Class imbalance is the phenomenon that some classes have much fewer instances than others, which is ubiquitous in real-world graph-structured scenarios. Recent studies find that off-the-shelf Graph Neural Networks (GNNs) would under-represent minor class samples. We investigate this phenomenon and discover that the subspaces of minor classes being squeezed by those of the major ones in the latent space is the main cause of this failure. We are naturally inspired to enlarge the decision boundaries of minor classes and propose a general framework GraphSHA by Synthesizing HArder minor samples. Furthermore, to avoid the enlarged minor boundary violating the subspaces of neighbor classes, we also propose a module called SemiMixup to transmit enlarged boundary information to the interior of the minor classes while blocking information propagation from minor classes to neighbor classes. Empirically, GraphSHA shows its effectiveness in enlarging the decision boundaries of minor classes, as it outperforms various baseline methods in class-imbalanced node classification with different GNN backbone encoders over seven public benchmark datasets. Code is avilable at https://github.com/wenzhilics/GraphSHA.
Finding multiple temporal relationships among locations can benefit a bunch of urban applications, such as dynamic offline advertising and smart public transport planning. While some efforts have been made on finding static relationships among locations, little attention is focused on studying time-aware location relationships. Indeed, abundant location-based human activities are time-varying and the availability of these data enables a new paradigm for understanding the dynamic relationships in a period among connective locations. To this end, we propose to study a new problem, namely multi-Temporal relationship inference among locations (Trial for short), where the major challenge is how to integrate dynamic and geographical influence under the relationship sparsity constraint. Specifically, we propose a solution to Trial with a graph learning scheme, which includes a spatially evolving graph neural network (SEENet) with two collaborative components: spatially evolving graph convolution module (SEConv) and spatially evolving self-supervised learning strategy (SE-SSL). SEConv performs the intra-time aggregation and inter-time propagation to capture the multifaceted spatially evolving contexts from the view of location message passing. In addition, SE-SSL designs time-aware self-supervised learning tasks in a global-local manner with additional evolving constraint to enhance the location representation learning and further handle the relationship sparsity. Finally, experiments on four real-world datasets demonstrate the superiority of our method over several state-of-the-art approaches.
Large Language Models (LLMs) have emerged as powerful tools in the field of Natural Language Processing (NLP) and have recently gained significant attention in the domain of Recommendation Systems (RS). These models, trained on massive amounts of data using self-supervised learning, have demonstrated remarkable success in learning universal representations and have the potential to enhance various aspects of recommendation systems by some effective transfer techniques such as fine-tuning and prompt tuning, and so on. The crucial aspect of harnessing the power of language models in enhancing recommendation quality is the utilization of their high-quality representations of textual features and their extensive coverage of external knowledge to establish correlations between items and users. To provide a comprehensive understanding of the existing LLM-based recommendation systems, this survey presents a taxonomy that categorizes these models into two major paradigms, respectively Discriminative LLM for Recommendation (DLLM4Rec) and Generative LLM for Recommendation (GLLM4Rec), with the latter being systematically sorted out for the first time. Furthermore, we systematically review and analyze existing LLM-based recommendation systems within each paradigm, providing insights into their methodologies, techniques, and performance. Additionally, we identify key challenges and several valuable findings to provide researchers and practitioners with inspiration. We have also created a GitHub repository to index relevant papers on LLMs for recommendation, https://github.com/WLiK/LLM4Rec.
Generating and editing a 3D scene guided by natural language poses a challenge, primarily due to the complexity of specifying the positional relations and volumetric changes within the 3D space. Recent advancements in Large Language Models (LLMs) have demonstrated impressive reasoning, conversational, and zero-shot generation abilities across various domains. Surprisingly, these models also show great potential in realizing and interpreting the 3D space. In light of this, we propose a novel language-guided interactive 3D generation system, dubbed LI3D, that integrates LLMs as a 3D layout interpreter into the off-the-shelf layout-to-3D generative models, allowing users to flexibly and interactively generate visual content. Specifically, we design a versatile layout structure base on the bounding boxes and semantics to prompt the LLMs to model the spatial generation and reasoning from language. Our system also incorporates LLaVA, a large language and vision assistant, to provide generative feedback from the visual aspect for improving the visual quality of generated content. We validate the effectiveness of LI3D, primarily in 3D generation and editing through multi-round interactions, which can be flexibly extended to 2D generation and editing. Various experiments demonstrate the potential benefits of incorporating LLMs in generative AI for applications, e.g., metaverse. Moreover, we benchmark the layout reasoning performance of LLMs with neural visual artist tasks, revealing their emergent ability in the spatial layout domain.
End-to-end sign language translation (SLT) aims to convert sign language videos into spoken language texts directly without intermediate representations. It has been a challenging task due to the modality gap between sign videos and texts and the data scarcity of labeled data. To tackle these challenges, we propose a novel Cross-modality Data Augmentation (XmDA) framework to transfer the powerful gloss-to-text translation capabilities to end-to-end sign language translation (i.e. video-to-text) by exploiting pseudo gloss-text pairs from the sign gloss translation model. Specifically, XmDA consists of two key components, namely, cross-modality mix-up and cross-modality knowledge distillation. The former explicitly encourages the alignment between sign video features and gloss embeddings to bridge the modality gap. The latter utilizes the generation knowledge from gloss-to-text teacher models to guide the spoken language text generation. Experimental results on two widely used SLT datasets, i.e., PHOENIX-2014T and CSL-Daily, demonstrate that the proposed XmDA framework significantly and consistently outperforms the baseline models. Extensive analyses confirm our claim that XmDA enhances spoken language text generation by reducing the representation distance between videos and texts, as well as improving the processing of low-frequency words and long sentences.
People usually have different intents for choosing items, while their preferences under the same intent may also different. In traditional collaborative filtering approaches, both intent and preference factors are usually entangled in the modeling process, which significantly limits the robustness and interpretability of recommendation performances. For example, the low-rating items are always treated as negative feedback while they actually could provide positive information about user intent. To this end, in this paper, we propose a two-fold representation learning approach, namely Double Disentangled Collaborative Filtering (DDCF), for personalized recommendations. The first-level disentanglement is for separating the influence factors of intent and preference, while the second-level disentanglement is performed to build independent sparse preference representations under individual intent with limited computational complexity. Specifically, we employ two variational autoencoder networks, intent recognition network and preference decomposition network, to learn the intent and preference factors, respectively. In this way, the low-rating items will be treated as positive samples for modeling intents while the negative samples for modeling preferences. Finally, extensive experiments on three real-world datasets and four evaluation metrics clearly validate the effectiveness and the interpretability of DDCF.
Recent years have witnessed the rapid development of heterogeneous graph neural networks (HGNNs) in information retrieval (IR) applications. Many existing HGNNs design a variety of tailor-made graph convolutions to capture structural and semantic information in heterogeneous graphs. However, existing HGNNs usually represent each node as a single vector in the multi-layer graph convolution calculation, which makes the high-level graph convolution layer fail to distinguish information from different relations and different orders, resulting in the information loss in the message passing. %insufficient mining of information. To this end, we propose a novel heterogeneous graph neural network with sequential node representation, namely Seq-HGNN. To avoid the information loss caused by the single vector node representation, we first design a sequential node representation learning mechanism to represent each node as a sequence of meta-path representations during the node message passing. Then we propose a heterogeneous representation fusion module, empowering Seq-HGNN to identify important meta-paths and aggregate their representations into a compact one. We conduct extensive experiments on four widely used datasets from Heterogeneous Graph Benchmark (HGB) and Open Graph Benchmark (OGB). Experimental results show that our proposed method outperforms state-of-the-art baselines in both accuracy and efficiency. The source code is available at https://github.com/nobrowning/SEQ_HGNN.
Recent research endeavors have shown that combining neural radiance fields (NeRFs) with pre-trained diffusion models holds great potential for text-to-3D generation.However, a hurdle is that they often encounter guidance collapse when rendering complex scenes from multi-object texts. Because the text-to-image diffusion models are inherently unconstrained, making them less competent to accurately associate object semantics with specific 3D structures. To address this issue, we propose a novel framework, dubbed CompoNeRF, that explicitly incorporates an editable 3D scene layout to provide effective guidance at the single object (i.e., local) and whole scene (i.e., global) levels. Firstly, we interpret the multi-object text as an editable 3D scene layout containing multiple local NeRFs associated with the object-specific 3D box coordinates and text prompt, which can be easily collected from users. Then, we introduce a global MLP to calibrate the compositional latent features from local NeRFs, which surprisingly improves the view consistency across different local NeRFs. Lastly, we apply the text guidance on global and local levels through their corresponding views to avoid guidance ambiguity. This way, our CompoNeRF allows for flexible scene editing and re-composition of trained local NeRFs into a new scene by manipulating the 3D layout or text prompt. Leveraging the open-source Stable Diffusion model, our CompoNeRF can generate faithful and editable text-to-3D results while opening a potential direction for text-guided multi-object composition via the editable 3D scene layout.
Although remarkable progress on the neural table-to-text methods has been made, the generalization issues hinder the applicability of these models due to the limited source tables. Large-scale pretrained language models sound like a promising solution to tackle such issues. However, how to effectively bridge the gap between the structured table and the text input by fully leveraging table information to fuel the pretrained model is still not well explored. Besides, another challenge of integrating the deliberation mechanism into the text-to-text pretrained model for solving the table-to-text task remains seldom studied. In this paper, to implement the table-to-text generation with pretrained language model, we propose a table structure understanding and text deliberating approach, namely TASD. Specifically, we devise a three-layered multi-head attention network to realize the table-structure-aware text generation model with the help of the pretrained language model. Furthermore, a multi-pass decoder framework is adopted to enhance the capability of polishing generated text for table descriptions. The empirical studies, as well as human evaluation, on two public datasets, validate that our approach can generate faithful and fluent descriptive texts for different types of tables.
Urban villages (UVs) refer to the underdeveloped informal settlement falling behind the rapid urbanization in a city. Since there are high levels of social inequality and social risks in these UVs, it is critical for city managers to discover all UVs for making appropriate renovation policies. Existing approaches to detecting UVs are labor-intensive or have not fully addressed the unique challenges in UV detection such as the scarcity of labeled UVs and the diverse urban patterns in different regions. To this end, we first build an urban region graph (URG) to model the urban area in a hierarchically structured way. Then, we design a novel contextual master-slave framework to effectively detect the urban village from the URG. The core idea of such a framework is to firstly pre-train a basis (or master) model over the URG, and then to adaptively derive specific (or slave) models from the basis model for different regions. The proposed framework can learn to balance the generality and specificity for UV detection in an urban area. Finally, we conduct extensive experiments in three cities to demonstrate the effectiveness of our approach.