Surface prediction and completion have been widely studied in various applications. Recently, research in surface completion has evolved from small objects to complex large-scale scenes. As a result, researchers have begun increasing the volume of data and leveraging a greater variety of data modalities including rendered RGB images, descriptive texts, depth images, etc, to enhance algorithm performance. However, existing datasets suffer from a deficiency in the amounts of scene-level models along with the corresponding multi-modal information. Therefore, a method to scale the datasets and generate multi-modal information in them efficiently is essential. To bridge this research gap, we propose MASSTAR: a Multi-modal lArge-scale Scene dataset with a verSatile Toolchain for surfAce pRediction and completion. We develop a versatile and efficient toolchain for processing the raw 3D data from the environments. It screens out a set of fine-grained scene models and generates the corresponding multi-modal data. Utilizing the toolchain, we then generate an example dataset composed of over a thousand scene-level models with partial real-world data added. We compare MASSTAR with the existing datasets, which validates its superiority: the ability to efficiently extract high-quality models from complex scenarios to expand the dataset. Additionally, several representative surface completion algorithms are benchmarked on MASSTAR, which reveals that existing algorithms can hardly deal with scene-level completion. We will release the source code of our toolchain and the dataset. For more details, please see our project page at https://sysu-star.github.io/MASSTAR.
In recent years, implicit online dense mapping methods have achieved high-quality reconstruction results, showcasing great potential in robotics, AR/VR, and digital twins applications. However, existing methods struggle with slow texture modeling which limits their real-time performance. To address these limitations, we propose a NeRF-based dense mapping method that enables faster and higher-quality reconstruction. To improve texture modeling, we introduce quasi-heterogeneous feature grids, which inherit the fast querying ability of uniform feature grids while adapting to varying levels of texture complexity. Besides, we present a gradient-aided coverage-maximizing strategy for keyframe selection that enables the selected keyframes to exhibit a closer focus on rich-textured regions and a broader scope for weak-textured areas. Experimental results demonstrate that our method surpasses existing NeRF-based approaches in texture fidelity, geometry accuracy, and time consumption. The code for our method will be available at: https://github.com/SYSU-STAR/H3-Mapping.
Various perception-aware planning approaches have attempted to enhance the state estimation accuracy during maneuvers, while the feature matchability among frames, a crucial factor influencing estimation accuracy, has often been overlooked. In this paper, we present APACE, an Agile and Perception-Aware trajeCtory gEneration framework for quadrotors aggressive flight, that takes into account feature matchability during trajectory planning. We seek to generate a perception-aware trajectory that reduces the error of visual-based estimator while satisfying the constraints on smoothness, safety, agility and the quadrotor dynamics. The perception objective is achieved by maximizing the number of covisible features while ensuring small enough parallax angles. Additionally, we propose a differentiable and accurate visibility model that allows decomposition of the trajectory planning problem for efficient optimization resolution. Through validations conducted in both a photorealistic simulator and real-world experiments, we demonstrate that the trajectories generated by our method significantly improve state estimation accuracy, with root mean square error (RMSE) reduced by up to an order of magnitude. The source code will be released to benefit the community.
This paper tackles the challenge of autonomous target search using unmanned aerial vehicles (UAVs) in complex unknown environments. To fill the gap in systematic approaches for this task, we introduce Star-Searcher, an aerial system featuring specialized sensor suites, mapping, and planning modules to optimize searching. Path planning challenges due to increased inspection requirements are addressed through a hierarchical planner with a visibility-based viewpoint clustering method. This simplifies planning by breaking it into global and local sub-problems, ensuring efficient global and local path coverage in real-time. Furthermore, our global path planning employs a history-aware mechanism to reduce motion inconsistency from frequent map changes, significantly enhancing search efficiency. We conduct comparisons with state-of-the-art methods in both simulation and the real world, demonstrating shorter flight paths, reduced time, and higher target search completeness. Our approach will be open-sourced for community benefit at https://github.com/SYSU-STAR/STAR-Searcher.
The robotics community is increasingly interested in autonomous aerial transportation. Unmanned aerial vehicles with suspended payloads have advantages over other systems, including mechanical simplicity and agility, but pose great challenges in planning and control. To realize fully autonomous aerial transportation, this paper presents a systematic solution to address these difficulties. First, we present a real-time planning method that generates smooth trajectories considering the time-varying shape and non-linear dynamics of the system, ensuring whole-body safety and dynamic feasibility. Additionally, an adaptive NMPC with a hierarchical disturbance compensation strategy is designed to overcome unknown external perturbations and inaccurate model parameters. Extensive experiments show that our method is capable of generating high-quality trajectories online, even in highly constrained environments, and tracking aggressive flight trajectories accurately, even under significant uncertainty. We plan to release our code to benefit the community.
3D coverage path planning for UAVs is a crucial problem in diverse practical applications. However, existing methods have shown unsatisfactory system simplicity, computation efficiency, and path quality in large and complex scenes. To address these challenges, we propose FC-Planner, a skeleton-guided planning framework that can achieve fast aerial coverage of complex 3D scenes without pre-processing. We decompose the scene into several simple subspaces by a skeleton-based space decomposition (SSD). Additionally, the skeleton guides us to effortlessly determine free space. We utilize the skeleton to efficiently generate a minimal set of specialized and informative viewpoints for complete coverage. Based on SSD, a hierarchical planner effectively divides the large planning problem into independent sub-problems, enabling parallel planning for each subspace. The carefully designed global and local planning strategies are then incorporated to guarantee both high quality and efficiency in path generation. We conduct extensive benchmark and real-world tests, where FC-Planner computes over 10 times faster compared to state-of-the-art methods with shorter path and more complete coverage. The source code will be open at https://github.com/HKUST-Aerial-Robotics/FC-Planner.
Predicting the future behavior of agents is a fundamental task in autonomous vehicle domains. Accurate prediction relies on comprehending the surrounding map, which significantly regularizes agent behaviors. However, existing methods have limitations in exploiting the map and exhibit a strong dependence on historical trajectories, which yield unsatisfactory prediction performance and robustness. Additionally, their heavy network architectures impede real-time applications. To tackle these problems, we propose Map-Agent Coupled Transformer (MacFormer) for real-time and robust trajectory prediction. Our framework explicitly incorporates map constraints into the network via two carefully designed modules named coupled map and reference extractor. A novel multi-task optimization strategy (MTOS) is presented to enhance learning of topology and rule constraints. We also devise bilateral query scheme in context fusion for a more efficient and lightweight network. We evaluated our approach on Argoverse 1, Argoverse 2, and nuScenes real-world benchmarks, where it all achieved state-of-the-art performance with the lowest inference latency and smallest model size. Experiments also demonstrate that our framework is resilient to imperfect tracklet inputs. Furthermore, we show that by combining with our proposed strategies, classical models outperform their baselines, further validating the versatility of our framework.
Constructing a high-quality dense map in real-time is essential for robotics, AR/VR, and digital twins applications. As Neural Radiance Field (NeRF) greatly improves the mapping performance, in this paper, we propose a NeRF-based mapping method that enables higher-quality reconstruction and real-time capability even on edge computers. Specifically, we propose a novel hierarchical hybrid representation that leverages implicit multiresolution hash encoding aided by explicit octree SDF priors, describing the scene at different levels of detail. This representation allows for fast scene geometry initialization and makes scene geometry easier to learn. Besides, we present a coverage-maximizing keyframe selection strategy to address the forgetting issue and enhance mapping quality, particularly in marginal areas. To the best of our knowledge, our method is the first to achieve high-quality NeRF-based mapping on edge computers of handheld devices and quadrotors in real-time. Experiments demonstrate that our method outperforms existing NeRF-based mapping methods in geometry accuracy, texture realism, and time consumption. The code will be released at: https://github.com/SYSU-STAR/H2-Mapping
Autonomous UAV path planning for 3D reconstruction has been actively studied in various applications for high-quality 3D models. However, most existing works have adopted explore-then-exploit, prior-based or exploration-based strategies, demonstrating inefficiency with repeated flight and low autonomy. In this paper, we propose PredRecon, a prediction-boosted planning framework that can autonomously generate paths for high 3D reconstruction quality. We obtain inspiration from humans can roughly infer the complete construction structure from partial observation. Hence, we devise a surface prediction module (SPM) to predict the coarse complete surfaces of the target from the current partial reconstruction. Then, the uncovered surfaces are produced by online volumetric mapping waiting for observation by UAV. Lastly, a hierarchical planner plans motions for 3D reconstruction, which sequentially finds efficient global coverage paths, plans local paths for maximizing the performance of Multi-View Stereo (MVS), and generates smooth trajectories for image-pose pairs acquisition. We conduct benchmarks in the realistic simulator, which validates the performance of PredRecon compared with the classical and state-of-the-art methods. The open-source code is released at https://github.com/HKUST-Aerial-Robotics/PredRecon.