Video frame interpolation (VFI), which aims to synthesize intermediate frames of a video, has made remarkable progress with development of deep convolutional networks over past years. Existing methods built upon convolutional networks generally face challenges of handling large motion due to the locality of convolution operations. To overcome this limitation, we introduce a novel framework, which takes advantage of Transformer to model long-range pixel correlation among video frames. Further, our network is equipped with a novel cross-scale window-based attention mechanism, where cross-scale windows interact with each other. This design effectively enlarges the receptive field and aggregates multi-scale information. Extensive quantitative and qualitative experiments demonstrate that our method achieves new state-of-the-art results on various benchmarks.
Non-uniformed 3D sparse data, e.g., point clouds or voxels in different spatial positions, make contribution to the task of 3D object detection in different ways. Existing basic components in sparse convolutional networks (Sparse CNNs) process all sparse data, regardless of regular or submanifold sparse convolution. In this paper, we introduce two new modules to enhance the capability of Sparse CNNs, both are based on making feature sparsity learnable with position-wise importance prediction. They are focal sparse convolution (Focals Conv) and its multi-modal variant of focal sparse convolution with fusion, or Focals Conv-F for short. The new modules can readily substitute their plain counterparts in existing Sparse CNNs and be jointly trained in an end-to-end fashion. For the first time, we show that spatially learnable sparsity in sparse convolution is essential for sophisticated 3D object detection. Extensive experiments on the KITTI, nuScenes and Waymo benchmarks validate the effectiveness of our approach. Without bells and whistles, our results outperform all existing single-model entries on the nuScenes test benchmark at the paper submission time. Code and models are at https://github.com/dvlab-research/FocalsConv.
Camera-based 3D object detectors are welcome due to their wider deployment and lower price than LiDAR sensors. We revisit the prior stereo modeling DSGN about the stereo volume constructions for representing both 3D geometry and semantics. We polish the stereo modeling and propose our approach, DSGN++, aiming for improving information flow throughout the 2D-to-3D pipeline in the following three main aspects. First, to effectively lift the 2D information to stereo volume, we propose depth-wise plane sweeping (DPS) that allows denser connections and extracts depth-guided features. Second, for better grasping differently spaced features, we present a novel stereo volume -- Dual-view Stereo Volume (DSV) that integrates front-view and top-view features and reconstructs sub-voxel depth in the camera frustum. Third, as the foreground region becomes less dominant in 3D space, we firstly propose a multi-modal data editing strategy -- Stereo-LiDAR Copy-Paste, which ensures cross-modal alignment and improves data efficiency. Without bells and whistles, extensive experiments in various modality setups on the popular KITTI benchmark show that our method consistently outperforms other camera-based 3D detectors for all categories. Code will be released at https://github.com/chenyilun95/DSGN2.
The 3D visual grounding task aims to ground a natural language description to the targeted object in a 3D scene, which is usually represented in 3D point clouds. Previous works studied visual grounding under specific views. The vision-language correspondence learned by this way can easily fail once the view changes. In this paper, we propose a Multi-View Transformer (MVT) for 3D visual grounding. We project the 3D scene to a multi-view space, in which the position information of the 3D scene under different views are modeled simultaneously and aggregated together. The multi-view space enables the network to learn a more robust multi-modal representation for 3D visual grounding and eliminates the dependence on specific views. Extensive experiments show that our approach significantly outperforms all state-of-the-art methods. Specifically, on Nr3D and Sr3D datasets, our method outperforms the best competitor by 11.2% and 7.1% and even surpasses recent work with extra 2D assistance by 5.9% and 6.6%. Our code is available at https://github.com/sega-hsj/MVT-3DVG.
In this paper, we study the problem of class imbalance in semantic segmentation. We first investigate and identify the main challenges of addressing this issue through pixel rebalance. Then a simple and yet effective region rebalance scheme is derived based on our analysis. In our solution, pixel features belonging to the same class are grouped into region features, and a rebalanced region classifier is applied via an auxiliary region rebalance branch during training. To verify the flexibility and effectiveness of our method, we apply the region rebalance module into various semantic segmentation methods, such as Deeplabv3+, OCRNet, and Swin. Our strategy achieves consistent improvement on the challenging ADE20K and COCO-Stuff benchmark. In particular, with the proposed region rebalance scheme, state-of-the-art BEiT receives +0.7% gain in terms of mIoU on the ADE20K val set.
Recent studies have shown the importance of modeling long-range interactions in the inpainting problem. To achieve this goal, existing approaches exploit either standalone attention techniques or transformers, but usually under a low resolution in consideration of computational cost. In this paper, we present a novel transformer-based model for large hole inpainting, which unifies the merits of transformers and convolutions to efficiently process high-resolution images. We carefully design each component of our framework to guarantee the high fidelity and diversity of recovered images. Specifically, we customize an inpainting-oriented transformer block, where the attention module aggregates non-local information only from partial valid tokens, indicated by a dynamic mask. Extensive experiments demonstrate the state-of-the-art performance of the new model on multiple benchmark datasets. Code is released at https://github.com/fenglinglwb/MAT.
3D point cloud segmentation has made tremendous progress in recent years. Most current methods focus on aggregating local features, but fail to directly model long-range dependencies. In this paper, we propose Stratified Transformer that is able to capture long-range contexts and demonstrates strong generalization ability and high performance. Specifically, we first put forward a novel key sampling strategy. For each query point, we sample nearby points densely and distant points sparsely as its keys in a stratified way, which enables the model to enlarge the effective receptive field and enjoy long-range contexts at a low computational cost. Also, to combat the challenges posed by irregular point arrangements, we propose first-layer point embedding to aggregate local information, which facilitates convergence and boosts performance. Besides, we adopt contextual relative position encoding to adaptively capture position information. Finally, a memory-efficient implementation is introduced to overcome the issue of varying point numbers in each window. Extensive experiments demonstrate the effectiveness and superiority of our method on S3DIS, ScanNetv2 and ShapeNetPart datasets. Code is available at https://github.com/dvlab-research/Stratified-Transformer.
Deep neural networks perform poorly on heavily class-imbalanced datasets. Given the promising performance of contrastive learning, we propose $\mathbf{Re}$balanced $\mathbf{S}$iamese $\mathbf{Co}$ntrastive $\mathbf{m}$ining ( $\mathbf{ResCom}$) to tackle imbalanced recognition. Based on the mathematical analysis and simulation results, we claim that supervised contrastive learning suffers a dual class-imbalance problem at both the original batch and Siamese batch levels, which is more serious than long-tailed classification learning. In this paper, at the original batch level, we introduce a class-balanced supervised contrastive loss to assign adaptive weights for different classes. At the Siamese batch level, we present a class-balanced queue, which maintains the same number of keys for all classes. Furthermore, we note that the contrastive loss gradient with respect to the contrastive logits can be decoupled into the positives and negatives, and easy positives and easy negatives will make the contrastive gradient vanish. We propose supervised hard positive and negative pairs mining to pick up informative pairs for contrastive computation and improve representation learning. Finally, to approximately maximize the mutual information between the two views, we propose Siamese Balanced Softmax and joint it with the contrastive loss for one-stage training. ResCom outperforms the previous methods by large margins on multiple long-tailed recognition benchmarks. Our code will be made publicly available at: https://github.com/dvlab-research/ResCom.
3D point cloud understanding is an important component in autonomous driving and robotics. In this paper, we present a novel Embedding-Querying paradigm (EQ-Paradigm) for 3D understanding tasks including detection, segmentation and classification. EQ-Paradigm is a unified paradigm that enables the combination of any existing 3D backbone architectures with different task heads. Under the EQ-Paradigm, the input is firstly encoded in the embedding stage with an arbitrary feature extraction architecture, which is independent of tasks and heads. Then, the querying stage enables the encoded features to be applicable for diverse task heads. This is achieved by introducing an intermediate representation, i.e., Q-representation, in the querying stage to serve as a bridge between the embedding stage and task heads. We design a novel Q-Net as the querying stage network. Extensive experimental results on various 3D tasks including semantic segmentation, object detection and shape classification show that EQ-Paradigm in tandem with Q-Net is a general and effective pipeline, which enables a flexible collaboration of backbones and heads, and further boosts the performance of the state-of-the-art methods. All codes and models will be published soon.
We revisit the one- and two-stage detector distillation tasks and present a simple and efficient semantic-aware framework to fill the gap between them. We address the pixel-level imbalance problem by designing the category anchor to produce a representative pattern for each category and regularize the topological distance between pixels and category anchors to further tighten their semantic bonds. We name our method SEA (SEmantic-aware Alignment) distillation given the nature of abstracting dense fine-grained information by semantic reliance to well facilitate distillation efficacy. SEA is well adapted to either detection pipeline and achieves new state-of-the-art results on the challenging COCO object detection task on both one- and two-stage detectors. Its superior performance on instance segmentation further manifests the generalization ability. Both 2x-distilled RetinaNet and FCOS with ResNet50-FPN outperform their corresponding 3x ResNet101-FPN teacher, arriving 40.64 and 43.06 AP, respectively. Code will be made publicly available.