Moderate-sized large language models (LLMs) -- those with 7B or 13B parameters -- exhibit promising machine translation (MT) performance. However, even the top-performing 13B LLM-based translation models, like ALMA, does not match the performance of state-of-the-art conventional encoder-decoder translation models or larger-scale LLMs such as GPT-4. In this study, we bridge this performance gap. We first assess the shortcomings of supervised fine-tuning for LLMs in the MT task, emphasizing the quality issues present in the reference data, despite being human-generated. Then, in contrast to SFT which mimics reference translations, we introduce Contrastive Preference Optimization (CPO), a novel approach that trains models to avoid generating adequate but not perfect translations. Applying CPO to ALMA models with only 22K parallel sentences and 12M parameters yields significant improvements. The resulting model, called ALMA-R, can match or exceed the performance of the WMT competition winners and GPT-4 on WMT'21, WMT'22 and WMT'23 test datasets.
We introduce STAR (Stream Transduction with Anchor Representations), a novel Transformer-based model designed for efficient sequence-to-sequence transduction over streams. STAR dynamically segments input streams to create compressed anchor representations, achieving nearly lossless compression (12x) in Automatic Speech Recognition (ASR) and outperforming existing methods. Moreover, STAR demonstrates superior segmentation and latency-quality trade-offs in simultaneous speech-to-text tasks, optimizing latency, memory footprint, and quality.
In this study, we investigate the DIstribution Correction Estimation (DICE) methods, an important line of work in offline reinforcement learning (RL) and imitation learning (IL). DICE-based methods impose state-action-level behavior constraint, which is an ideal choice for offline learning. However, they typically perform much worse than current state-of-the-art (SOTA) methods that solely use action-level behavior constraint. After revisiting DICE-based methods, we find there exist two gradient terms when learning the value function using true-gradient update: forward gradient (taken on the current state) and backward gradient (taken on the next state). Using forward gradient bears a large similarity to many offline RL methods, and thus can be regarded as applying action-level constraint. However, directly adding the backward gradient may degenerate or cancel out its effect if these two gradients have conflicting directions. To resolve this issue, we propose a simple yet effective modification that projects the backward gradient onto the normal plane of the forward gradient, resulting in an orthogonal-gradient update, a new learning rule for DICE-based methods. We conduct thorough theoretical analyses and find that the projected backward gradient brings state-level behavior regularization, which reveals the mystery of DICE-based methods: the value learning objective does try to impose state-action-level constraint, but needs to be used in a corrected way. Through toy examples and extensive experiments on complex offline RL and IL tasks, we demonstrate that DICE-based methods using orthogonal-gradient updates (O-DICE) achieve SOTA performance and great robustness.
As the influence of large language models (LLMs) spans across global communities, their safety challenges in multilingual settings become paramount for alignment research. This paper examines the variations in safety challenges faced by LLMs across different languages and discusses approaches to alleviating such concerns. By comparing how state-of-the-art LLMs respond to the same set of malicious prompts written in higher- vs. lower-resource languages, we observe that (1) LLMs tend to generate unsafe responses much more often when a malicious prompt is written in a lower-resource language, and (2) LLMs tend to generate more irrelevant responses to malicious prompts in lower-resource languages. To understand where the discrepancy can be attributed, we study the effect of instruction tuning with reinforcement learning from human feedback (RLHF) or supervised finetuning (SFT) on the HH-RLHF dataset. Surprisingly, while training with high-resource languages improves model alignment, training in lower-resource languages yields minimal improvement. This suggests that the bottleneck of cross-lingual alignment is rooted in the pretraining stage. Our findings highlight the challenges in cross-lingual LLM safety, and we hope they inform future research in this direction.
Large language models trained primarily in a monolingual setting have demonstrated their ability to generalize to machine translation using zero- and few-shot examples with in-context learning. However, even though zero-shot translations are relatively good, there remains a discernible gap comparing their performance with the few-shot setting. In this paper, we investigate the factors contributing to this gap and find that this gap can largely be closed (for about 70%) by matching the writing styles of the target corpus. Additionally, we explore potential approaches to enhance zero-shot baselines without the need for parallel demonstration examples, providing valuable insights into how these methods contribute to improving translation metrics.
Text generation models are notoriously vulnerable to errors in the training data. With the wide-spread availability of massive amounts of web-crawled data becoming more commonplace, how can we enhance the robustness of models trained on a massive amount of noisy web-crawled text? In our work, we propose Error Norm Truncation (ENT), a robust enhancement method to the standard training objective that truncates noisy data. Compared to methods that only uses the negative log-likelihood loss to estimate data quality, our method provides a more accurate estimation by considering the distribution of non-target tokens, which is often overlooked by previous work. Through comprehensive experiments across language modeling, machine translation, and text summarization, we show that equipping text generation models with ENT improves generation quality over standard training and previous soft and hard truncation methods. Furthermore, we show that our method improves the robustness of models against two of the most detrimental types of noise in machine translation, resulting in an increase of more than 2 BLEU points over the MLE baseline when up to 50% of noise is added to the data.
Generative Large Language Models (LLMs) have achieved remarkable advancements in various NLP tasks. However, these advances have not been reflected in the translation task, especially those with moderate model sizes (i.e., 7B or 13B parameters), which still lag behind conventional supervised encoder-decoder translation models. Previous studies have attempted to improve the translation capabilities of these moderate LLMs, but their gains have been limited. In this study, we propose a novel fine-tuning approach for LLMs that is specifically designed for the translation task, eliminating the need for the abundant parallel data that traditional translation models usually depend on. Our approach consists of two fine-tuning stages: initial fine-tuning on monolingual data followed by subsequent fine-tuning on a small set of high-quality parallel data. We introduce the LLM developed through this strategy as Advanced Language Model-based trAnslator (ALMA). Based on LLaMA-2 as our underlying model, our results show that the model can achieve an average improvement of more than 12 BLEU and 12 COMET over its zero-shot performance across 10 translation directions from the WMT'21 (2 directions) and WMT'22 (8 directions) test datasets. The performance is significantly better than all prior work and even superior to the NLLB-54B model and GPT-3.5-text-davinci-003, with only 7B or 13B parameters. This method establishes the foundation for a novel training paradigm in machine translation.
The prevalent use of benchmarks in current offline reinforcement learning (RL) research has led to a neglect of the imbalance of real-world dataset distributions in the development of models. The real-world offline RL dataset is often imbalanced over the state space due to the challenge of exploration or safety considerations. In this paper, we specify properties of imbalanced datasets in offline RL, where the state coverage follows a power law distribution characterized by skewed policies. Theoretically and empirically, we show that typically offline RL methods based on distributional constraints, such as conservative Q-learning (CQL), are ineffective in extracting policies under the imbalanced dataset. Inspired by natural intelligence, we propose a novel offline RL method that utilizes the augmentation of CQL with a retrieval process to recall past related experiences, effectively alleviating the challenges posed by imbalanced datasets. We evaluate our method on several tasks in the context of imbalanced datasets with varying levels of imbalance, utilizing the variant of D4RL. Empirical results demonstrate the superiority of our method over other baselines.
Offline reinforcement learning (RL) has received considerable attention in recent years due to its attractive capability of learning policies from offline datasets without environmental interactions. Despite some success in the single-agent setting, offline multi-agent RL (MARL) remains to be a challenge. The large joint state-action space and the coupled multi-agent behaviors pose extra complexities for offline policy optimization. Most existing offline MARL studies simply apply offline data-related regularizations on individual agents, without fully considering the multi-agent system at the global level. In this work, we present OMIGA, a new offline m ulti-agent RL algorithm with implicit global-to-local v alue regularization. OMIGA provides a principled framework to convert global-level value regularization into equivalent implicit local value regularizations and simultaneously enables in-sample learning, thus elegantly bridging multi-agent value decomposition and policy learning with offline regularizations. Based on comprehensive experiments on the offline multi-agent MuJoCo and StarCraft II micro-management tasks, we show that OMIGA achieves superior performance over the state-of-the-art offline MARL methods in almost all tasks.