Lithic Use-Wear Analysis (LUWA) using microscopic images is an underexplored vision-for-science research area. It seeks to distinguish the worked material, which is critical for understanding archaeological artifacts, material interactions, tool functionalities, and dental records. However, this challenging task goes beyond the well-studied image classification problem for common objects. It is affected by many confounders owing to the complex wear mechanism and microscopic imaging, which makes it difficult even for human experts to identify the worked material successfully. In this paper, we investigate the following three questions on this unique vision task for the first time:(i) How well can state-of-the-art pre-trained models (like DINOv2) generalize to the rarely seen domain? (ii) How can few-shot learning be exploited for scarce microscopic images? (iii) How do the ambiguous magnification and sensing modality influence the classification accuracy? To study these, we collaborated with archaeologists and built the first open-source and the largest LUWA dataset containing 23,130 microscopic images with different magnifications and sensing modalities. Extensive experiments show that existing pre-trained models notably outperform human experts but still leave a large gap for improvements. Most importantly, the LUWA dataset provides an underexplored opportunity for vision and learning communities and complements existing image classification problems on common objects.
Surface prediction and completion have been widely studied in various applications. Recently, research in surface completion has evolved from small objects to complex large-scale scenes. As a result, researchers have begun increasing the volume of data and leveraging a greater variety of data modalities including rendered RGB images, descriptive texts, depth images, etc, to enhance algorithm performance. However, existing datasets suffer from a deficiency in the amounts of scene-level models along with the corresponding multi-modal information. Therefore, a method to scale the datasets and generate multi-modal information in them efficiently is essential. To bridge this research gap, we propose MASSTAR: a Multi-modal lArge-scale Scene dataset with a verSatile Toolchain for surfAce pRediction and completion. We develop a versatile and efficient toolchain for processing the raw 3D data from the environments. It screens out a set of fine-grained scene models and generates the corresponding multi-modal data. Utilizing the toolchain, we then generate an example dataset composed of over a thousand scene-level models with partial real-world data added. We compare MASSTAR with the existing datasets, which validates its superiority: the ability to efficiently extract high-quality models from complex scenarios to expand the dataset. Additionally, several representative surface completion algorithms are benchmarked on MASSTAR, which reveals that existing algorithms can hardly deal with scene-level completion. We will release the source code of our toolchain and the dataset. For more details, please see our project page at https://sysu-star.github.io/MASSTAR.
In this work we focus on learning facial representations that can be adapted to train effective face recognition models, particularly in the absence of labels. Firstly, compared with existing labelled face datasets, a vastly larger magnitude of unlabeled faces exists in the real world. We explore the learning strategy of these unlabeled facial images through self-supervised pretraining to transfer generalized face recognition performance. Moreover, motivated by one recent finding, that is, the face saliency area is critical for face recognition, in contrast to utilizing random cropped blocks of images for constructing augmentations in pretraining, we utilize patches localized by extracted facial landmarks. This enables our method - namely LAndmark-based Facial Self-supervised learning LAFS), to learn key representation that is more critical for face recognition. We also incorporate two landmark-specific augmentations which introduce more diversity of landmark information to further regularize the learning. With learned landmark-based facial representations, we further adapt the representation for face recognition with regularization mitigating variations in landmark positions. Our method achieves significant improvement over the state-of-the-art on multiple face recognition benchmarks, especially on more challenging few-shot scenarios.
A robot's ability to anticipate the 3D action target location of a hand's movement from egocentric videos can greatly improve safety and efficiency in human-robot interaction (HRI). While previous research predominantly focused on semantic action classification or 2D target region prediction, we argue that predicting the action target's 3D coordinate could pave the way for more versatile downstream robotics tasks, especially given the increasing prevalence of headset devices. This study expands EgoPAT3D, the sole dataset dedicated to egocentric 3D action target prediction. We augment both its size and diversity, enhancing its potential for generalization. Moreover, we substantially enhance the baseline algorithm by introducing a large pre-trained model and human prior knowledge. Remarkably, our novel algorithm can now achieve superior prediction outcomes using solely RGB images, eliminating the previous need for 3D point clouds and IMU input. Furthermore, we deploy our enhanced baseline algorithm on a real-world robotic platform to illustrate its practical utility in straightforward HRI tasks. The demonstrations showcase the real-world applicability of our advancements and may inspire more HRI use cases involving egocentric vision. All code and data are open-sourced and can be found on the project website.
Collaborative perception leverages rich visual observations from multiple robots to extend a single robot's perception ability beyond its field of view. Many prior works receive messages broadcast from all collaborators, leading to a scalability challenge when dealing with a large number of robots and sensors. In this work, we aim to address \textit{scalable camera-based collaborative perception} with a Transformer-based architecture. Our key idea is to enable a single robot to intelligently discern the relevance of the collaborators and their associated cameras according to a learned spatial prior. This proactive understanding of the visual features' relevance does not require the transmission of the features themselves, enhancing both communication and computation efficiency. Specifically, we present ActFormer, a Transformer that learns bird's eye view (BEV) representations by using predefined BEV queries to interact with multi-robot multi-camera inputs. Each BEV query can actively select relevant cameras for information aggregation based on pose information, instead of interacting with all cameras indiscriminately. Experiments on the V2X-Sim dataset demonstrate that ActFormer improves the detection performance from 29.89% to 45.15% in terms of AP@0.7 with about 50% fewer queries, showcasing the effectiveness of ActFormer in multi-agent collaborative 3D object detection.
This paper tackles the challenge of autonomous target search using unmanned aerial vehicles (UAVs) in complex unknown environments. To fill the gap in systematic approaches for this task, we introduce Star-Searcher, an aerial system featuring specialized sensor suites, mapping, and planning modules to optimize searching. Path planning challenges due to increased inspection requirements are addressed through a hierarchical planner with a visibility-based viewpoint clustering method. This simplifies planning by breaking it into global and local sub-problems, ensuring efficient global and local path coverage in real-time. Furthermore, our global path planning employs a history-aware mechanism to reduce motion inconsistency from frequent map changes, significantly enhancing search efficiency. We conduct comparisons with state-of-the-art methods in both simulation and the real world, demonstrating shorter flight paths, reduced time, and higher target search completeness. Our approach will be open-sourced for community benefit at https://github.com/SYSU-STAR/STAR-Searcher.
Utilizing distributed renewable and energy storage resources in local distribution networks via peer-to-peer (P2P) energy trading has long been touted as a solution to improve energy systems' resilience and sustainability. Consumers and prosumers (those who have energy generation resources), however, do not have the expertise to engage in repeated P2P trading, and the zero-marginal costs of renewables present challenges in determining fair market prices. To address these issues, we propose multi-agent reinforcement learning (MARL) frameworks to help automate consumers' bidding and management of their solar PV and energy storage resources, under a specific P2P clearing mechanism that utilizes the so-called supply-demand ratio. In addition, we show how the MARL frameworks can integrate physical network constraints to realize voltage control, hence ensuring physical feasibility of the P2P energy trading and paving way for real-world implementations.
Collecting traffic data is crucial for transportation systems and urban planning, and is often more desirable through easy-to-deploy but power-constrained devices, due to the unavailability or high cost of power and network infrastructure. The limited power means an inevitable trade-off between data collection duration and accuracy/resolution. We introduce a novel learning-based framework that strategically decides observation timings for battery-powered devices and reconstructs the full data stream from sparsely sampled observations, resulting in minimal performance loss and a significantly prolonged system lifetime. Our framework comprises a predictor, a controller, and an estimator. The predictor utilizes historical data to forecast future trends within a fixed time horizon. The controller uses the forecasts to determine the next optimal timing for data collection. Finally, the estimator reconstructs the complete data profile from the sampled observations. We evaluate the performance of the proposed method on PeMS data by an RNN (Recurrent Neural Network) predictor and estimator, and a DRQN (Deep Recurrent Q-Network) controller, and compare it against the baseline that uses Kalman filter and uniform sampling. The results indicate that our method outperforms the baseline, primarily due to the inclusion of more representative data points in the profile, resulting in an overall 10\% improvement in estimation accuracy. Source code will be publicly available.
Unlike video coding for professional content, the delivery pipeline of User Generated Content (UGC) involves transcoding where unpristine reference content needs to be compressed repeatedly. In this work, we observe that existing full-/no-reference quality metrics fail to accurately predict the perceptual quality difference between transcoded UGC content and the corresponding unpristine references. Therefore, they are unsuited for guiding the rate-distortion optimisation process in the transcoding process. In this context, we propose a bespoke full-reference deep video quality metric for UGC transcoding. The proposed method features a transcoding-specific weakly supervised training strategy employing a quality ranking-based Siamese structure. The proposed method is evaluated on the YouTube-UGC VP9 subset and the LIVE-Wild database, demonstrating state-of-the-art performance compared to existing VQA methods.
Deep learning-based video quality assessment (deep VQA) has demonstrated significant potential in surpassing conventional metrics, with promising improvements in terms of correlation with human perception. However, the practical deployment of such deep VQA models is often limited due to their high computational complexity and large memory requirements. To address this issue, we aim to significantly reduce the model size and runtime of one of the state-of-the-art deep VQA methods, RankDVQA, by employing a two-phase workflow that integrates pruning-driven model compression with multi-level knowledge distillation. The resulting lightweight quality metric, RankDVQA-mini, requires less than 10% of the model parameters compared to its full version (14% in terms of FLOPs), while still retaining a quality prediction performance that is superior to most existing deep VQA methods. The source code of the RankDVQA-mini has been released at https://chenfeng-bristol.github.io/RankDVQA-mini/ for public evaluation.