We explore a key architectural aspect of deep convolutional neural networks: the pattern of internal skip connections used to aggregate outputs of earlier layers for consumption by deeper layers. Such aggregation is critical to facilitate training of very deep networks in an end-to-end manner. This is a primary reason for the widespread adoption of residual networks, which aggregate outputs via cumulative summation. While subsequent works investigate alternative aggregation operations (e.g. concatenation), we focus on an orthogonal question: which outputs to aggregate at a particular point in the network. We propose a new internal connection structure which aggregates only a sparse set of previous outputs at any given depth. Our experiments demonstrate this simple design change offers superior performance with fewer parameters and lower computational requirements. Moreover, we show that sparse aggregation allows networks to scale more robustly to 1000+ layers, thereby opening future avenues for training long-running visual processes.
Videos express highly structured spatio-temporal patterns of visual data. A video can be thought of as being governed by two factors: (i) temporally invariant (e.g., person identity), or slowly varying (e.g., activity), attribute-induced appearance, encoding the persistent content of each frame, and (ii) an inter-frame motion or scene dynamics (e.g., encoding evolution of the person ex-ecuting the action). Based on this intuition, we propose a generative framework for video generation and future prediction. The proposed framework generates a video (short clip) by decoding samples sequentially drawn from a latent space distribution into full video frames. Variational Autoencoders (VAEs) are used as a means of encoding/decoding frames into/from the latent space and RNN as a wayto model the dynamics in the latent space. We improve the video generation consistency through temporally-conditional sampling and quality by structuring the latent space with attribute controls; ensuring that attributes can be both inferred and conditioned on during learning/generation. As a result, given attributes and/orthe first frame, our model is able to generate diverse but highly consistent sets ofvideo sequences, accounting for the inherent uncertainty in the prediction task. Experimental results on Chair CAD, Weizmann Human Action, and MIT-Flickr datasets, along with detailed comparison to the state-of-the-art, verify effectiveness of the framework.
Visual data such as images and videos contain a rich source of structured semantic labels as well as a wide range of interacting components. Visual content could be assigned with fine-grained labels describing major components, coarse-grained labels depicting high level abstractions, or a set of labels revealing attributes. Such categorization over different, interacting layers of labels evinces the potential for a graph-based encoding of label information. In this paper, we exploit this rich structure for performing graph-based inference in label space for a number of tasks: multi-label image and video classification and action detection in untrimmed videos. We consider the use of the Bidirectional Inference Neural Network (BINN) and Structured Inference Neural Network (SINN) for performing graph-based inference in label space and propose a Long Short-Term Memory (LSTM) based extension for exploiting activity progression on untrimmed videos. The methods were evaluated on (i) the Animal with Attributes (AwA), Scene Understanding (SUN) and NUS-WIDE datasets for multi-label image classification, (ii) the first two releases of the YouTube-8M large scale dataset for multi-label video classification, and (iii) the THUMOS'14 and MultiTHUMOS video datasets for action detection. Our results demonstrate the effectiveness of structured label inference in these challenging tasks, achieving significant improvements against baselines.
Videos are a rich source of high-dimensional structured data, with a wide range of interacting components at varying levels of granularity. In order to improve understanding of unconstrained internet videos, it is important to consider the role of labels at separate levels of abstraction. In this paper, we consider the use of the Bidirectional Inference Neural Network (BINN) for performing graph-based inference in label space for the task of video classification. We take advantage of the inherent hierarchy between labels at increasing granularity. The BINN is evaluated on the first and second release of the YouTube-8M large scale multilabel video dataset. Our results demonstrate the effectiveness of BINN, achieving significant improvements against baseline models.
We propose an approach for forecasting video of complex human activity involving multiple people. Direct pixel-level prediction is too simple to handle the appearance variability in complex activities. Hence, we develop novel intermediate representations. An architecture combining a hierarchical temporal model for predicting human poses and encoder-decoder convolutional neural networks for rendering target appearances is proposed. Our hierarchical model captures interactions among people by adopting a dynamic group-based interaction mechanism. Next, our appearance rendering network encodes the targets' appearances by learning adaptive appearance filters using a fully convolutional network. Finally, these filters are placed in encoder-decoder neural networks to complete the rendering. We demonstrate that our model can generate videos that are superior to state-of-the-art methods, and can handle complex human activity scenarios in video forecasting.
When approaching a novel visual recognition problem in a specialized image domain, a common strategy is to start with a pre-trained deep neural network and fine-tune it to the specialized domain. If the target domain covers a smaller visual space than the source domain used for pre-training (e.g. ImageNet), the fine-tuned network is likely to be over-parameterized. However, applying network pruning as a post-processing step to reduce the memory requirements has drawbacks: fine-tuning and pruning are performed independently; pruning parameters are set once and cannot adapt over time; and the highly parameterized nature of state-of-the-art pruning methods make it prohibitive to manually search the pruning parameter space for deep networks, leading to coarse approximations. We propose a principled method for jointly fine-tuning and compressing a pre-trained convolutional network that overcomes these limitations. Experiments on two specialized image domains (remote sensing images and describable textures) demonstrate the validity of the proposed approach.
Every moment counts in action recognition. A comprehensive understanding of human activity in video requires labeling every frame according to the actions occurring, placing multiple labels densely over a video sequence. To study this problem we extend the existing THUMOS dataset and introduce MultiTHUMOS, a new dataset of dense labels over unconstrained internet videos. Modeling multiple, dense labels benefits from temporal relations within and across classes. We define a novel variant of long short-term memory (LSTM) deep networks for modeling these temporal relations via multiple input and output connections. We show that this model improves action labeling accuracy and further enables deeper understanding tasks ranging from structured retrieval to action prediction.
Understanding the simultaneously very diverse and intricately fine-grained set of possible human actions is a critical open problem in computer vision. Manually labeling training videos is feasible for some action classes but doesn't scale to the full long-tailed distribution of actions. A promising way to address this is to leverage noisy data from web queries to learn new actions, using semi-supervised or "webly-supervised" approaches. However, these methods typically do not learn domain-specific knowledge, or rely on iterative hand-tuned data labeling policies. In this work, we instead propose a reinforcement learning-based formulation for selecting the right examples for training a classifier from noisy web search results. Our method uses Q-learning to learn a data labeling policy on a small labeled training dataset, and then uses this to automatically label noisy web data for new visual concepts. Experiments on the challenging Sports-1M action recognition benchmark as well as on additional fine-grained and newly emerging action classes demonstrate that our method is able to learn good labeling policies for noisy data and use this to learn accurate visual concept classifiers.
We propose a general purpose active learning algorithm for structured prediction, gathering labeled data for training a model that outputs a set of related labels for an image or video. Active learning starts with a limited initial training set, then iterates querying a user for labels on unlabeled data and retraining the model. We propose a novel algorithm for selecting data for labeling, choosing examples to maximize expected information gain based on belief propagation inference. This is a general purpose method and can be applied to a variety of tasks or models. As a specific example we demonstrate this framework for learning to recognize human actions and group activities in video sequences. Experiments show that our proposed algorithm outperforms previous active learning methods and can achieve accuracy comparable to fully supervised methods while utilizing significantly less labeled data.
Activity analysis in which multiple people interact across a large space is challenging due to the interplay of individual actions and collective group dynamics. We propose an end-to-end approach for learning person trajectory representations for group activity analysis. The learned representations encode rich spatio-temporal dependencies and capture useful motion patterns for recognizing individual events, as well as characteristic group dynamics that can be used to identify groups from their trajectories alone. We develop our deep learning approach in the context of team sports, which provide well-defined sets of events (e.g. pass, shot) and groups of people (teams). Analysis of events and team formations using NHL hockey and NBA basketball datasets demonstrate the generality of our approach.