We present Fast Language-Image Pre-training (FLIP), a simple and more efficient method for training CLIP. Our method randomly masks out and removes a large portion of image patches during training. Masking allows us to learn from more image-text pairs given the same wall-clock time and contrast more samples per iteration with similar memory footprint. It leads to a favorable trade-off between accuracy and training time. In our experiments on 400 million image-text pairs, FLIP improves both accuracy and speed over the no-masking baseline. On a large diversity of downstream tasks, FLIP dominantly outperforms the CLIP counterparts trained on the same data. Facilitated by the speedup, we explore the scaling behavior of increasing the model size, data size, or training length, and report encouraging results and comparisons. We hope that our work will foster future research on scaling vision-language learning.
We introduce Token Merging (ToMe), a simple method to increase the throughput of existing ViT models without needing to train. ToMe gradually combines similar tokens in a transformer using a general and light-weight matching algorithm that is as fast as pruning while being more accurate. Off-the-shelf, ToMe can 2x the throughput of state-of-the-art ViT-L @ 512 and ViT-H @ 518 models on images and 2.2x the throughput of ViT-L on video with only a 0.2-0.3% accuracy drop in each case. ToMe can also easily be applied during training, improving in practice training speed up to 2x for MAE fine-tuning on video. Training with ToMe further minimizes accuracy drop, leading to 2x the throughput of ViT-B on audio for only a 0.4% mAP drop. Qualitatively, we find that ToMe merges object parts into one token, even over multiple frames of video. Overall, ToMe's accuracy and speed are competitive with state-of-the-art on images, video, and audio.
This paper studies a simple extension of image-based Masked Autoencoders (MAE) to self-supervised representation learning from audio spectrograms. Following the Transformer encoder-decoder design in MAE, our Audio-MAE first encodes audio spectrogram patches with a high masking ratio, feeding only the non-masked tokens through encoder layers. The decoder then re-orders and decodes the encoded context padded with mask tokens, in order to reconstruct the input spectrogram. We find it beneficial to incorporate local window attention in the decoder, as audio spectrograms are highly correlated in local time and frequency bands. We then fine-tune the encoder with a lower masking ratio on target datasets. Empirically, Audio-MAE sets new state-of-the-art performance on six audio and speech classification tasks, outperforming other recent models that use external supervised pre-training. The code and models will be at https://github.com/facebookresearch/AudioMAE.
This paper studies a conceptually simple extension of Masked Autoencoders (MAE) to spatiotemporal representation learning from videos. We randomly mask out spacetime patches in videos and learn an autoencoder to reconstruct them in pixels. Interestingly, we show that our MAE method can learn strong representations with almost no inductive bias on spacetime (only except for patch and positional embeddings), and spacetime-agnostic random masking performs the best. We observe that the optimal masking ratio is as high as 90% (vs. 75% on images), supporting the hypothesis that this ratio is related to information redundancy of the data. A high masking ratio leads to a large speedup, e.g., > 4x in wall-clock time or even more. We report competitive results on several challenging video datasets using vanilla Vision Transformers. We observe that MAE can outperform supervised pre-training by large margins. We further report encouraging results of training on real-world, uncurated Instagram data. Our study suggests that the general framework of masked autoencoding (BERT, MAE, etc.) can be a unified methodology for representation learning with minimal domain knowledge.
While today's video recognition systems parse snapshots or short clips accurately, they cannot connect the dots and reason across a longer range of time yet. Most existing video architectures can only process <5 seconds of a video without hitting the computation or memory bottlenecks. In this paper, we propose a new strategy to overcome this challenge. Instead of trying to process more frames at once like most existing methods, we propose to process videos in an online fashion and cache "memory" at each iteration. Through the memory, the model can reference prior context for long-term modeling, with only a marginal cost. Based on this idea, we build MeMViT, a Memory-augmented Multiscale Vision Transformer, that has a temporal support 30x longer than existing models with only 4.5% more compute; traditional methods need >3,000% more compute to do the same. On a wide range of settings, the increased temporal support enabled by MeMViT brings large gains in recognition accuracy consistently. MeMViT obtains state-of-the-art results on the AVA, EPIC-Kitchens-100 action classification, and action anticipation datasets. Code and models will be made publicly available.
The "Roaring 20s" of visual recognition began with the introduction of Vision Transformers (ViTs), which quickly superseded ConvNets as the state-of-the-art image classification model. A vanilla ViT, on the other hand, faces difficulties when applied to general computer vision tasks such as object detection and semantic segmentation. It is the hierarchical Transformers (e.g., Swin Transformers) that reintroduced several ConvNet priors, making Transformers practically viable as a generic vision backbone and demonstrating remarkable performance on a wide variety of vision tasks. However, the effectiveness of such hybrid approaches is still largely credited to the intrinsic superiority of Transformers, rather than the inherent inductive biases of convolutions. In this work, we reexamine the design spaces and test the limits of what a pure ConvNet can achieve. We gradually "modernize" a standard ResNet toward the design of a vision Transformer, and discover several key components that contribute to the performance difference along the way. The outcome of this exploration is a family of pure ConvNet models dubbed ConvNeXt. Constructed entirely from standard ConvNet modules, ConvNeXts compete favorably with Transformers in terms of accuracy and scalability, achieving 87.8% ImageNet top-1 accuracy and outperforming Swin Transformers on COCO detection and ADE20K segmentation, while maintaining the simplicity and efficiency of standard ConvNets.
We present Masked Feature Prediction (MaskFeat) for self-supervised pre-training of video models. Our approach first randomly masks out a portion of the input sequence and then predicts the feature of the masked regions. We study five different types of features and find Histograms of Oriented Gradients (HOG), a hand-crafted feature descriptor, works particularly well in terms of both performance and efficiency. We observe that the local contrast normalization in HOG is essential for good results, which is in line with earlier work using HOG for visual recognition. Our approach can learn abundant visual knowledge and drive large-scale Transformer-based models. Without using extra model weights or supervision, MaskFeat pre-trained on unlabeled videos achieves unprecedented results of 86.7% with MViT-L on Kinetics-400, 88.3% on Kinetics-600, 80.4% on Kinetics-700, 38.8 mAP on AVA, and 75.0% on SSv2. MaskFeat further generalizes to image input, which can be interpreted as a video with a single frame and obtains competitive results on ImageNet.
In this paper, we study Multiscale Vision Transformers (MViT) as a unified architecture for image and video classification, as well as object detection. We present an improved version of MViT that incorporates decomposed relative positional embeddings and residual pooling connections. We instantiate this architecture in five sizes and evaluate it for ImageNet classification, COCO detection and Kinetics video recognition where it outperforms prior work. We further compare MViTs' pooling attention to window attention mechanisms where it outperforms the latter in accuracy/compute. Without bells-and-whistles, MViT has state-of-the-art performance in 3 domains: 88.8% accuracy on ImageNet classification, 56.1 box AP on COCO object detection as well as 86.1% on Kinetics-400 video classification. Code and models will be made publicly available.
We introduce PyTorchVideo, an open-source deep-learning library that provides a rich set of modular, efficient, and reproducible components for a variety of video understanding tasks, including classification, detection, self-supervised learning, and low-level processing. The library covers a full stack of video understanding tools including multimodal data loading, transformations, and models that reproduce state-of-the-art performance. PyTorchVideo further supports hardware acceleration that enables real-time inference on mobile devices. The library is based on PyTorch and can be used by any training framework; for example, PyTorchLightning, PySlowFast, or Classy Vision. PyTorchVideo is available at https://pytorchvideo.org/
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,025 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 855 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/