Generating adversarial examples for Neural Machine Translation (NMT) with single Round-Trip Translation (RTT) has achieved promising results by releasing the meaning-preserving restriction. However, a potential pitfall for this approach is that we cannot decide whether the generated examples are adversarial to the target NMT model or the auxiliary backward one, as the reconstruction error through the RTT can be related to either. To remedy this problem, we propose a new criterion for NMT adversarial examples based on the Doubly Round-Trip Translation (DRTT). Specifically, apart from the source-target-source RTT, we also consider the target-source-target one, which is utilized to pick out the authentic adversarial examples for the target NMT model. Additionally, to enhance the robustness of the NMT model, we introduce the masked language models to construct bilingual adversarial pairs based on DRTT, which are used to train the NMT model directly. Extensive experiments on both the clean and noisy test sets (including the artificial and natural noise) show that our approach substantially improves the robustness of NMT models.
A bathtub in a library, a sink in an office, a bed in a laundry room -- the counter-intuition suggests that scene provides important prior knowledge for 3D object detection, which instructs to eliminate the ambiguous detection of similar objects. In this paper, we propose HyperDet3D to explore scene-conditioned prior knowledge for 3D object detection. Existing methods strive for better representation of local elements and their relations without scene-conditioned knowledge, which may cause ambiguity merely based on the understanding of individual points and object candidates. Instead, HyperDet3D simultaneously learns scene-agnostic embeddings and scene-specific knowledge through scene-conditioned hypernetworks. More specifically, our HyperDet3D not only explores the sharable abstracts from various 3D scenes, but also adapts the detector to the given scene at test time. We propose a discriminative Multi-head Scene-specific Attention (MSA) module to dynamically control the layer parameters of the detector conditioned on the fusion of scene-conditioned knowledge. Our HyperDet3D achieves state-of-the-art results on the 3D object detection benchmark of the ScanNet and SUN RGB-D datasets. Moreover, through cross-dataset evaluation, we show the acquired scene-conditioned prior knowledge still takes effect when facing 3D scenes with domain gap.
Most existing action quality assessment methods rely on the deep features of an entire video to predict the score, which is less reliable due to the non-transparent inference process and poor interpretability. We argue that understanding both high-level semantics and internal temporal structures of actions in competitive sports videos is the key to making predictions accurate and interpretable. Towards this goal, we construct a new fine-grained dataset, called FineDiving, developed on diverse diving events with detailed annotations on action procedures. We also propose a procedure-aware approach for action quality assessment, learned by a new Temporal Segmentation Attention module. Specifically, we propose to parse pairwise query and exemplar action instances into consecutive steps with diverse semantic and temporal correspondences. The procedure-aware cross-attention is proposed to learn embeddings between query and exemplar steps to discover their semantic, spatial, and temporal correspondences, and further serve for fine-grained contrastive regression to derive a reliable scoring mechanism. Extensive experiments demonstrate that our approach achieves substantial improvements over state-of-the-art methods with better interpretability. The dataset and code are available at \url{https://github.com/xujinglin/FineDiving}.
Depth estimation from images serves as the fundamental step of 3D perception for autonomous driving and is an economical alternative to expensive depth sensors like LiDAR. The temporal photometric consistency enables self-supervised depth estimation without labels, further facilitating its application. However, most existing methods predict the depth solely based on each monocular image and ignore the correlations among multiple surrounding cameras, which are typically available for modern self-driving vehicles. In this paper, we propose a SurroundDepth method to incorporate the information from multiple surrounding views to predict depth maps across cameras. Specifically, we employ a joint network to process all the surrounding views and propose a cross-view transformer to effectively fuse the information from multiple views. We apply cross-view self-attention to efficiently enable the global interactions between multi-camera feature maps. Different from self-supervised monocular depth estimation, we are able to predict real-world scales given multi-camera extrinsic matrices. To achieve this goal, we adopt structure-from-motion to extract scale-aware pseudo depths to pretrain the models. Further, instead of predicting the ego-motion of each individual camera, we estimate a universal ego-motion of the vehicle and transfer it to each view to achieve multi-view consistency. In experiments, our method achieves the state-of-the-art performance on the challenging multi-camera depth estimation datasets DDAD and nuScenes.
Existing reference-free metrics have obvious limitations for evaluating controlled text generation models. Unsupervised metrics can only provide a task-agnostic evaluation result which correlates weakly with human judgments, whereas supervised ones may overfit task-specific data with poor generalization ability to other datasets. In this paper, we propose an unsupervised reference-free metric called CTRLEval, which evaluates controlled text generation from different aspects by formulating each aspect into multiple text infilling tasks. On top of these tasks, the metric assembles the generation probabilities from a pre-trained language model without any model training. Experimental results show that our metric has higher correlations with human judgments than other baselines, while obtaining better generalization of evaluating generated texts from different models and with different qualities.
In this paper, we propose the LiDAR Distillation to bridge the domain gap induced by different LiDAR beams for 3D object detection. In many real-world applications, the LiDAR points used by mass-produced robots and vehicles usually have fewer beams than that in large-scale public datasets. Moreover, as the LiDARs are upgraded to other product models with different beam amount, it becomes challenging to utilize the labeled data captured by previous versions' high-resolution sensors. Despite the recent progress on domain adaptive 3D detection, most methods struggle to eliminate the beam-induced domain gap. We find that it is essential to align the point cloud density of the source domain with that of the target domain during the training process. Inspired by this discovery, we propose a progressive framework to mitigate the beam-induced domain shift. In each iteration, we first generate low-beam pseudo LiDAR by downsampling the high-beam point clouds. Then the teacher-student framework is employed to distill rich information from the data with more beams. Extensive experiments on Waymo, nuScenes and KITTI datasets with three different LiDAR-based detectors demonstrate the effectiveness of our LiDAR Distillation. Notably, our approach does not increase any additional computation cost for inference.
This paper proposes an attributable visual similarity learning (AVSL) framework for a more accurate and explainable similarity measure between images. Most existing similarity learning methods exacerbate the unexplainability by mapping each sample to a single point in the embedding space with a distance metric (e.g., Mahalanobis distance, Euclidean distance). Motivated by the human semantic similarity cognition, we propose a generalized similarity learning paradigm to represent the similarity between two images with a graph and then infer the overall similarity accordingly. Furthermore, we establish a bottom-up similarity construction and top-down similarity inference framework to infer the similarity based on semantic hierarchy consistency. We first identify unreliable higher-level similarity nodes and then correct them using the most coherent adjacent lower-level similarity nodes, which simultaneously preserve traces for similarity attribution. Extensive experiments on the CUB-200-2011, Cars196, and Stanford Online Products datasets demonstrate significant improvements over existing deep similarity learning methods and verify the interpretability of our framework. Code is available at https://github.com/zbr17/AVSL.
In this paper, we propose a weakly-supervised approach for 3D object detection, which makes it possible to train a strong 3D detector with position-level annotations (i.e. annotations of object centers). In order to remedy the information loss from box annotations to centers, our method, namely Back to Reality (BR), makes use of synthetic 3D shapes to convert the weak labels into fully-annotated virtual scenes as stronger supervision, and in turn utilizes the perfect virtual labels to complement and refine the real labels. Specifically, we first assemble 3D shapes into physically reasonable virtual scenes according to the coarse scene layout extracted from position-level annotations. Then we go back to reality by applying a virtual-to-real domain adaptation method, which refine the weak labels and additionally supervise the training of detector with the virtual scenes. Furthermore, we propose a more challenging benckmark for indoor 3D object detection with more diversity in object sizes to better show the potential of BR. With less than 5% of the labeling labor, we achieve comparable detection performance with some popular fully-supervised approaches on the widely used ScanNet dataset. Code is available at: https://github.com/wyf-ACCEPT/BackToReality
Action recognition models have shown a promising capability to classify human actions in short video clips. In a real scenario, multiple correlated human actions commonly occur in particular orders, forming semantically meaningful human activities. Conventional action recognition approaches focus on analyzing single actions. However, they fail to fully reason about the contextual relations between adjacent actions, which provide potential temporal logic for understanding long videos. In this paper, we propose a prompt-based framework, Bridge-Prompt (Br-Prompt), to model the semantics across adjacent actions, so that it simultaneously exploits both out-of-context and contextual information from a series of ordinal actions in instructional videos. More specifically, we reformulate the individual action labels as integrated text prompts for supervision, which bridge the gap between individual action semantics. The generated text prompts are paired with corresponding video clips, and together co-train the text encoder and the video encoder via a contrastive approach. The learned vision encoder has a stronger capability for ordinal-action-related downstream tasks, e.g. action segmentation and human activity recognition. We evaluate the performances of our approach on several video datasets: Georgia Tech Egocentric Activities (GTEA), 50Salads, and the Breakfast dataset. Br-Prompt achieves state-of-the-art on multiple benchmarks. Code is available at https://github.com/ttlmh/Bridge-Prompt
Human behavior has the nature of indeterminacy, which requires the pedestrian trajectory prediction system to model the multi-modality of future motion states. Unlike existing stochastic trajectory prediction methods which usually use a latent variable to represent multi-modality, we explicitly simulate the process of human motion variation from indeterminate to determinate. In this paper, we present a new framework to formulate the trajectory prediction task as a reverse process of motion indeterminacy diffusion (MID), in which we progressively discard indeterminacy from all the walkable areas until reaching the desired trajectory. This process is learned with a parameterized Markov chain conditioned by the observed trajectories. We can adjust the length of the chain to control the degree of indeterminacy and balance the diversity and determinacy of the predictions. Specifically, we encode the history behavior information and the social interactions as a state embedding and devise a Transformer-based diffusion model to capture the temporal dependencies of trajectories. Extensive experiments on the human trajectory prediction benchmarks including the Stanford Drone and ETH/UCY datasets demonstrate the superiority of our method. Code is available at https://github.com/gutianpei/MID.