Methods such as chain-of-thought prompting and self-consistency have pushed the frontier of language model reasoning performance with no additional training. To further improve performance, we propose a prompt ensembling method for large language models, which uses a small dataset to construct a set of few shot prompts that together comprise a ``boosted prompt ensemble''. The few shot examples for each prompt are chosen in a stepwise fashion to be ``hard'' examples on which the previous step's ensemble is uncertain. We show that this outperforms single-prompt output-space ensembles and bagged prompt-space ensembles on the GSM8k and AQuA datasets, among others. We propose both train-time and test-time versions of boosted prompting that use different levels of available annotation and conduct a detailed empirical study of our algorithm.
General intelligence requires solving tasks across many domains. Current reinforcement learning algorithms carry this potential but are held back by the resources and knowledge required to tune them for new tasks. We present DreamerV3, a general and scalable algorithm based on world models that outperforms previous approaches across a wide range of domains with fixed hyperparameters. These domains include continuous and discrete actions, visual and low-dimensional inputs, 2D and 3D worlds, different data budgets, reward frequencies, and reward scales. We observe favorable scaling properties of DreamerV3, with larger models directly translating to higher data-efficiency and final performance. Applied out of the box, DreamerV3 is the first algorithm to collect diamonds in Minecraft from scratch without human data or curricula, a long-standing challenge in artificial intelligence. Our general algorithm makes reinforcement learning broadly applicable and allows scaling to hard decision making problems.
Variational autoencoders (VAEs) are powerful tools for learning latent representations of data used in a wide range of applications. In practice, VAEs usually require multiple training rounds to choose the amount of information the latent variable should retain. This trade-off between the reconstruction error (distortion) and the KL divergence (rate) is typically parameterized by a hyperparameter $\beta$. In this paper, we introduce Multi-Rate VAE (MR-VAE), a computationally efficient framework for learning optimal parameters corresponding to various $\beta$ in a single training run. The key idea is to explicitly formulate a response function that maps $\beta$ to the optimal parameters using hypernetworks. MR-VAEs construct a compact response hypernetwork where the pre-activations are conditionally gated based on $\beta$. We justify the proposed architecture by analyzing linear VAEs and showing that it can represent response functions exactly for linear VAEs. With the learned hypernetwork, MR-VAEs can construct the rate-distortion curve without additional training and can be deployed with significantly less hyperparameter tuning. Empirically, our approach is competitive and often exceeds the performance of multiple $\beta$-VAEs training with minimal computation and memory overheads.
By conditioning on natural language instructions, large language models (LLMs) have displayed impressive capabilities as general-purpose computers. However, task performance depends significantly on the quality of the prompt used to steer the model, and most effective prompts have been handcrafted by humans. Inspired by classical program synthesis and the human approach to prompt engineering, we propose Automatic Prompt Engineer (APE) for automatic instruction generation and selection. In our method, we treat the instruction as the "program," optimized by searching over a pool of instruction candidates proposed by an LLM in order to maximize a chosen score function. To evaluate the quality of the selected instruction, we evaluate the zero-shot performance of another LLM following the selected instruction. Experiments on 24 NLP tasks show that our automatically generated instructions outperform the prior LLM baseline by a large margin and achieve better or comparable performance to the instructions generated by human annotators on 19/24 tasks. We conduct extensive qualitative and quantitative analyses to explore the performance of APE. We show that APE-engineered prompts can be applied to steer models toward truthfulness and/or informativeness, as well as to improve few-shot learning performance by simply prepending them to standard in-context learning prompts. Please check out our webpage at https://sites.google.com/view/automatic-prompt-engineer.
Training deep neural networks in low rank, i.e. with factorised layers, is of particular interest to the community: it offers efficiency over unfactorised training in terms of both memory consumption and training time. Prior work has focused on low rank approximations of pre-trained networks and training in low rank space with additional objectives, offering various ad hoc explanations for chosen practice. We analyse techniques that work well in practice, and through extensive ablations on models such as GPT2 we provide evidence falsifying common beliefs in the field, hinting in the process at exciting research opportunities that still need answering.
Dataset distillation aims to learn a small synthetic dataset that preserves most of the information from the original dataset. Dataset distillation can be formulated as a bi-level meta-learning problem where the outer loop optimizes the meta-dataset and the inner loop trains a model on the distilled data. Meta-gradient computation is one of the key challenges in this formulation, as differentiating through the inner loop learning procedure introduces significant computation and memory costs. In this paper, we address these challenges using neural Feature Regression with Pooling (FRePo), achieving the state-of-the-art performance with an order of magnitude less memory requirement and two orders of magnitude faster training than previous methods. The proposed algorithm is analogous to truncated backpropagation through time with a pool of models to alleviate various types of overfitting in dataset distillation. FRePo significantly outperforms the previous methods on CIFAR100, Tiny ImageNet, and ImageNet-1K. Furthermore, we show that high-quality distilled data can greatly improve various downstream applications, such as continual learning and membership inference defense.
Recently, methods such as Decision Transformer that reduce reinforcement learning to a prediction task and solve it via supervised learning (RvS) have become popular due to their simplicity, robustness to hyperparameters, and strong overall performance on offline RL tasks. However, simply conditioning a probabilistic model on a desired return and taking the predicted action can fail dramatically in stochastic environments since trajectories that result in a return may have only achieved that return due to luck. In this work, we describe the limitations of RvS approaches in stochastic environments and propose a solution. Rather than simply conditioning on the return of a single trajectory as is standard practice, our proposed method, ESPER, learns to cluster trajectories and conditions on average cluster returns, which are independent from environment stochasticity. Doing so allows ESPER to achieve strong alignment between target return and expected performance in real environments. We demonstrate this in several challenging stochastic offline-RL tasks including the challenging puzzle game 2048, and Connect Four playing against a stochastic opponent. In all tested domains, ESPER achieves significantly better alignment between the target return and achieved return than simply conditioning on returns. ESPER also achieves higher maximum performance than even the value-based baselines.
We study the first gradient descent step on the first-layer parameters $\boldsymbol{W}$ in a two-layer neural network: $f(\boldsymbol{x}) = \frac{1}{\sqrt{N}}\boldsymbol{a}^\top\sigma(\boldsymbol{W}^\top\boldsymbol{x})$, where $\boldsymbol{W}\in\mathbb{R}^{d\times N}, \boldsymbol{a}\in\mathbb{R}^{N}$ are randomly initialized, and the training objective is the empirical MSE loss: $\frac{1}{n}\sum_{i=1}^n (f(\boldsymbol{x}_i)-y_i)^2$. In the proportional asymptotic limit where $n,d,N\to\infty$ at the same rate, and an idealized student-teacher setting, we show that the first gradient update contains a rank-1 "spike", which results in an alignment between the first-layer weights and the linear component of the teacher model $f^*$. To characterize the impact of this alignment, we compute the prediction risk of ridge regression on the conjugate kernel after one gradient step on $\boldsymbol{W}$ with learning rate $\eta$, when $f^*$ is a single-index model. We consider two scalings of the first step learning rate $\eta$. For small $\eta$, we establish a Gaussian equivalence property for the trained feature map, and prove that the learned kernel improves upon the initial random features model, but cannot defeat the best linear model on the input. Whereas for sufficiently large $\eta$, we prove that for certain $f^*$, the same ridge estimator on trained features can go beyond this "linear regime" and outperform a wide range of random features and rotationally invariant kernels. Our results demonstrate that even one gradient step can lead to a considerable advantage over random features, and highlight the role of learning rate scaling in the initial phase of training.
Deep Reinforcement Learning (RL) is successful in solving many complex Markov Decision Processes (MDPs) problems. However, agents often face unanticipated environmental changes after deployment in the real world. These changes are often spurious and unrelated to the underlying problem, such as background shifts for visual input agents. Unfortunately, deep RL policies are usually sensitive to these changes and fail to act robustly against them. This resembles the problem of domain generalization in supervised learning. In this work, we study this problem for goal-conditioned RL agents. We propose a theoretical framework in the Block MDP setting that characterizes the generalizability of goal-conditioned policies to new environments. Under this framework, we develop a practical method PA-SkewFit that enhances domain generalization. The empirical evaluation shows that our goal-conditioned RL agent can perform well in various unseen test environments, improving by 50% over baselines.
Deep learning has enabled algorithms to generate realistic images. However, accurately predicting long video sequences requires understanding long-term dependencies and remains an open challenge. While existing video prediction models succeed at generating sharp images, they tend to fail at accurately predicting far into the future. We introduce the Clockwork VAE (CW-VAE), a video prediction model that leverages a hierarchy of latent sequences, where higher levels tick at slower intervals. We demonstrate the benefits of both hierarchical latents and temporal abstraction on 4 diverse video prediction datasets with sequences of up to 1000 frames, where CW-VAE outperforms top video prediction models. Additionally, we propose a Minecraft benchmark for long-term video prediction. We conduct several experiments to gain insights into CW-VAE and confirm that slower levels learn to represent objects that change more slowly in the video, and faster levels learn to represent faster objects.