Multi-scale architecture, including hierarchical vision transformer, has been commonly applied to high-resolution semantic segmentation to deal with computational complexity with minimum performance loss. In this paper, we propose a novel decoding scheme for semantic segmentation in this regard, which takes multi-level features from the encoder with multi-scale architecture. The decoding scheme based on a multi-level vision transformer aims to achieve not only reduced computational expense but also higher segmentation accuracy, by introducing successive cross-attention in aggregation of the multi-level features. Furthermore, a way to enhance the multi-level features by the aggregated semantics is proposed. The effort is focused on maintaining the contextual consistency from the perspective of attention allocation and brings improved performance with significantly lower computational cost. Set of experiments on popular datasets demonstrates superiority of the proposed scheme to the state-of-the-art semantic segmentation models in terms of computational cost without loss of accuracy, and extensive ablation studies prove the effectiveness of ideas proposed.
This paper presents an approach to forecast future presence and location of human hands and objects. Given an image frame, the goal is to predict what objects will appear in the future frame (e.g., 5 seconds later) and where they will be located at, even when they are not visible in the current frame. The key idea is that (1) an intermediate representation of a convolutional object recognition model abstracts scene information in its frame and that (2) we can predict (i.e., regress) such representations corresponding to the future frames based on that of the current frame. We design a new two-stream convolutional neural network (CNN) architecture for videos by extending the state-of-the-art convolutional object detection network, and present a new fully convolutional regression network for predicting future scene representations. Our experiments confirm that combining the regressed future representation with our detection network allows reliable estimation of future hands and objects in videos. We obtain much higher accuracy compared to the state-of-the-art future object presence forecast method on a public dataset.
Robot learning from demonstration (LfD) is a research paradigm that can play an important role in addressing the issue of scaling up robot learning. Since this type of approach enables non-robotics experts can teach robots new knowledge without any professional background of mechanical engineering or computer programming skills, robots can appear in the real world even if it does not have any prior knowledge for any tasks like a new born baby. There is a growing body of literature that employ LfD approach for training robots. In this paper, I present a survey of recent research in this area while focusing on studies for human-robot collaborative tasks. Since there are different aspects between stand-alone tasks and collaborative tasks, researchers should consider these differences to design collaborative robots for more effective and natural human-robot collaboration (HRC). In this regard, many researchers have shown an increased interest in to make better communication framework between robots and humans because communication is a key issue to apply LfD paradigm for human-robot collaboration. I thus review some recent works that focus on designing better communication channels/methods at the first, then deal with another interesting research method, Interactive/Active learning, after that I finally present other recent approaches tackle a more challenging problem, learning of complex tasks, in the last of the paper.
We design a new approach that allows robot learning of new activities from unlabeled human example videos. Given videos of humans executing the same activity from a human's viewpoint (i.e., first-person videos), our objective is to make the robot learn the temporal structure of the activity as its future regression network, and learn to transfer such model for its own motor execution. We present a new deep learning model: We extend the state-of-the-art convolutional object detection network for the representation/estimation of human hands in training videos, and newly introduce the concept of using a fully convolutional network to regress (i.e., predict) the intermediate scene representation corresponding to the future frame (e.g., 1-2 seconds later). Combining these allows direct prediction of future locations of human hands and objects, which enables the robot to infer the motor control plan using our manipulation network. We experimentally confirm that our approach makes learning of robot activities from unlabeled human interaction videos possible, and demonstrate that our robot is able to execute the learned collaborative activities in real-time directly based on its camera input.
We consider scenarios in which we wish to perform joint scene understanding, object tracking, activity recognition, and other tasks in environments in which multiple people are wearing body-worn cameras while a third-person static camera also captures the scene. To do this, we need to establish person-level correspondences across first- and third-person videos, which is challenging because the camera wearer is not visible from his/her own egocentric video, preventing the use of direct feature matching. In this paper, we propose a new semi-Siamese Convolutional Neural Network architecture to address this novel challenge. We formulate the problem as learning a joint embedding space for first- and third-person videos that considers both spatial- and motion-domain cues. A new triplet loss function is designed to minimize the distance between correct first- and third-person matches while maximizing the distance between incorrect ones. This end-to-end approach performs significantly better than several baselines, in part by learning the first- and third-person features optimized for matching jointly with the distance measure itself.