is a promising yet challenging task. Recent research shows its great potential by preparing and learning from large-scale synthetic datasets. For the popular, 6 degree-of-freedom (6-DOF) grasp setting of parallel-jaw gripper, most of existing methods take the strategy of heuristically sampling grasp candidates and then evaluating them using learned scoring functions. This strategy is limited in terms of the conflict between sampling efficiency and coverage of optimal grasps. To this end, we propose in this work a novel, end-to-end \emph{Grasp Proposal Network (GPNet)}, to predict a diverse set of 6-DOF grasps for an unseen object observed from a single and unknown camera view. GPNet builds on a key design of grasp proposal module that defines \emph{anchors of grasp centers} at discrete but regular 3D grid corners, which is flexible to support either more precise or more diverse grasp predictions. To test GPNet, we contribute a synthetic dataset of 6-DOF object grasps; evaluation is conducted using rule-based criteria, simulation test, and real test. Comparative results show the advantage of our methods over existing ones. Notably, GPNet gains better simulation results via the specified coverage, which helps achieve a ready translation in real test. We will make our dataset publicly available.
Point set is arguably the most direct approximation of an object or scene surface, yet its practical acquisition often suffers from the shortcoming of being noisy, sparse, and possibly incomplete, which restricts its use for a high-quality surface recovery. Point set upsampling aims to increase its density and regularity such that a better surface recovery could be achieved. The problem is severely ill-posed and challenging, considering that the upsampling target itself is only an approximation of the underlying surface. Motivated to improve the surface approximation via point set upsampling, we identify the factors that are critical to the objective, by pairing the surface approximation error bounds of the input and output point sets. It suggests that given a fixed budget of points in the upsampling result, more points should be distributed onto the surface regions where local curvatures are relatively high. To implement the motivation, we propose a novel design of Curvature-ADaptive Point set Upsampling network (CAD-PU), the core of which is a module of curvature-adaptive feature expansion. To train CAD-PU, we follow the same motivation and propose geometrically intuitive surrogates that approximate discrete notions of surface curvature for the upsampled point set. We further integrate the proposed surrogates into an adversarial learning based curvature minimization objective, which gives a practically effective learning of CAD-PU. We conduct thorough experiments that show the efficacy of our contributions and the advantages of our method over existing ones. Our implementation codes are publicly available at https://github.com/JiehongLin/CAD-PU.
This paper focuses on the challenging task of learning 3D object surface reconstructions from RGB images. Existingmethods achieve varying degrees of success by using different surface representations. However, they all have their own drawbacks,and cannot properly reconstruct the surface shapes of complex topologies, arguably due to a lack of constraints on the topologicalstructures in their learning frameworks. To this end, we propose to learn and use the topology-preserved, skeletal shape representationto assist the downstream task of object surface reconstruction from RGB images. Technically, we propose the novelSkeletonNetdesign that learns a volumetric representation of a skeleton via a bridged learning of a skeletal point set, where we use paralleldecoders each responsible for the learning of points on 1D skeletal curves and 2D skeletal sheets, as well as an efficient module ofglobally guided subvolume synthesis for a refined, high-resolution skeletal volume; we present a differentiablePoint2Voxellayer tomake SkeletonNet end-to-end and trainable. With the learned skeletal volumes, we propose two models, the Skeleton-Based GraphConvolutional Neural Network (SkeGCNN) and the Skeleton-Regularized Deep Implicit Surface Network (SkeDISN), which respectivelybuild upon and improve over the existing frameworks of explicit mesh deformation and implicit field learning for the downstream surfacereconstruction task. We conduct thorough experiments that verify the efficacy of our proposed SkeletonNet. SkeGCNN and SkeDISNoutperform existing methods as well, and they have their own merits when measured by different metrics. Additional results ingeneralized task settings further demonstrate the usefulness of our proposed methods. We have made both our implementation codeand the ShapeNet-Skeleton dataset publicly available at ble at https://github.com/tangjiapeng/SkeletonNet.
Motivated by the problem relatedness between unsupervised domain adaptation (UDA) and semi-supervised learning (SSL), many state-of-the-art UDA methods adopt SSL principles (e.g., the cluster assumption) as their learning ingredients. However, they tend to overlook the very domain-shift nature of UDA. In this work, we take a step further to study the proper extensions of SSL techniques for UDA. Taking the algorithm of label propagation (LP) as an example, we analyze the challenges of adopting LP to UDA and theoretically analyze the conditions of affinity graph/matrix construction in order to achieve better propagation of true labels to unlabeled instances. Our analysis suggests a new algorithm of Label Propagation with Augmented Anchors (A$^2$LP), which could potentially improve LP via generation of unlabeled virtual instances (i.e., the augmented anchors) with high-confidence label predictions. To make the proposed A$^2$LP useful for UDA, we propose empirical schemes to generate such virtual instances. The proposed schemes also tackle the domain-shift challenge of UDA by alternating between pseudo labeling via A$^2$LP and domain-invariant feature learning. Experiments show that such a simple SSL extension improves over representative UDA methods of domain-invariant feature learning, and could empower two state-of-the-art methods on benchmark UDA datasets. Our results show the value of further investigation on SSL techniques for UDA problems.
We propose to incorporate neural architecture search (NAS) into general-purpose multi-task learning (GP-MTL). Existing NAS methods typically define different search spaces according to different tasks. In order to adapt to different task combinations (i.e., task sets), we disentangle the GP-MTL networks into single-task backbones (optionally encode the task priors), and a hierarchical and layerwise features sharing/fusing scheme across them. This enables us to design a novel and general task-agnostic search space, which inserts cross-task edges (i.e., feature fusion connections) into fixed single-task network backbones. Moreover, we also propose a novel single-shot gradient-based search algorithm that closes the performance gap between the searched architectures and the final evaluation architecture. This is realized with a minimum entropy regularization on the architecture weights during the search phase, which makes the architecture weights converge to near-discrete values and therefore achieves a single model. As a result, our searched model can be directly used for evaluation without (re-)training from scratch. We perform extensive experiments using different single-task backbones on various task sets, demonstrating the promising performance obtained by exploiting the hierarchical and layerwise features, as well as the desirable generalizability to different i) task sets and ii) single-task backbones. The code of our paper is available at https://github.com/bhpfelix/MTLNAS.
Unsupervised domain adaptation (UDA) is to make predictions for unlabeled data on a target domain, given labeled data on a source domain whose distribution shifts from the target one. Mainstream UDA methods learn aligned features between the two domains, such that a classifier trained on the source features can be readily applied to the target ones. However, such a transferring strategy has a potential risk of damaging the intrinsic discrimination of target data. To alleviate this risk, we are motivated by the assumption of structural domain similarity, and propose to directly uncover the intrinsic target discrimination via discriminative clustering of target data. We constrain the clustering solutions using structural source regularization that hinges on our assumed structural domain similarity. Technically, we use a flexible framework of deep network based discriminative clustering that minimizes the KL divergence between predictive label distribution of the network and an introduced auxiliary one; replacing the auxiliary distribution with that formed by ground-truth labels of source data implements the structural source regularization via a simple strategy of joint network training. We term our proposed method as Structurally Regularized Deep Clustering (SRDC), where we also enhance target discrimination with clustering of intermediate network features, and enhance structural regularization with soft selection of less divergent source examples. Careful ablation studies show the efficacy of our proposed SRDC. Notably, with no explicit domain alignment, SRDC outperforms all existing methods on three UDA benchmarks.
Estimating 3D human pose from a single image is a challenging task. This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state-Part-Centric Heatmap Triplets (HEMlets), which shortens the gap between the 2D observation and the 3D interpretation. The HEMlets utilize three joint-heatmaps to represent the relative depth information of the end-joints for each skeletal body part. In our approach, a Convolutional Network (ConvNet) is first trained to predict HEMlets from the input image, followed by a volumetric joint-heatmap regression. We leverage on the integral operation to extract the joint locations from the volumetric heatmaps, guaranteeing end-to-end learning. Despite the simplicity of the network design, the quantitative comparisons show a significant performance improvement over the best-of-grade methods (e.g. $20\%$ on Human3.6M). The proposed method naturally supports training with "in-the-wild" images, where only weakly-annotated relative depth information of skeletal joints is available. This further improves the generalization ability of our model, as validated by qualitative comparisons on outdoor images. Leveraging the strength of the HEMlets pose estimation, we further design and append a shallow yet effective network module to regress the SMPL parameters of the body pose and shape. We term the entire HEMlets-based human pose and shape recovery pipeline HEMlets PoSh. Extensive quantitative and qualitative experiments on the existing human body recovery benchmarks justify the state-of-the-art results obtained with our HEMlets PoSh approach.
In this paper, we study the formalism of unsupervised multi-class domain adaptation (multi-class UDA), which underlies some recent algorithms whose learning objectives are only motivated empirically. A Multi-Class Scoring Disagreement (MCSD) divergence is presented by aggregating the absolute margin violations in multi-class classification; the proposed MCSD is able to fully characterize the relations between any pair of multi-class scoring hypotheses. By using MCSD as a measure of domain distance, we develop a new domain adaptation bound for multi-class UDA as well as its data-dependent, probably approximately correct bound, which naturally suggest adversarial learning objectives to align conditional feature distributions across the source and target domains. Consequently, an algorithmic framework of Multi-class Domain-adversarial learning Networks (McDalNets) is developed, whose different instantiations via surrogate learning objectives either coincide with or resemble a few of recently popular methods, thus (partially) underscoring their practical effectiveness. Based on our same theory of multi-class UDA, we also introduce a new algorithm of Domain-Symmetric Networks (SymmNets), which is featured by a novel adversarial strategy of domain confusion and discrimination. SymmNets afford simple extensions that work equally well under the problem settings of either closed set, partial, or open set UDA. We conduct careful empirical studies to compare different algorithms of McDalNets and our newly introduced SymmNets. Experiments verify our theoretical analysis and show the efficacy of our proposed SymmNets. We make our implementation codes publicly available.
This paper studies a problem of learning surface mesh via implicit functions in an emerging field of deep learning surface reconstruction, where implicit functions are popularly implemented as multi-layer perceptrons (MLPs) with rectified linear units (ReLU). To achieve meshing from learned implicit functions, existing methods adopt the de-facto standard algorithm of marching cubes; while promising, they suffer from loss of precision learned in the MLPs, due to the discretization nature of marching cubes. Motivated by the knowledge that a ReLU based MLP partitions its input space into a number of linear regions, we identify from these regions analytic cells and analytic faces that are associated with zero-level isosurface of the implicit function, and characterize the theoretical conditions under which the identified analytic faces are guaranteed to connect and form a closed, piecewise planar surface. Based on our theorem, we propose a naturally parallelizable algorithm of analytic marching, which marches among analytic cells to exactly recover the mesh captured by a learned MLP. Experiments on deep learning mesh reconstruction verify the advantages of our algorithm over existing ones.