Multi-person motion prediction is a challenging task, especially for real-world scenarios of densely interacted persons. Most previous works have been devoted to studying the case of weak interactions (e.g., hand-shaking), which typically forecast each human pose in isolation. In this paper, we focus on motion prediction for multiple persons with extreme collaborations and attempt to explore the relationships between the highly interactive persons' motion trajectories. Specifically, a novel cross-query attention (XQA) module is proposed to bilaterally learn the cross-dependencies between the two pose sequences tailored for this situation. Additionally, we introduce and build a proxy entity to bridge the involved persons, which cooperates with our proposed XQA module and subtly controls the bidirectional information flows, acting as a motion intermediary. We then adapt these designs to a Transformer-based architecture and devise a simple yet effective end-to-end framework called proxy-bridged game Transformer (PGformer) for multi-person interactive motion prediction. The effectiveness of our method has been evaluated on the challenging ExPI dataset, which involves highly interactive actions. We show that our PGformer consistently outperforms the state-of-the-art methods in both short- and long-term predictions by a large margin. Besides, our approach can also be compatible with the weakly interacted CMU-Mocap and MuPoTS-3D datasets and achieve encouraging results. Our code will become publicly available upon acceptance.
More and more evidence has shown that strengthening layer interactions can enhance the representation power of a deep neural network, while self-attention excels at learning interdependencies by retrieving query-activated information. Motivated by this, we devise a cross-layer attention mechanism, called multi-head recurrent layer attention (MRLA), that sends a query representation of the current layer to all previous layers to retrieve query-related information from different levels of receptive fields. A light-weighted version of MRLA is also proposed to reduce the quadratic computation cost. The proposed layer attention mechanism can enrich the representation power of many state-of-the-art vision networks, including CNNs and vision transformers. Its effectiveness has been extensively evaluated in image classification, object detection and instance segmentation tasks, where improvements can be consistently observed. For example, our MRLA can improve 1.6% Top-1 accuracy on ResNet-50, while only introducing 0.16M parameters and 0.07B FLOPs. Surprisingly, it can boost the performances by a large margin of 3-4% box AP and mask AP in dense prediction tasks. Our code is available at https://github.com/joyfang1106/MRLA.
While recently many designs have been proposed to improve the model efficiency of convolutional neural networks (CNNs) on a fixed resource budget, theoretical understanding of these designs is still conspicuously lacking. This paper aims to provide a new framework for answering the question: Is there still any remaining model redundancy in a compressed CNN? We begin by developing a general statistical formulation of CNNs and compressed CNNs via the tensor decomposition, such that the weights across layers can be summarized into a single tensor. Then, through a rigorous sample complexity analysis, we reveal an important discrepancy between the derived sample complexity and the naive parameter counting, which serves as a direct indicator of the model redundancy. Motivated by this finding, we introduce a new model redundancy measure for compressed CNNs, called the $K/R$ ratio, which further allows for nonlinear activations. The usefulness of this new measure is supported by ablation studies on popular block designs and datasets.
This paper introduces a concept of layer aggregation to describe how information from previous layers can be reused to better extract features at the current layer. While DenseNet is a typical example of the layer aggregation mechanism, its redundancy has been commonly criticized in the literature. This motivates us to propose a very light-weighted module, called recurrent layer aggregation (RLA), by making use of the sequential structure of layers in a deep CNN. Our RLA module is compatible with many mainstream deep CNNs, including ResNets, Xception and MobileNetV2, and its effectiveness is verified by our extensive experiments on image classification, object detection and instance segmentation tasks. Specifically, improvements can be uniformly observed on CIFAR, ImageNet and MS COCO datasets, and the corresponding RLA-Nets can surprisingly boost the performances by 2-3% on the object detection task. This evidences the power of our RLA module in helping main CNNs better learn structural information in images.
The LSTM network was proposed to overcome the difficulty in learning long-term dependence, and has made significant advancements in applications. With its success and drawbacks in mind, this paper raises the question - do RNN and LSTM have long memory? We answer it partially by proving that RNN and LSTM do not have long memory from a statistical perspective. A new definition for long memory networks is further introduced, and it requires the model weights to decay at a polynomial rate. To verify our theory, we convert RNN and LSTM into long memory networks by making a minimal modification, and their superiority is illustrated in modeling long-term dependence of various datasets.