Safety and tracking stability are crucial for safety-critical systems such as self-driving cars, autonomous mobile robots, industrial manipulators. To efficiently control safety-critical systems to ensure their safety and achieve tracking stability, accurate system dynamic models are usually required. However, accurate system models are not always available in practice. In this paper, a learning-based safety-stability-driven control (LBSC) algorithm is presented to guarantee the safety and tracking stability for nonlinear safety-critical systems subject to control input constraints under model uncertainties. Gaussian Processes (GPs) are employed to learn the model error between the nominal model and the actual system dynamics, and the estimated mean and variance of the model error are used to quantify a high-confidence uncertainty bound. Using this estimated uncertainty bound, a safety barrier constraint is devised to ensure safety, and a stability constraint is developed to achieve rapid and accurate tracking. Then the proposed LBSC method is formulated as a quadratic program incorporating the safety barrier, the stability constraint, and the control constraints. The effectiveness of the LBSC method is illustrated on the safety-critical connected cruise control (CCC) system simulator under model uncertainties.
In this paper, a novel deep reinforcement learning (DRL)-based method is proposed to navigate the robot team through unknown complex environments, where the geometric centroid of the robot team aims to reach the goal position while avoiding collisions and maintaining connectivity. Decentralized robot-level policies are derived using a mechanism of centralized learning and decentralized executing. The proposed method can derive end-to-end policies, which map raw lidar measurements into velocity control commands of robots without the necessity of constructing obstacle maps. Simulation and indoor real-world unmanned ground vehicles (UGVs) experimental results verify the effectiveness of the proposed method.
Multi-Person Tracking (MPT) is often addressed within the detection-to-association paradigm. In such approaches, human detections are first extracted in every frame and person trajectories are then recovered by a procedure of data association (usually offline). However, their performances usually degenerate in presence of detection errors, mutual interactions and occlusions. In this paper, we present a deep learning based MPT approach that learns instance-aware representations of tracked persons and robustly online infers states of the tracked persons. Specifically, we design a multi-branch neural network (MBN), which predicts the classification confidences and locations of all targets by taking a batch of candidate regions as input. In our MBN architecture, each branch (instance-subnet) corresponds to an individual to be tracked and new branches can be dynamically created for handling newly appearing persons. Then based on the output of MBN, we construct a joint association matrix that represents meaningful states of tracked persons (e.g., being tracked or disappearing from the scene) and solve it by using the efficient Hungarian algorithm. Moreover, we allow the instance-subnets to be updated during tracking by online mining hard examples, accounting to person appearance variations over time. We comprehensively evaluate our framework on a popular MPT benchmark, demonstrating its excellent performance in comparison with recent online MPT methods.
Data-driven approach for grasping shows significant advance recently. But these approaches usually require much training data. To increase the efficiency of grasping data collection, this paper presents a novel grasp training system including the whole pipeline from data collection to model inference. The system can collect effective grasp sample with a corrective strategy assisted by antipodal grasp rule, and we design an affordance interpreter network to predict pixelwise grasp affordance map. We define graspability, ungraspability and background as grasp affordances. The key advantage of our system is that the pixel-level affordance interpreter network trained with only a small number of grasp samples under antipodal rule can achieve significant performance on totally unseen objects and backgrounds. The training sample is only collected in simulation. Extensive qualitative and quantitative experiments demonstrate the accuracy and robustness of our proposed approach. In the real-world grasp experiments, we achieve a grasp success rate of 93% on a set of household items and 91% on a set of adversarial items with only about 6,300 simulated samples. We also achieve 87% accuracy in clutter scenario. Although the model is trained using only RGB image, when changing the background textures, it also performs well and can achieve even 94% accuracy on the set of adversarial objects, which outperforms current state-of-the-art methods.
Social relationships (e.g., friends, couple etc.) form the basis of the social network in our daily life. Automatically interpreting such relationships bears a great potential for the intelligent systems to understand human behavior in depth and to better interact with people at a social level. Human beings interpret the social relationships within a group not only based on the people alone, and the interplay between such social relationships and the contextual information around the people also plays a significant role. However, these additional cues are largely overlooked by the previous studies. We found that the interplay between these two factors can be effectively modeled by a novel structured knowledge graph with proper message propagation and attention. And this structured knowledge can be efficiently integrated into the deep neural network architecture to promote social relationship understanding by an end-to-end trainable Graph Reasoning Model (GRM), in which a propagation mechanism is learned to propagate node message through the graph to explore the interaction between persons of interest and the contextual objects. Meanwhile, a graph attentional mechanism is introduced to explicitly reason about the discriminative objects to promote recognition. Extensive experiments on the public benchmarks demonstrate the superiority of our method over the existing leading competitors.
3D human articulated pose recovery from monocular image sequences is very challenging due to the diverse appearances, viewpoints, occlusions, and also the human 3D pose is inherently ambiguous from the monocular imagery. It is thus critical to exploit rich spatial and temporal long-range dependencies among body joints for accurate 3D pose sequence prediction. Existing approaches usually manually design some elaborate prior terms and human body kinematic constraints for capturing structures, which are often insufficient to exploit all intrinsic structures and not scalable for all scenarios. In contrast, this paper presents a Recurrent 3D Pose Sequence Machine(RPSM) to automatically learn the image-dependent structural constraint and sequence-dependent temporal context by using a multi-stage sequential refinement. At each stage, our RPSM is composed of three modules to predict the 3D pose sequences based on the previously learned 2D pose representations and 3D poses: (i) a 2D pose module extracting the image-dependent pose representations, (ii) a 3D pose recurrent module regressing 3D poses and (iii) a feature adaption module serving as a bridge between module (i) and (ii) to enable the representation transformation from 2D to 3D domain. These three modules are then assembled into a sequential prediction framework to refine the predicted poses with multiple recurrent stages. Extensive evaluations on the Human3.6M dataset and HumanEva-I dataset show that our RPSM outperforms all state-of-the-art approaches for 3D pose estimation.
This paper aims at task-oriented action prediction, i.e., predicting a sequence of actions towards accomplishing a specific task under a certain scene, which is a new problem in computer vision research. The main challenges lie in how to model task-specific knowledge and integrate it in the learning procedure. In this work, we propose to train a recurrent long-short term memory (LSTM) network for handling this problem, i.e., taking a scene image (including pre-located objects) and the specified task as input and recurrently predicting action sequences. However, training such a network usually requires large amounts of annotated samples for covering the semantic space (e.g., diverse action decomposition and ordering). To alleviate this issue, we introduce a temporal And-Or graph (AOG) for task description, which hierarchically represents a task into atomic actions. With this AOG representation, we can produce many valid samples (i.e., action sequences according with common sense) by training another auxiliary LSTM network with a small set of annotated samples. And these generated samples (i.e., task-oriented action sequences) effectively facilitate training the model for task-oriented action prediction. In the experiments, we create a new dataset containing diverse daily tasks and extensively evaluate the effectiveness of our approach.
Human pose estimation (i.e., locating the body parts / joints of a person) is a fundamental problem in human-computer interaction and multimedia applications. Significant progress has been made based on the development of depth sensors, i.e., accessible human pose prediction from still depth images [32]. However, most of the existing approaches to this problem involve several components/models that are independently designed and optimized, leading to suboptimal performances. In this paper, we propose a novel inference-embedded multi-task learning framework for predicting human pose from still depth images, which is implemented with a deep architecture of neural networks. Specifically, we handle two cascaded tasks: i) generating the heat (confidence) maps of body parts via a fully convolutional network (FCN); ii) seeking the optimal configuration of body parts based on the detected body part proposals via an inference built-in MatchNet [10], which measures the appearance and geometric kinematic compatibility of body parts and embodies the dynamic programming inference as an extra network layer. These two tasks are jointly optimized. Our extensive experiments show that the proposed deep model significantly improves the accuracy of human pose estimation over other several state-of-the-art methods or SDKs. We also release a large-scale dataset for comparison, which includes 100K depth images under challenging scenarios.