Interacting with human via high-quality multi-turn dialogues is a key feature of large language models (LLMs). However, human-based evaluation of such capability involves intensive manual labor. This report provides a preliminary evaluation of existing large language models for human-style multi-turn chatting, through an LLM-based approach. We start from real-world human dialogues and keep the very first utterances as the ChatSEED. Then we prompt LLMs to generate a full multi-turn dialogue (tens of utterances) based on the ChatSEED, utterance by utterance. Finally, we adopt state-of-the-art LLMs (GPT-4, \etc) as the judge to evaluate the generated dialogues. With different evaluation protocols, we come to substantially identical conclusions. We find that GPT-4 can generate human-style multi-turn dialogues with impressive quality, significantly outperforms its counterparts. It's difficult for a discriminator to distinguish between GPT-4 generated dialogues and human dialogues. In contrast, other LLMs struggle to generate multi-turn dialogues of satisfactory quality due to poor instruction-following capability, tendency to generate lengthy utterances, or limited general capability. All data and codes will be provided in https://github.com/open-compass/BotChat/ and we hope they can serve as a valuable resource for evaluating multi-turn chatting capabilities of LLMs.
The rapid advancement of large language models (LLMs) presents both opportunities and challenges, particularly concerning unintentional generation of harmful and toxic responses. While the traditional alignment methods strive to steer LLMs towards desired performance and shield them from malicious content, this study proposes a novel alignment strategy rooted in mistake analysis by exposing LLMs to flawed outputs purposefully and then conducting a thorough assessment to fully comprehend internal reasons via natural language analysis. Thus, toxic responses can be transformed into instruction tuning corpus for model alignment, and LLMs can not only be deterred from generating flawed responses but also trained to self-criticize, leveraging its innate ability to discriminate toxic content. Experimental results demonstrate that the proposed method outperforms conventional alignment techniques for safety instruction following, while maintaining superior efficiency.
Recent advancements in diffusion models have significantly enhanced the data synthesis with 2D control. Yet, precise 3D control in street view generation, crucial for 3D perception tasks, remains elusive. Specifically, utilizing Bird's-Eye View (BEV) as the primary condition often leads to challenges in geometry control (e.g., height), affecting the representation of object shapes, occlusion patterns, and road surface elevations, all of which are essential to perception data synthesis, especially for 3D object detection tasks. In this paper, we introduce MagicDrive, a novel street view generation framework offering diverse 3D geometry controls, including camera poses, road maps, and 3D bounding boxes, together with textual descriptions, achieved through tailored encoding strategies. Besides, our design incorporates a cross-view attention module, ensuring consistency across multiple camera views. With MagicDrive, we achieve high-fidelity street-view synthesis that captures nuanced 3D geometry and various scene descriptions, enhancing tasks like BEV segmentation and 3D object detection.
Fine-tuning diffusion models through personalized datasets is an acknowledged method for improving generation quality across downstream tasks, which, however, often inadvertently generates unintended concepts such as watermarks and QR codes, attributed to the limitations in image sources and collecting methods within specific downstream tasks. Existing solutions suffer from eliminating these unintentionally learned implicit concepts, primarily due to the dependency on the model's ability to recognize concepts that it actually cannot discern. In this work, we introduce Geom-Erasing, a novel approach that successfully removes the implicit concepts with either an additional accessible classifier or detector model to encode geometric information of these concepts into text domain. Moreover, we propose Implicit Concept, a novel image-text dataset imbued with three implicit concepts (i.e., watermarks, QR codes, and text) for training and evaluation. Experimental results demonstrate that Geom-Erasing not only identifies but also proficiently eradicates implicit concepts, revealing a significant improvement over the existing methods. The integration of geometric information marks a substantial progression in the precise removal of implicit concepts in diffusion models.
This work proposes a safety-critical local reactive controller that enables the robot to navigate in unknown and cluttered environments. In particular, the trajectory tracking task is formulated as a constrained polynomial optimization problem. Then, safety constraints are imposed on the control variables invoking the notion of polynomial positivity certificates in conjunction with their Sum-of-Squares (SOS) approximation, thereby confining the robot motion inside the locally extracted convex free region. It is noteworthy that, in the process of devising the proposed safety constraints, the geometry of the robot can be approximated using any shape that can be characterized with a set of polynomial functions. The optimization problem is further convexified into a semidefinite program (SDP) leveraging truncated multi-sequences (tms) and moment relaxation, which favorably facilitates the effective use of off-the-shelf conic programming solvers, such that real-time performance is attainable. Various robot navigation tasks are investigated to demonstrate the effectiveness of the proposed approach in terms of safety and tracking performance.
Robotic manipulation requires accurate perception of the environment, which poses a significant challenge due to its inherent complexity and constantly changing nature. In this context, RGB image and point-cloud observations are two commonly used modalities in visual-based robotic manipulation, but each of these modalities have their own limitations. Commercial point-cloud observations often suffer from issues like sparse sampling and noisy output due to the limits of the emission-reception imaging principle. On the other hand, RGB images, while rich in texture information, lack essential depth and 3D information crucial for robotic manipulation. To mitigate these challenges, we propose an image-only robotic manipulation framework that leverages an eye-on-hand monocular camera installed on the robot's parallel gripper. By moving with the robot gripper, this camera gains the ability to actively perceive object from multiple perspectives during the manipulation process. This enables the estimation of 6D object poses, which can be utilized for manipulation. While, obtaining images from more and diverse viewpoints typically improves pose estimation, it also increases the manipulation time. To address this trade-off, we employ a reinforcement learning policy to synchronize the manipulation strategy with active perception, achieving a balance between 6D pose accuracy and manipulation efficiency. Our experimental results in both simulated and real-world environments showcase the state-of-the-art effectiveness of our approach. %, which, to the best of our knowledge, is the first to achieve robust real-world robotic manipulation through active pose estimation. We believe that our method will inspire further research on real-world-oriented robotic manipulation.
In this paper, we establish a benchmark named HalluQA (Chinese Hallucination Question-Answering) to measure the hallucination phenomenon in Chinese large language models. HalluQA contains 450 meticulously designed adversarial questions, spanning multiple domains, and takes into account Chinese historical culture, customs, and social phenomena. During the construction of HalluQA, we consider two types of hallucinations: imitative falsehoods and factual errors, and we construct adversarial samples based on GLM-130B and ChatGPT. For evaluation, we design an automated evaluation method using GPT-4 to judge whether a model output is hallucinated. We conduct extensive experiments on 24 large language models, including ERNIE-Bot, Baichuan2, ChatGLM, Qwen, SparkDesk and etc. Out of the 24 models, 18 achieved non-hallucination rates lower than 50%. This indicates that HalluQA is highly challenging. We analyze the primary types of hallucinations in different types of models and their causes. Additionally, we discuss which types of hallucinations should be prioritized for different types of models.