Multiview stereo aims to reconstruct scene depth from images acquired by a camera under arbitrary motion. Recent methods address this problem through deep learning, which can utilize semantic cues to deal with challenges such as textureless and reflective regions. In this paper, we present a convolutional neural network called DPSNet (Deep Plane Sweep Network) whose design is inspired by best practices of traditional geometry-based approaches for dense depth reconstruction. Rather than directly estimating depth and/or optical flow correspondence from image pairs as done in many previous deep learning methods, DPSNet takes a plane sweep approach that involves building a cost volume from deep features using the plane sweep algorithm, regularizing the cost volume via a context-aware cost aggregation, and regressing the dense depth map from the cost volume. The cost volume is constructed using a differentiable warping process that allows for end-to-end training of the network. Through the effective incorporation of conventional multiview stereo concepts within a deep learning framework, DPSNet achieves state-of-the-art reconstruction results on a variety of challenging datasets.
In daily life, graphic symbols, such as traffic signs and brand logos, are ubiquitously utilized around us due to its intuitive expression beyond language boundary. We tackle an open-set graphic symbol recognition problem by one-shot classification with prototypical images as a single training example for each novel class. We take an approach to learn a generalizable embedding space for novel tasks. We propose a new approach called variational prototyping-encoder (VPE) that learns the image translation task from real-world input images to their corresponding prototypical images as a meta-task. As a result, VPE learns image similarity as well as prototypical concepts which differs from widely used metric learning based approaches. Our experiments with diverse datasets demonstrate that the proposed VPE performs favorably against competing metric learning based one-shot methods. Also, our qualitative analyses show that our meta-task induces an effective embedding space suitable for unseen data representation.
Our goal in this work is to train an image captioning model that generates more dense and informative captions. We introduce "relational captioning," a novel image captioning task which aims to generate multiple captions with respect to relational information between objects in an image. Relational captioning is a framework that is advantageous in both diversity and amount of information, leading to image understanding based on relationships. Part-of speech (POS, i.e. subject-object-predicate categories) tags can be assigned to every English word. We leverage the POS as a prior to guide the correct sequence of words in a caption. To this end, we propose a multi-task triple-stream network (MTTSNet) which consists of three recurrent units for the respective POS and jointly performs POS prediction and captioning. We demonstrate more diverse and richer representations generated by the proposed model against several baselines and competing methods.
Self-supervised tasks such as colorization, inpainting and zigsaw puzzle have been utilized for visual representation learning for still images, when the number of labeled images is limited or absent at all. Recently, this worthwhile stream of study extends to video domain where the cost of human labeling is even more expensive. However, the most of existing methods are still based on 2D CNN architectures that can not directly capture spatio-temporal information for video applications. In this paper, we introduce a new self-supervised task called as \textit{Space-Time Cubic Puzzles} to train 3D CNNs using large scale video dataset. This task requires a network to arrange permuted 3D spatio-temporal crops. By completing \textit{Space-Time Cubic Puzzles}, the network learns both spatial appearance and temporal relation of video frames, which is our final goal. In experiments, we demonstrate that our learned 3D representation is well transferred to action recognition tasks, and outperforms state-of-the-art 2D CNN-based competitors on UCF101 and HMDB51 datasets.
In this paper, we address the problem of unsupervised video summarization that automatically extracts key-shots from an input video. Specifically, we tackle two critical issues based on our empirical observations: (i) Ineffective feature learning due to flat distributions of output importance scores for each frame, and (ii) training difficulty when dealing with long-length video inputs. To alleviate the first problem, we propose a simple yet effective regularization loss term called variance loss. The proposed variance loss allows a network to predict output scores for each frame with high discrepancy which enables effective feature learning and significantly improves model performance. For the second problem, we design a novel two-stream network named Chunk and Stride Network (CSNet) that utilizes local (chunk) and global (stride) temporal view on the video features. Our CSNet gives better summarization results for long-length videos compared to the existing methods. In addition, we introduce an attention mechanism to handle the dynamic information in videos. We demonstrate the effectiveness of the proposed methods by conducting extensive ablation studies and show that our final model achieves new state-of-the-art results on two benchmark datasets.
Objects and their relationships are critical contents for image understanding. A scene graph provides a structured description that captures these properties of an image. However, reasoning about the relationships between objects is very challenging and only a few recent works have attempted to solve the problem of generating a scene graph from an image. In this paper, we present a method that improves scene graph generation by explicitly modeling inter-dependency among the entire object instances. We design a simple and effective relational embedding module that enables our model to jointly represent connections among all related objects, rather than focus on an object in isolation. Our method significantly benefits the main part of the scene graph generation task: relationship classification. Using it on top of a basic Faster R-CNN, our model achieves state-of-the-art results on the Visual Genome benchmark. We further push the performance by introducing global context encoding module and geometrical layout encoding module. We validate our final model, LinkNet, through extensive ablation studies, demonstrating its efficacy in scene graph generation.
We propose Convolutional Block Attention Module (CBAM), a simple yet effective attention module for feed-forward convolutional neural networks. Given an intermediate feature map, our module sequentially infers attention maps along two separate dimensions, channel and spatial, then the attention maps are multiplied to the input feature map for adaptive feature refinement. Because CBAM is a lightweight and general module, it can be integrated into any CNN architectures seamlessly with negligible overheads and is end-to-end trainable along with base CNNs. We validate our CBAM through extensive experiments on ImageNet-1K, MS~COCO detection, and VOC~2007 detection datasets. Our experiments show consistent improvements in classification and detection performances with various models, demonstrating the wide applicability of CBAM. The code and models will be publicly available.
Recent advances in deep neural networks have been developed via architecture search for stronger representational power. In this work, we focus on the effect of attention in general deep neural networks. We propose a simple and effective attention module, named Bottleneck Attention Module (BAM), that can be integrated with any feed-forward convolutional neural networks. Our module infers an attention map along two separate pathways, channel and spatial. We place our module at each bottleneck of models where the downsampling of feature maps occurs. Our module constructs a hierarchical attention at bottlenecks with a number of parameters and it is trainable in an end-to-end manner jointly with any feed-forward models. We validate our BAM through extensive experiments on CIFAR-100, ImageNet-1K, VOC 2007 and MS COCO benchmarks. Our experiments show consistent improvement in classification and detection performances with various models, demonstrating the wide applicability of BAM. The code and models will be publicly available.
We introduce a novel method to automatically adjust camera exposure for image processing and computer vision applications on mobile robot platforms. Because most image processing algorithms rely heavily on low-level image features that are based mainly on local gradient information, we consider that gradient quantity can determine the proper exposure level, allowing a camera to capture the important image features in a manner robust to illumination conditions. We then extend this concept to a multi-camera system and present a new control algorithm to achieve both brightness consistency between adjacent cameras and a proper exposure level for each camera. We implement our prototype system with off-the-shelf machine-vision cameras and demonstrate the effectiveness of the proposed algorithms on practical applications, including pedestrian detection, visual odometry, surround-view imaging, panoramic imaging and stereo matching.
Learning-based color enhancement approaches typically learn to map from input images to retouched images. Most of existing methods require expensive pairs of input-retouched images or produce results in a non-interpretable way. In this paper, we present a deep reinforcement learning (DRL) based method for color enhancement to explicitly model the step-wise nature of human retouching process. We cast a color enhancement process as a Markov Decision Process where actions are defined as global color adjustment operations. Then we train our agent to learn the optimal global enhancement sequence of the actions. In addition, we present a 'distort-and-recover' training scheme which only requires high-quality reference images for training instead of input and retouched image pairs. Given high-quality reference images, we distort the images' color distribution and form distorted-reference image pairs for training. Through extensive experiments, we show that our method produces decent enhancement results and our DRL approach is more suitable for the 'distort-and-recover' training scheme than previous supervised approaches. Supplementary material and code are available at https://sites.google.com/view/distort-and-recover/