Flow-based super-resolution (SR) models have demonstrated astonishing capabilities in generating high-quality images. However, these methods encounter several challenges during image generation, such as grid artifacts, exploding inverses, and suboptimal results due to a fixed sampling temperature. To overcome these issues, this work introduces a conditional learned prior to the inference phase of a flow-based SR model. This prior is a latent code predicted by our proposed latent module conditioned on the low-resolution image, which is then transformed by the flow model into an SR image. Our framework is designed to seamlessly integrate with any contemporary flow-based SR model without modifying its architecture or pre-trained weights. We evaluate the effectiveness of our proposed framework through extensive experiments and ablation analyses. The proposed framework successfully addresses all the inherent issues in flow-based SR models and enhances their performance in various SR scenarios. Our code is available at: https://github.com/liyuantsao/FlowSR-LP
In this paper, we focus on single-demonstration imitation learning (IL), a practical approach for real-world applications where obtaining numerous expert demonstrations is costly or infeasible. In contrast to typical IL settings with multiple demonstrations, single-demonstration IL involves an agent having access to only one expert trajectory. We highlight the issue of sparse reward signals in this setting and propose to mitigate this issue through our proposed Transition Discriminator-based IL (TDIL) method. TDIL is an IRL method designed to address reward sparsity by introducing a denser surrogate reward function that considers environmental dynamics. This surrogate reward function encourages the agent to navigate towards states that are proximal to expert states. In practice, TDIL trains a transition discriminator to differentiate between valid and non-valid transitions in a given environment to compute the surrogate rewards. The experiments demonstrate that TDIL outperforms existing IL approaches and achieves expert-level performance in the single-demonstration IL setting across five widely adopted MuJoCo benchmarks as well as the "Adroit Door" environment.
This paper tackles the critical challenge of object navigation in autonomous navigation systems, particularly focusing on the problem of target approach and episode termination in environments with long optimal episode length in Deep Reinforcement Learning (DRL) based methods. While effective in environment exploration and object localization, conventional DRL methods often struggle with optimal path planning and termination recognition due to a lack of depth information. To overcome these limitations, we propose a novel approach, namely the Depth-Inference Termination Agent (DITA), which incorporates a supervised model called the Judge Model to implicitly infer object-wise depth and decide termination jointly with reinforcement learning. We train our judge model along with reinforcement learning in parallel and supervise the former efficiently by reward signal. Our evaluation shows the method is demonstrating superior performance, we achieve a 9.3% gain on success rate than our baseline method across all room types and gain 51.2% improvements on long episodes environment while maintaining slightly better Success Weighted by Path Length (SPL). Code and resources, visualization are available at: https://github.com/HuskyKingdom/DITA_acml2023
Small Object Detection (SOD) is an important machine vision topic because (i) a variety of real-world applications require object detection for distant objects and (ii) SOD is a challenging task due to the noisy, blurred, and less-informative image appearances of small objects. This paper proposes a new SOD dataset consisting of 39,070 images including 137,121 bird instances, which is called the Small Object Detection for Spotting Birds (SOD4SB) dataset. The detail of the challenge with the SOD4SB dataset is introduced in this paper. In total, 223 participants joined this challenge. This paper briefly introduces the award-winning methods. The dataset, the baseline code, and the website for evaluation on the public testset are publicly available.
In fully cooperative multi-agent reinforcement learning (MARL) settings, environments are highly stochastic due to the partial observability of each agent and the continuously changing policies of other agents. To address the above issues, we proposed a unified framework, called DFAC, for integrating distributional RL with value function factorization methods. This framework generalizes expected value function factorization methods to enable the factorization of return distributions. To validate DFAC, we first demonstrate its ability to factorize the value functions of a simple matrix game with stochastic rewards. Then, we perform experiments on all Super Hard maps of the StarCraft Multi-Agent Challenge and six self-designed Ultra Hard maps, showing that DFAC is able to outperform a number of baselines.
Addressing accuracy limitations and pose ambiguity in 6D object pose estimation from single RGB images presents a significant challenge, particularly due to object symmetries or occlusions. In response, we introduce a novel score-based diffusion method applied to the $SE(3)$ group, marking the first application of diffusion models to $SE(3)$ within the image domain, specifically tailored for pose estimation tasks. Extensive evaluations demonstrate the method's efficacy in handling pose ambiguity, mitigating perspective-induced ambiguity, and showcasing the robustness of our surrogate Stein score formulation on $SE(3)$. This formulation not only improves the convergence of Langevin dynamics but also enhances computational efficiency. Thus, we pioneer a promising strategy for 6D object pose estimation.
In this paper, we establish a connection between the parameterization of flow-based and energy-based generative models, and present a new flow-based modeling approach called energy-based normalizing flow (EBFlow). We demonstrate that by optimizing EBFlow with score-matching objectives, the computation of Jacobian determinants for linear transformations can be entirely bypassed. This feature enables the use of arbitrary linear layers in the construction of flow-based models without increasing the computational time complexity of each training iteration from $\mathcal{O}(D^2L)$ to $\mathcal{O}(D^3L)$ for an $L$-layered model that accepts $D$-dimensional inputs. This makes the training of EBFlow more efficient than the commonly-adopted maximum likelihood training method. In addition to the reduction in runtime, we enhance the training stability and empirical performance of EBFlow through a number of techniques developed based on our analysis on the score-matching methods. The experimental results demonstrate that our approach achieves a significant speedup compared to maximum likelihood estimation, while outperforming prior efficient training techniques with a noticeable margin in terms of negative log-likelihood (NLL).
Implicit neural representation has recently shown a promising ability in representing images with arbitrary resolutions. In this paper, we present a Local Implicit Transformer (LIT), which integrates the attention mechanism and frequency encoding technique into a local implicit image function. We design a cross-scale local attention block to effectively aggregate local features. To further improve representative power, we propose a Cascaded LIT (CLIT) that exploits multi-scale features, along with a cumulative training strategy that gradually increases the upsampling scales during training. We have conducted extensive experiments to validate the effectiveness of these components and analyze various training strategies. The qualitative and quantitative results demonstrate that LIT and CLIT achieve favorable results and outperform the prior works in arbitrary super-resolution tasks.
Flow-based methods have demonstrated promising results in addressing the ill-posed nature of super-resolution (SR) by learning the distribution of high-resolution (HR) images with the normalizing flow. However, these methods can only perform a predefined fixed-scale SR, limiting their potential in real-world applications. Meanwhile, arbitrary-scale SR has gained more attention and achieved great progress. Nonetheless, previous arbitrary-scale SR methods ignore the ill-posed problem and train the model with per-pixel L1 loss, leading to blurry SR outputs. In this work, we propose "Local Implicit Normalizing Flow" (LINF) as a unified solution to the above problems. LINF models the distribution of texture details under different scaling factors with normalizing flow. Thus, LINF can generate photo-realistic HR images with rich texture details in arbitrary scale factors. We evaluate LINF with extensive experiments and show that LINF achieves the state-of-the-art perceptual quality compared with prior arbitrary-scale SR methods.
This paper explores the impact of virtual guidance on mid-level representation-based navigation, where an agent performs navigation tasks based solely on visual observations. Instead of providing distance measures or numerical directions to guide the agent, which may be difficult for it to interpret visually, the paper investigates the potential of different forms of virtual guidance schemes on navigation performance. Three schemes of virtual guidance signals are explored: virtual navigation path, virtual waypoints, and a combination of both. The experiments were conducted using a virtual city built with the Unity engine to train the agents while avoiding obstacles. The results show that virtual guidance provides the agent with more meaningful navigation information and achieves better performance in terms of path completion rates and navigation efficiency. In addition, a set of analyses were provided to investigate the failure cases and the navigated trajectories, and a pilot study was conducted for the real-world scenarios.