This paper aims at learning a function mapping input vectors to an output space in a way that improves high-dimensional similarity search. As a proxy objective, we design and train a neural network that favors uniformity in the spherical output space, while preserving the neighborhood structure after the mapping. For this purpose, we propose a new regularizer derived from the Kozachenko-Leonenko differential entropy estimator and combine it with a locality-aware triplet loss. Our method operates as a catalyzer for traditional indexing methods such as locality sensitive hashing or iterative quantization, boosting the overall recall. Additionally, the network output distribution makes it possible to leverage structured quantizers with efficient algebraic encoding, in particular spherical lattice quantizers such as the Gosset lattice E8. Our experiments show that this approach is competitive with state-of-the-art methods such as optimized product quantization.
This paper introduces a video dataset of spatio-temporally localized Atomic Visual Actions (AVA). The AVA dataset densely annotates 80 atomic visual actions in 430 15-minute video clips, where actions are localized in space and time, resulting in 1.58M action labels with multiple labels per person occurring frequently. The key characteristics of our dataset are: (1) the definition of atomic visual actions, rather than composite actions; (2) precise spatio-temporal annotations with possibly multiple annotations for each person; (3) exhaustive annotation of these atomic actions over 15-minute video clips; (4) people temporally linked across consecutive segments; and (5) using movies to gather a varied set of action representations. This departs from existing datasets for spatio-temporal action recognition, which typically provide sparse annotations for composite actions in short video clips. We will release the dataset publicly. AVA, with its realistic scene and action complexity, exposes the intrinsic difficulty of action recognition. To benchmark this, we present a novel approach for action localization that builds upon the current state-of-the-art methods, and demonstrates better performance on JHMDB and UCF101-24 categories. While setting a new state of the art on existing datasets, the overall results on AVA are low at 15.6% mAP, underscoring the need for developing new approaches for video understanding.
In Actor and Observer we introduced a dataset linking the first and third-person video understanding domains, the Charades-Ego Dataset. In this paper we describe the egocentric aspect of the dataset and present annotations for Charades-Ego with 68,536 activity instances in 68.8 hours of first and third-person video, making it one of the largest and most diverse egocentric datasets available. Charades-Ego furthermore shares activity classes, scripts, and methodology with the Charades dataset, that consist of additional 82.3 hours of third-person video with 66,500 activity instances. Charades-Ego has temporal annotations and textual descriptions, making it suitable for egocentric video classification, localization, captioning, and new tasks utilizing the cross-modal nature of the data.
Several theories in cognitive neuroscience suggest that when people interact with the world, or simulate interactions, they do so from a first-person egocentric perspective, and seamlessly transfer knowledge between third-person (observer) and first-person (actor). Despite this, learning such models for human action recognition has not been achievable due to the lack of data. This paper takes a step in this direction, with the introduction of Charades-Ego, a large-scale dataset of paired first-person and third-person videos, involving 112 people, with 4000 paired videos. This enables learning the link between the two, actor and observer perspectives. Thereby, we address one of the biggest bottlenecks facing egocentric vision research, providing a link from first-person to the abundant third-person data on the web. We use this data to learn a joint representation of first and third-person videos, with only weak supervision, and show its effectiveness for transferring knowledge from the third-person to the first-person domain.
This paper addresses the problem of 3D human pose estimation in the wild. A significant challenge is the lack of training data, i.e., 2D images of humans annotated with 3D poses. Such data is necessary to train state-of-the-art CNN architectures. Here, we propose a solution to generate a large set of photorealistic synthetic images of humans with 3D pose annotations. We introduce an image-based synthesis engine that artificially augments a dataset of real images with 2D human pose annotations using 3D motion capture data. Given a candidate 3D pose, our algorithm selects for each joint an image whose 2D pose locally matches the projected 3D pose. The selected images are then combined to generate a new synthetic image by stitching local image patches in a kinematically constrained manner. The resulting images are used to train an end-to-end CNN for full-body 3D pose estimation. We cluster the training data into a large number of pose classes and tackle pose estimation as a $K$-way classification problem. Such an approach is viable only with large training sets such as ours. Our method outperforms most of the published works in terms of 3D pose estimation in controlled environments (Human3.6M) and shows promising results for real-world images (LSP). This demonstrates that CNNs trained on artificial images generalize well to real images. Compared to data generated from more classical rendering engines, our synthetic images do not require any domain adaptation or fine-tuning stage.
Estimating human pose, shape, and motion from images and videos are fundamental challenges with many applications. Recent advances in 2D human pose estimation use large amounts of manually-labeled training data for learning convolutional neural networks (CNNs). Such data is time consuming to acquire and difficult to extend. Moreover, manual labeling of 3D pose, depth and motion is impractical. In this work we present SURREAL (Synthetic hUmans foR REAL tasks): a new large-scale dataset with synthetically-generated but realistic images of people rendered from 3D sequences of human motion capture data. We generate more than 6 million frames together with ground truth pose, depth maps, and segmentation masks. We show that CNNs trained on our synthetic dataset allow for accurate human depth estimation and human part segmentation in real RGB images. Our results and the new dataset open up new possibilities for advancing person analysis using cheap and large-scale synthetic data.
We study the problem of segmenting moving objects in unconstrained videos. Given a video, the task is to segment all the objects that exhibit independent motion in at least one frame. We formulate this as a learning problem and design our framework with three cues: (i) independent object motion between a pair of frames, which complements object recognition, (ii) object appearance, which helps to correct errors in motion estimation, and (iii) temporal consistency, which imposes additional constraints on the segmentation. The framework is a two-stream neural network with an explicit memory module. The two streams encode appearance and motion cues in a video sequence respectively, while the memory module captures the evolution of objects over time, exploiting the temporal consistency. The motion stream is a convolutional neural network trained on synthetic videos to segment independently moving objects in the optical flow field. The module to build a 'visual memory' in video, i.e., a joint representation of all the video frames, is realized with a convolutional recurrent unit learned from a small number of training video sequences. For every pixel in a frame of a test video, our approach assigns an object or background label based on the learned spatio-temporal features as well as the 'visual memory' specific to the video. We evaluate our method extensively on three benchmarks, DAVIS, Freiburg-Berkeley motion segmentation dataset and SegTrack. In addition, we provide an extensive ablation study to investigate both the choice of the training data and the influence of each component in the proposed framework.
We propose "Areas of Attention", a novel attention-based model for automatic image captioning. Our approach models the dependencies between image regions, caption words, and the state of an RNN language model, using three pairwise interactions. In contrast to previous attention-based approaches that associate image regions only to the RNN state, our method allows a direct association between caption words and image regions. During training these associations are inferred from image-level captions, akin to weakly-supervised object detector training. These associations help to improve captioning by localizing the corresponding regions during testing. We also propose and compare different ways of generating attention areas: CNN activation grids, object proposals, and spatial transformers nets applied in a convolutional fashion. Spatial transformers give the best results. They allow for image specific attention areas, and can be trained jointly with the rest of the network. Our attention mechanism and spatial transformer attention areas together yield state-of-the-art results on the MSCOCO dataset.o meaningful latent semantic structure in the generated captions.
Despite their success for object detection, convolutional neural networks are ill-equipped for incremental learning, i.e., adapting the original model trained on a set of classes to additionally detect objects of new classes, in the absence of the initial training data. They suffer from "catastrophic forgetting" - an abrupt degradation of performance on the original set of classes, when the training objective is adapted to the new classes. We present a method to address this issue, and learn object detectors incrementally, when neither the original training data nor annotations for the original classes in the new training set are available. The core of our proposed solution is a loss function to balance the interplay between predictions on the new classes and a new distillation loss which minimizes the discrepancy between responses for old classes from the original and the updated networks. This incremental learning can be performed multiple times, for a new set of classes in each step, with a moderate drop in performance compared to the baseline network trained on the ensemble of data. We present object detection results on the PASCAL VOC 2007 and COCO datasets, along with a detailed empirical analysis of the approach.
Current state-of-the-art approaches for spatio-temporal action localization rely on detections at the frame level that are then linked or tracked across time. In this paper, we leverage the temporal continuity of videos instead of operating at the frame level. We propose the ACtion Tubelet detector (ACT-detector) that takes as input a sequence of frames and outputs tubelets, i.e., sequences of bounding boxes with associated scores. The same way state-of-the-art object detectors rely on anchor boxes, our ACT-detector is based on anchor cuboids. We build upon the SSD framework. Convolutional features are extracted for each frame, while scores and regressions are based on the temporal stacking of these features, thus exploiting information from a sequence. Our experimental results show that leveraging sequences of frames significantly improves detection performance over using individual frames. The gain of our tubelet detector can be explained by both more accurate scores and more precise localization. Our ACT-detector outperforms the state-of-the-art methods for frame-mAP and video-mAP on the J-HMDB and UCF-101 datasets, in particular at high overlap thresholds.