Binarized convolutional neural networks (BCNNs) are widely used to improve memory and computation efficiency of deep convolutional neural networks (DCNNs) for mobile and AI chips based applications. However, current BCNNs are not able to fully explore their corresponding full-precision models, causing a significant performance gap between them. In this paper, we propose rectified binary convolutional networks (RBCNs), towards optimized BCNNs, by combining full-precision kernels and feature maps to rectify the binarization process in a unified framework. In particular, we use a GAN to train the 1-bit binary network with the guidance of its corresponding full-precision model, which significantly improves the performance of BCNNs. The rectified convolutional layers are generic and flexible, and can be easily incorporated into existing DCNNs such as WideResNets and ResNets. Extensive experiments demonstrate the superior performance of the proposed RBCNs over state-of-the-art BCNNs. In particular, our method shows strong generalization on the object tracking task.
Deep convolutional neural networks (DCNNs) have dominated the recent developments in computer vision through making various record-breaking models. However, it is still a great challenge to achieve powerful DCNNs in resource-limited environments, such as on embedded devices and smart phones. Researchers have realized that 1-bit CNNs can be one feasible solution to resolve the issue; however, they are baffled by the inferior performance compared to the full-precision DCNNs. In this paper, we propose a novel approach, called Bayesian optimized 1-bit CNNs (denoted as BONNs), taking the advantage of Bayesian learning, a well-established strategy for hard problems, to significantly improve the performance of extreme 1-bit CNNs. We incorporate the prior distributions of full-precision kernels and features into the Bayesian framework to construct 1-bit CNNs in an end-to-end manner, which have not been considered in any previous related methods. The Bayesian losses are achieved with a theoretical support to optimize the network simultaneously in both continuous and discrete spaces, aggregating different losses jointly to improve the model capacity. Extensive experiments on the ImageNet and CIFAR datasets show that BONNs achieve the best classification performance compared to state-of-the-art 1-bit CNNs.
Scene parsing is challenging as it aims to assign one of the semantic categories to each pixel in scene images. Thus, pixel-level features are desired for scene parsing. However, classification networks are dominated by the discriminative portion, so directly applying classification networks to scene parsing will result in inconsistent parsing predictions within one instance and among instances of the same category. To address this problem, we propose two transform units to learn pixel-level consensus features. One is an Instance Consensus Transform (ICT) unit to learn the instance-level consensus features by aggregating features within the same instance. The other is a Category Consensus Transform (CCT) unit to pursue category-level consensus features through keeping the consensus of features among instances of the same category in scene images. The proposed ICT and CCT units are lightweight, data-driven and end-to-end trainable. The features learned by the two units are more coherent in both instance-level and category-level. Furthermore, we present the Consensus Feature Network (CFNet) based on the proposed ICT and CCT units. Experiments on four scene parsing benchmarks, including Cityscapes, Pascal Context, CamVid, and COCO Stuff, show that the proposed CFNet learns pixel-level consensus feature and obtain consistent parsing results.
The ChaLearn large-scale gesture recognition challenge has been run twice in two workshops in conjunction with the International Conference on Pattern Recognition (ICPR) 2016 and International Conference on Computer Vision (ICCV) 2017, attracting more than $200$ teams round the world. This challenge has two tracks, focusing on isolated and continuous gesture recognition, respectively. This paper describes the creation of both benchmark datasets and analyzes the advances in large-scale gesture recognition based on these two datasets. We discuss the challenges of collecting large-scale ground-truth annotations of gesture recognition, and provide a detailed analysis of the current state-of-the-art methods for large-scale isolated and continuous gesture recognition based on RGB-D video sequences. In addition to recognition rate and mean jaccard index (MJI) as evaluation metrics used in our previous challenges, we also introduce the corrected segmentation rate (CSR) metric to evaluate the performance of temporal segmentation for continuous gesture recognition. Furthermore, we propose a bidirectional long short-term memory (Bi-LSTM) baseline method, determining the video division points based on the skeleton points extracted by convolutional pose machine (CPM). Experiments demonstrate that the proposed Bi-LSTM outperforms the state-of-the-art methods with an absolute improvement of $8.1\%$ (from $0.8917$ to $0.9639$) of CSR.
The multi-domain image-to-image translation is received increasing attention in the computer vision community. However, the translated images often retain the characteristics of the source domain. In this paper, we propose a novel Untraceable GAN (UGAN) to tackle the phenomenon of source retaining. Specifically, the discriminator of UGAN contains a novel source classifier to tell which domain an image is translated from, with the purpose to determine whether the translated image still retains the characteristics of the source domain. After this adversarial training converges, the translator is able to synthesize the target-only characteristics and also erase the source-only characteristics. In this way, the source domain of the synthesized image becomes untraceable. We perform extensive experiments, and the results have demonstrated that the proposed UGAN can produce superior results over state-of-the-art StarGAN on three face editing tasks, including face aging, makeup, and expression editing. The source code will be made publicly available.
Compared to 2D face presentation attacks (e.g. printed photos and video replays), 3D type attacks are more challenging to face recognition systems (FRS) by presenting 3D characteristics or materials similar to real faces. Existing 3D face spoofing databases, however, mostly based on 3D masks, are restricted to small data size or poor authenticity due to the production difficulty and high cost. In this work, we introduce the first wax figure face database, WFFD, as one type of super-realistic 3D presentation attacks to spoof the FRS. This database consists of 2200 images with both real and wax figure faces (totally 4400 faces) with a high diversity from online collections. Experiments on this database first investigate the vulnerability of three popular FRS to this kind of new attack. Further, we evaluate the performance of several face presentation attack detection methods to show the attack abilities of this super-realistic face spoofing database.
Online hashing has attracted extensive research attention when facing streaming data. Most online hashing methods, learning binary codes based on pairwise similarities of training instances, fail to capture the semantic relationship, and suffer from a poor generalization in large-scale applications due to large variations. In this paper, we propose to model the similarity distributions between the input data and the hashing codes, upon which a novel supervised online hashing method, dubbed as Similarity Distribution based Online Hashing (SDOH), is proposed, to keep the intrinsic semantic relationship in the produced Hamming space. Specifically, we first transform the discrete similarity matrix into a probability matrix via a Gaussian-based normalization to address the extremely imbalanced distribution issue. And then, we introduce a scaling Student t-distribution to solve the challenging initialization problem, and efficiently bridge the gap between the known and unknown distributions. Lastly, we align the two distributions via minimizing the Kullback-Leibler divergence (KL-diverence) with stochastic gradient descent (SGD), by which an intuitive similarity constraint is imposed to update hashing model on the new streaming data with a powerful generalizing ability to the past data. Extensive experiments on three widely-used benchmarks validate the superiority of the proposed SDOH over the state-of-the-art methods in the online retrieval task.
Data size is the bottleneck for developing deep saliency models, because collecting eye-movement data is very time consuming and expensive. Most of current studies on human attention and saliency modeling have used high quality stereotype stimuli. In real world, however, captured images undergo various types of transformations. Can we use these transformations to augment existing saliency datasets? Here, we first create a novel saliency dataset including fixations of 10 observers over 1900 images degraded by 19 types of transformations. Second, by analyzing eye movements, we find that observers look at different locations over transformed versus original images. Third, we utilize the new data over transformed images, called data augmentation transformation (DAT), to train deep saliency models. We find that label preserving DATs with negligible impact on human gaze boost saliency prediction, whereas some other DATs that severely impact human gaze degrade the performance. These label preserving valid augmentation transformations provide a solution to enlarge existing saliency datasets. Finally, we introduce a novel saliency model based on generative adversarial network (dubbed GazeGAN). A modified UNet is proposed as the generator of the GazeGAN, which combines classic skip connections with a novel center-surround connection (CSC), in order to leverage multi level features. We also propose a histogram loss based on Alternative Chi Square Distance (ACS HistLoss) to refine the saliency map in terms of luminance distribution. Extensive experiments and comparisons over 3 datasets indicate that GazeGAN achieves the best performance in terms of popular saliency evaluation metrics, and is more robust to various perturbations. Our code and data are available at: https://github.com/CZHQuality/Sal-CFS-GAN.