Mitigating the generation of contradictory responses poses a substantial challenge in dialogue response generation. The quality and quantity of available contradictory response data play a vital role in suppressing these contradictions, offering two significant benefits. First, having access to large contradiction data enables a comprehensive examination of their characteristics. Second, data-driven methods to mitigate contradictions may be enhanced with large-scale contradiction data for training. Nevertheless, no attempt has been made to build an extensive collection of model-generated contradictory responses. In this paper, we build a large dataset of response generation models' contradictions for the first time. Then, we acquire valuable insights into the characteristics of model-generated contradictions through an extensive analysis of the collected responses. Lastly, we also demonstrate how this dataset substantially enhances the performance of data-driven contradiction suppression methods.
We study the problem of completing various visual document understanding (VDU) tasks, e.g., question answering and information extraction, on real-world documents through human-written instructions. To this end, we propose InstructDoc, the first large-scale collection of 30 publicly available VDU datasets, each with diverse instructions in a unified format, which covers a wide range of 12 tasks and includes open document types/formats. Furthermore, to enhance the generalization performance on VDU tasks, we design a new instruction-based document reading and understanding model, InstructDr, that connects document images, image encoders, and large language models (LLMs) through a trainable bridging module. Experiments demonstrate that InstructDr can effectively adapt to new VDU datasets, tasks, and domains via given instructions and outperforms existing multimodal LLMs and ChatGPT without specific training.
The loss spike often occurs during pre-training of a large language model. The spikes degrade the performance of a large language model, and sometimes ruin the pre-training. Since the pre-training needs a vast computational budget, we should avoid such spikes. To investigate a cause of loss spikes, we focus on gradients of internal layers in this study. Through theoretical analyses, we introduce two causes of the exploding gradients, and provide requirements to prevent the explosion. In addition, we introduce the combination of the initialization method and a simple modification to embeddings as a method to satisfy the requirements. We conduct various experiments to verify our theoretical analyses empirically. Experimental results indicate that the combination is effective in preventing spikes during pre-training.
This paper proposes a practical multimodal video summarization task setting and a dataset to train and evaluate the task. The target task involves summarizing a given video into a predefined number of keyframe-caption pairs and displaying them in a listable format to grasp the video content quickly. This task aims to extract crucial scenes from the video in the form of images (keyframes) and generate corresponding captions explaining each keyframe's situation. This task is useful as a practical application and presents a highly challenging problem worthy of study. Specifically, achieving simultaneous optimization of the keyframe selection performance and caption quality necessitates careful consideration of the mutual dependence on both preceding and subsequent keyframes and captions. To facilitate subsequent research in this field, we also construct a dataset by expanding upon existing datasets and propose an evaluation framework. Furthermore, we develop two baseline systems and report their respective performance.
A less complex and more straightforward program is a crucial factor that enhances its maintainability and makes writing secure and bug-free programs easier. However, due to its heavy workload and the risks of breaking the working programs, programmers are reluctant to do code refactoring, and thus, it also causes the loss of potential learning experiences. To mitigate this, we demonstrate the application of using a large language model (LLM), GPT-3.5, to suggest less complex versions of the user-written Python program, aiming to encourage users to learn how to write better programs. We propose a method to leverage the prompting with few-shot examples of the LLM by selecting the best-suited code refactoring examples for each target programming problem based on the prior evaluation of prompting with the one-shot example. The quantitative evaluation shows that 95.68% of programs can be refactored by generating 10 candidates each, resulting in a 17.35% reduction in the average cyclomatic complexity and a 25.84% decrease in the average number of lines after filtering only generated programs that are semantically correct. Furthermore, the qualitative evaluation shows outstanding capability in code formatting, while unnecessary behaviors such as deleting or translating comments are also observed.
Large language models (LLMs) take advantage of step-by-step reasoning instructions, e.g., chain-of-thought (CoT) prompting. Building on this, their ability to perform CoT-style reasoning robustly is of interest from a probing perspective. In this study, we inspect the step-by-step reasoning ability of LLMs with a focus on negation, which is a core linguistic phenomenon that is difficult to process. In particular, we introduce several controlled settings (e.g., reasoning in case of fictional entities) to evaluate the logical reasoning abilities of the models. We observed that dozens of modern LLMs were not robust against lexical negation (e.g., plausible ->implausible) when performing CoT-style reasoning, and the results highlight unique limitations in each LLM family.
In this paper, we describe the development of a communication support system that detects erroneous translations to facilitate crosslingual communications due to the limitations of current machine chat translation methods. We trained an error detector as the baseline of the system and constructed a new Japanese-English bilingual chat corpus, BPersona-chat, which comprises multiturn colloquial chats augmented with crowdsourced quality ratings. The error detector can serve as an encouraging foundation for more advanced erroneous translation detection systems.
Using large language models (LLMs) for source code has recently gained attention. LLMs, such as Transformer-based models like Codex and ChatGPT, have been shown to be highly capable of solving a wide range of programming problems. However, the extent to which LLMs understand problem descriptions and generate programs accordingly or just retrieve source code from the most relevant problem in training data based on superficial cues has not been discovered yet. To explore this research question, we conduct experiments to understand the robustness of several popular LLMs, CodeGen and GPT-3.5 series models, capable of tackling code generation tasks in introductory programming problems. Our experimental results show that CodeGen and Codex are sensitive to the superficial modifications of problem descriptions and significantly impact code generation performance. Furthermore, we observe that Codex relies on variable names, as randomized variables decrease the solved rate significantly. However, the state-of-the-art (SOTA) models, such as InstructGPT and ChatGPT, show higher robustness to superficial modifications and have an outstanding capability for solving programming problems. This highlights the fact that slight modifications to the prompts given to the LLMs can greatly affect code generation performance, and careful formatting of prompts is essential for high-quality code generation, while the SOTA models are becoming more robust to perturbations.
Automation of dialogue system evaluation is a driving force for the efficient development of dialogue systems. This paper introduces the bipartite-play method, a dialogue collection method for automating dialogue system evaluation. It addresses the limitations of existing dialogue collection methods: (i) inability to compare with systems that are not publicly available, and (ii) vulnerability to cheating by intentionally selecting systems to be compared. Experimental results show that the automatic evaluation using the bipartite-play method mitigates these two drawbacks and correlates as strongly with human subjectivity as existing methods.
Although a machine translation model trained with a large in-domain parallel corpus achieves remarkable results, it still works poorly when no in-domain data are available. This situation restricts the applicability of machine translation when the target domain's data are limited. However, there is great demand for high-quality domain-specific machine translation models for many domains. We propose a framework that efficiently and effectively collects parallel sentences in a target domain from the web with the help of crowdworkers. With the collected parallel data, we can quickly adapt a machine translation model to the target domain. Our experiments show that the proposed method can collect target-domain parallel data over a few days at a reasonable cost. We tested it with five domains, and the domain-adapted model improved the BLEU scores to +19.7 by an average of +7.8 points compared to a general-purpose translation model.