Federated Learning has become a widely-used framework which allows learning a global model on decentralized local datasets under the condition of protecting local data privacy. However, federated learning faces severe optimization difficulty when training samples are not independently and identically distributed (non-i.i.d.). In this paper, we point out that the client sampling practice plays a decisive role in the aforementioned optimization difficulty. We find that the negative client sampling will cause the merged data distribution of currently sampled clients heavily inconsistent with that of all available clients, and further make the aggregated gradient unreliable. To address this issue, we propose a novel learning rate adaptation mechanism to adaptively adjust the server learning rate for the aggregated gradient in each round, according to the consistency between the merged data distribution of currently sampled clients and that of all available clients. Specifically, we make theoretical deductions to find a meaningful and robust indicator that is positively related to the optimal server learning rate and can effectively reflect the merged data distribution of sampled clients, and we utilize it for the server learning rate adaptation. Extensive experiments on multiple image and text classification tasks validate the great effectiveness of our method.
Large Transformer-based Pretrained Language Models (PLMs) dominate almost all Natural Language Processing (NLP) tasks. Nevertheless, they still make mistakes from time to time. For a model deployed in an industrial environment, fixing these mistakes quickly and robustly is vital to improve user experiences. Previous works formalize such problems as Model Editing (ME) and mostly focus on fixing one mistake. However, the one-mistake-fixing scenario is not an accurate abstraction of the real-world challenge. In the deployment of AI services, there are ever-emerging mistakes, and the same mistake may recur if not corrected in time. Thus a preferable solution is to rectify the mistakes as soon as they appear nonstop. Therefore, we extend the existing ME into Sequential Model Editing (SME) to help develop more practical editing methods. Our study shows that most current ME methods could yield unsatisfying results in this scenario. We then introduce Transformer-Patcher, a novel model editor that can shift the behavior of transformer-based models by simply adding and training a few neurons in the last Feed-Forward Network layer. Experimental results on both classification and generation tasks show that Transformer-Patcher can successively correct up to thousands of errors (Reliability) and generalize to their equivalent inputs (Generality) while retaining the model's accuracy on irrelevant inputs (Locality). Our method outperforms previous fine-tuning and HyperNetwork-based methods and achieves state-of-the-art performance for Sequential Model Editing (SME). The code is available at https://github.com/ZeroYuHuang/Transformer-Patcher.
In this paper, we present a new method that reformulates point cloud completion as a set-to-set translation problem and design a new model, called PoinTr, which adopts a Transformer encoder-decoder architecture for point cloud completion. By representing the point cloud as a set of unordered groups of points with position embeddings, we convert the input data to a sequence of point proxies and employ the Transformers for generation. To facilitate Transformers to better leverage the inductive bias about 3D geometric structures of point clouds, we further devise a geometry-aware block that models the local geometric relationships explicitly. The migration of Transformers enables our model to better learn structural knowledge and preserve detailed information for point cloud completion. Taking a step towards more complicated and diverse situations, we further propose AdaPoinTr by developing an adaptive query generation mechanism and designing a novel denoising task during completing a point cloud. Coupling these two techniques enables us to train the model efficiently and effectively: we reduce training time (by 15x or more) and improve completion performance (over 20%). We also show our method can be extended to the scene-level point cloud completion scenario by designing a new geometry-enhanced semantic scene completion framework. Extensive experiments on the existing and newly-proposed datasets demonstrate the effectiveness of our method, which attains 6.53 CD on PCN, 0.81 CD on ShapeNet-55 and 0.392 MMD on real-world KITTI, surpassing other work by a large margin and establishing new state-of-the-arts on various benchmarks. Most notably, AdaPoinTr can achieve such promising performance with higher throughputs and fewer FLOPs compared with the previous best methods in practice. The code and datasets are available at https://github.com/yuxumin/PoinTr
Talking head synthesis is a promising approach for the video production industry. Recently, a lot of effort has been devoted in this research area to improve the generation quality or enhance the model generalization. However, there are few works able to address both issues simultaneously, which is essential for practical applications. To this end, in this paper, we turn attention to the emerging powerful Latent Diffusion Models, and model the Talking head generation as an audio-driven temporally coherent denoising process (DiffTalk). More specifically, instead of employing audio signals as the single driving factor, we investigate the control mechanism of the talking face, and incorporate reference face images and landmarks as conditions for personality-aware generalized synthesis. In this way, the proposed DiffTalk is capable of producing high-quality talking head videos in synchronization with the source audio, and more importantly, it can be naturally generalized across different identities without any further fine-tuning. Additionally, our DiffTalk can be gracefully tailored for higher-resolution synthesis with negligible extra computational cost. Extensive experiments show that the proposed DiffTalk efficiently synthesizes high-fidelity audio-driven talking head videos for generalized novel identities. For more video results, please refer to this demonstration \url{https://cloud.tsinghua.edu.cn/f/e13f5aad2f4c4f898ae7/}.
Practical applications of mechanical metamaterials often involve solving inverse problems where the objective is to find the (multiple) microarchitectures that give rise to a given set of properties. The limited resolution of additive manufacturing techniques often requires solving such inverse problems for specific sizes. One should, therefore, find multiple microarchitectural designs that exhibit the desired properties for a specimen with given dimensions. Moreover, the candidate microarchitectures should be resistant to fatigue and fracture, meaning that peak stresses should be minimized as well. Such a multi-objective inverse design problem is formidably difficult to solve but its solution is the key to real-world applications of mechanical metamaterials. Here, we propose a modular approach titled 'Deep-DRAM' that combines four decoupled models, including two deep learning models (DLM), a deep generative model (DGM) based on conditional variational autoencoders (CVAE), and direct finite element (FE) simulations. Deep-DRAM (deep learning for the design of random-network metamaterials) integrates these models into a unified framework capable of finding many solutions to the multi-objective inverse design problem posed here. The integrated framework first introduces the desired elastic properties to the DGM, which returns a set of candidate designs. The candidate designs, together with the target specimen dimensions are then passed to the DLM which predicts their actual elastic properties considering the specimen size. After a filtering step based on the closeness of the actual properties to the desired ones, the last step uses direct FE simulations to identify the designs with the minimum peak stresses.
Deep learning has revolutionized human society, yet the black-box nature of deep neural networks hinders further application to reliability-demanded industries. In the attempt to unpack them, many works observe or impact internal variables to improve the model's comprehensibility and transparency. However, existing methods rely on intuitive assumptions and lack mathematical guarantees. To bridge this gap, we introduce Bort, an optimizer for improving model explainability with boundedness and orthogonality constraints on model parameters, derived from the sufficient conditions of model comprehensibility and transparency. We perform reconstruction and backtracking on the model representations optimized by Bort and observe an evident improvement in model explainability. Based on Bort, we are able to synthesize explainable adversarial samples without additional parameters and training. Surprisingly, we find Bort constantly improves the classification accuracy of various architectures including ResNet and DeiT on MNIST, CIFAR-10, and ImageNet.
The goal of multimodal abstractive summarization (MAS) is to produce a concise summary given the multimodal data (text and vision). Existing studies on MAS mainly focus on how to effectively use the extracted visual features, having achieved impressive success on the high-resource English dataset. However, less attention has been paid to the quality of the visual features to the summary, which may limit the model performance especially in the low- and zero-resource scenarios. In this paper, we propose to improve the summary quality through summary-oriented visual features. To this end, we devise two auxiliary tasks including \emph{vision to summary task} and \emph{masked image modeling task}. Together with the main summarization task, we optimize the MAS model via the training objectives of all these tasks. By these means, the MAS model can be enhanced by capturing the summary-oriented visual features, thereby yielding more accurate summaries. Experiments on 44 languages, covering mid-high-, low-, and zero-resource scenarios, verify the effectiveness and superiority of the proposed approach, which achieves state-of-the-art performance under all scenarios.
Given a document in a source language, cross-lingual summarization (CLS) aims at generating a concise summary in a different target language. Unlike monolingual summarization (MS), naturally occurring source-language documents paired with target-language summaries are rare. To collect large-scale CLS samples, existing datasets typically involve translation in their creation. However, the translated text is distinguished from the text originally written in that language, i.e., translationese. Though many efforts have been devoted to CLS, none of them notice the phenomenon of translationese. In this paper, we first confirm that the different approaches to constructing CLS datasets will lead to different degrees of translationese. Then we design systematic experiments to investigate how translationese affects CLS model evaluation and performance when it appears in source documents or target summaries. In detail, we find that (1) the translationese in documents or summaries of test sets might lead to the discrepancy between human judgment and automatic evaluation; (2) the translationese in training sets would harm model performance in the real scene; (3) though machine-translated documents involve translationese, they are very useful for building CLS systems on low-resource languages under specific training strategies. Furthermore, we give suggestions for future CLS research including dataset and model developments. We hope that our work could let researchers notice the phenomenon of translationese in CLS and take it into account in the future.
With the continuously thriving popularity around the world, fitness activity analytic has become an emerging research topic in computer vision. While a variety of new tasks and algorithms have been proposed recently, there are growing hunger for data resources involved in high-quality data, fine-grained labels, and diverse environments. In this paper, we present FLAG3D, a large-scale 3D fitness activity dataset with language instruction containing 180K sequences of 60 categories. FLAG3D features the following three aspects: 1) accurate and dense 3D human pose captured from advanced MoCap system to handle the complex activity and large movement, 2) detailed and professional language instruction to describe how to perform a specific activity, 3) versatile video resources from a high-tech MoCap system, rendering software, and cost-effective smartphones in natural environments. Extensive experiments and in-depth analysis show that FLAG3D contributes great research value for various challenges, such as cross-domain human action recognition, dynamic human mesh recovery, and language-guided human action generation. Our dataset and source code will be publicly available at https://andytang15.github.io/FLAG3D.
Minimum Bayesian Risk Decoding (MBR) emerges as a promising decoding algorithm in Neural Machine Translation. However, MBR performs poorly with label smoothing, which is surprising as label smoothing provides decent improvement with beam search and improves generality in various tasks. In this work, we show that the issue arises from the un-consistency of label smoothing on the token-level and sequence-level distributions. We demonstrate that even though label smoothing only causes a slight change in the token-level, the sequence-level distribution is highly skewed. We coin the issue \emph{distributional over-smoothness}. To address this issue, we propose a simple and effective method, Distributional Cooling MBR (DC-MBR), which manipulates the entropy of output distributions by tuning down the Softmax temperature. We theoretically prove the equivalence between pre-tuning label smoothing factor and distributional cooling. Experiments on NMT benchmarks validate that distributional cooling improves MBR's efficiency and effectiveness in various settings.