Deep reinforcement learning has made significant progress in games with imperfect information, but its performance in the card game Doudizhu (Chinese Poker/Fight the Landlord) remains unsatisfactory. Doudizhu is different from conventional games as it involves three players and combines elements of cooperation and confrontation, resulting in a large state and action space. In 2021, a Doudizhu program called DouZero\cite{zha2021douzero} surpassed previous models without prior knowledge by utilizing traditional Monte Carlo methods and multilayer perceptrons. Building on this work, our study incorporates residual networks into the model, explores different architectural designs, and conducts multi-role testing. Our findings demonstrate that this model significantly improves the winning rate within the same training time. Additionally, we introduce a call scoring system to assist the agent in deciding whether to become a landlord. With these enhancements, our model consistently outperforms the existing version of DouZero and even experienced human players. \footnote{The source code is available at \url{https://github.com/Yingchaol/Douzero_Resnet.git.}
We introduce DragAnything, which utilizes a entity representation to achieve motion control for any object in controllable video generation. Comparison to existing motion control methods, DragAnything offers several advantages. Firstly, trajectory-based is more userfriendly for interaction, when acquiring other guidance signals (e.g., masks, depth maps) is labor-intensive. Users only need to draw a line (trajectory) during interaction. Secondly, our entity representation serves as an open-domain embedding capable of representing any object, enabling the control of motion for diverse entities, including background. Lastly, our entity representation allows simultaneous and distinct motion control for multiple objects. Extensive experiments demonstrate that our DragAnything achieves state-of-the-art performance for FVD, FID, and User Study, particularly in terms of object motion control, where our method surpasses the previous methods (e.g., DragNUWA) by 26% in human voting.
The challenge of spatial resource allocation is pervasive across various domains such as transportation, industry, and daily life. As the scale of real-world issues continues to expand and demands for real-time solutions increase, traditional algorithms face significant computational pressures, struggling to achieve optimal efficiency and real-time capabilities. In recent years, with the escalating computational power of computers, the remarkable achievements of reinforcement learning in domains like Go and robotics have demonstrated its robust learning and sequential decision-making capabilities. Given these advancements, there has been a surge in novel methods employing reinforcement learning to tackle spatial resource allocation problems. These methods exhibit advantages such as rapid solution convergence and strong model generalization abilities, offering a new perspective on resolving spatial resource allocation problems. Therefore, this paper aims to summarize and review recent theoretical methods and applied research utilizing reinforcement learning to address spatial resource allocation problems. It provides a summary and comprehensive overview of its fundamental principles, related methodologies, and applied research. Additionally, it highlights several unresolved issues that urgently require attention in this direction for the future.
The safety of Large Language Models (LLMs) has gained increasing attention in recent years, but there still lacks a comprehensive approach for detecting safety issues within LLMs' responses in an aligned, customizable and explainable manner. In this paper, we propose ShieldLM, an LLM-based safety detector, which aligns with general human safety standards, supports customizable detection rules, and provides explanations for its decisions. To train ShieldLM, we compile a large bilingual dataset comprising 14,387 query-response pairs, annotating the safety of responses based on various safety standards. Through extensive experiments, we demonstrate that ShieldLM surpasses strong baselines across four test sets, showcasing remarkable customizability and explainability. Besides performing well on standard detection datasets, ShieldLM has also been shown to be effective in real-world situations as a safety evaluator for advanced LLMs. We release ShieldLM at \url{https://github.com/thu-coai/ShieldLM} to support accurate and explainable safety detection under various safety standards, contributing to the ongoing efforts to enhance the safety of LLMs.
Large Language Models (LLMs) exhibit remarkable generative capabilities, enabling the generation of valuable information. Despite these advancements, previous research found that LLMs sometimes struggle with adhering to specific constraints (e.g., in specific place or at specific time), at times even overlooking them, which leads to responses that are either too generic or not fully satisfactory. Existing approaches attempted to address this issue by decomposing or rewriting input instructions, yet they fall short in adequately emphasizing specific constraints and in unlocking the underlying knowledge (e.g., programming within the context of software development). In response, this paper proposes a simple yet effective method named Chain-of-Specificity (CoS). Specifically, CoS iteratively emphasizes the specific constraints in the input instructions, unlocks knowledge within LLMs, and refines responses. Experiments conducted on publicly available and self-build complex datasets demonstrate that CoS outperforms existing methods in enhancing generated content especially for the specificity. Besides, as the number of specific constraints increase, other baselines falter, while CoS still performs well. Moreover, we show that distilling responses generated by CoS effectively enhances the ability of smaller models to follow the constrained instructions. Resources of this paper will be released for further research.
The advent of Large Language Models (LLMs) has propelled dialogue generation into new realms, particularly in the field of role-playing systems (RPSs). While enhanced with ordinary role-relevant training dialogues, existing LLM-based RPSs still struggle to align with roles when handling intricate and trapped queries in boundary scenarios. In this paper, we design the Modular ORchestrated Trap-setting Interaction SystEm (MORTISE) to benchmark and improve the role-playing LLMs' performance. MORTISE can produce highly role-relevant aggressive queries through the collaborative effort of multiple LLM-based modules, and formulate corresponding responses to create an adversarial training dataset via a consistent response generator. We select 190 Chinese and English roles to construct aggressive queries to benchmark existing role-playing LLMs. Through comprehensive evaluation, we find that existing models exhibit a general deficiency in role alignment capabilities. We further select 180 of the roles to collect an adversarial training dataset (named RoleAD) and retain the other 10 roles for testing. Experiments on models improved by RoleAD indicate that our adversarial dataset ameliorates this deficiency, with the improvements demonstrating a degree of generalizability in ordinary scenarios.
Large language models (LLMs) have made impressive progress in chemistry applications, including molecular property prediction, molecular generation, experimental protocol design, etc. However, the community lacks a dialogue-based model specifically designed for chemistry. The challenge arises from the fact that most chemical data and scientific knowledge are primarily stored in structured databases, and the direct use of these structured data compromises the model's ability to maintain coherent dialogue. To tackle this issue, we develop a novel template-based instruction construction method that transforms structured knowledge into plain dialogue, making it suitable for language model training. By leveraging this approach, we develop ChemLLM, the first large language model dedicated to chemistry, capable of performing various tasks across chemical disciplines with smooth dialogue interaction. ChemLLM beats GPT-3.5 on all three principal tasks in chemistry, i.e., name conversion, molecular caption, and reaction prediction, and surpasses GPT-4 on two of them. Remarkably, ChemLLM also shows exceptional adaptability to related mathematical and physical tasks despite being trained mainly on chemical-centric corpora. Furthermore, ChemLLM demonstrates proficiency in specialized NLP tasks within chemistry, such as literature translation and cheminformatic programming. ChemLLM opens up a new avenue for exploration within chemical studies, while our method of integrating structured chemical knowledge into dialogue systems sets a new frontier for developing LLMs across various scientific fields. Codes, Datasets, and Model weights are publicly accessible at hf.co/AI4Chem/ChemLLM-7B-Chat.
In light of recent advances in multimodal Large Language Models (LLMs), there is increasing attention to scaling them from image-text data to more informative real-world videos. Compared to static images, video poses unique challenges for effective large-scale pre-training due to the modeling of its spatiotemporal dynamics. In this paper, we address such limitations in video-language pre-training with an efficient video decomposition that represents each video as keyframes and temporal motions. These are then adapted to an LLM using well-designed tokenizers that discretize visual and temporal information as a few tokens, thus enabling unified generative pre-training of videos, images, and text. At inference, the generated tokens from the LLM are carefully recovered to the original continuous pixel space to create various video content. Our proposed framework is both capable of comprehending and generating image and video content, as demonstrated by its competitive performance across 13 multimodal benchmarks in image and video understanding and generation. Our code and models will be available at https://video-lavit.github.io.
Recent text-to-video diffusion models have achieved impressive progress. In practice, users often desire the ability to control object motion and camera movement independently for customized video creation. However, current methods lack the focus on separately controlling object motion and camera movement in a decoupled manner, which limits the controllability and flexibility of text-to-video models. In this paper, we introduce Direct-a-Video, a system that allows users to independently specify motions for one or multiple objects and/or camera movements, as if directing a video. We propose a simple yet effective strategy for the decoupled control of object motion and camera movement. Object motion is controlled through spatial cross-attention modulation using the model's inherent priors, requiring no additional optimization. For camera movement, we introduce new temporal cross-attention layers to interpret quantitative camera movement parameters. We further employ an augmentation-based approach to train these layers in a self-supervised manner on a small-scale dataset, eliminating the need for explicit motion annotation. Both components operate independently, allowing individual or combined control, and can generalize to open-domain scenarios. Extensive experiments demonstrate the superiority and effectiveness of our method. Project page: https://direct-a-video.github.io/.