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Julian Togelius

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ACM-DE: Adaptive p-best Cauchy Mutation with linear failure threshold reduction for Differential Evolution in numerical optimization

Jul 01, 2019
Tae Jong Choi, Julian Togelius, Yun-Gyung Cheong

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Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites

Jun 12, 2019
Alberto Alvarez, Steve Dahlskog, Jose Font, Julian Togelius

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General Video Game Rule Generation

Jun 12, 2019
Ahmed Khalifa, Michael Cerny Green, Diego Perez-Liebana, Julian Togelius

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Two-step Constructive Approaches for Dungeon Generation

Jun 11, 2019
Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius

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ELIMINATION from Design to Analysis

May 15, 2019
Ahmed Khalifa, Dan Gopstein, Julian Togelius

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Generative Design in Minecraft: Chronicle Challenge

May 14, 2019
Christoph Salge, Christian Guckelsberger, Michael Cerny Green, Rodrigo Canaan, Julian Togelius

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Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries

Apr 24, 2019
Matthew C. Fontaine, Scott Lee, L. B. Soros, Fernando De Mesentier Silva, Julian Togelius, Amy K. Hoover

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Intentional Computational Level Design

Apr 18, 2019
Ahmed Khalifa, Michael Cerny Green, Gabriella Barros, Julian Togelius

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Leveling the Playing Field -- Fairness in AI Versus Human Game Benchmarks

Apr 14, 2019
Rodrigo Canaan, Christoph Salge, Julian Togelius, Andy Nealen

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Tree Search vs Optimization Approaches for Map Generation

Mar 27, 2019
Debosmita Bhaumik, Ahmed Khalifa, Michael Cerny Green, Julian Togelius

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