We propose DeRenderNet, a deep neural network to decompose the albedo and latent lighting, and render shape-(in)dependent shadings, given a single image of an outdoor urban scene, trained in a self-supervised manner. To achieve this goal, we propose to use the albedo maps extracted from scenes in videogames as direct supervision and pre-compute the normal and shadow prior maps based on the depth maps provided as indirect supervision. Compared with state-of-the-art intrinsic image decomposition methods, DeRenderNet produces shadow-free albedo maps with clean details and an accurate prediction of shadows in the shape-independent shading, which is shown to be effective in re-rendering and improving the accuracy of high-level vision tasks for urban scenes.
We present SOLID-Net, a neural network for spatially-varying outdoor lighting estimation from a single outdoor image for any 2D pixel location. Previous work has used a unified sky environment map to represent outdoor lighting. Instead, we generate spatially-varying local lighting environment maps by combining global sky environment map with warped image information according to geometric information estimated from intrinsics. As no outdoor dataset with image and local lighting ground truth is readily available, we introduce the SOLID-Img dataset with physically-based rendered images and their corresponding intrinsic and lighting information. We train a deep neural network to regress intrinsic cues with physically-based constraints and use them to conduct global and local lightings estimation. Experiments on both synthetic and real datasets show that SOLID-Net significantly outperforms previous methods.
We propose RIFE, a Real-time Intermediate Flow Estimation algorithm for Video Frame Interpolation (VFI). Most existing methods first estimate the bi-directional optical flows and then linearly combine them to approximate intermediate flows, leading to artifacts on motion boundaries. RIFE uses a neural network named IFNet that can directly estimate the intermediate flows from images. With the more precise flows and our simplified fusion process, RIFE can improve interpolation quality and have much better speed. Based on our proposed leakage distillation loss, RIFE can be trained in an end-to-end fashion. Experiments demonstrate that our method is significantly faster than existing VFI methods and can achieve state-of-the-art performance on public benchmarks. The code is available at https://github.com/hzwer/arXiv2020-RIFE.
This paper addresses the problem of photometric stereo, in both calibrated and uncalibrated scenarios, for non-Lambertian surfaces based on deep learning. We first introduce a fully convolutional deep network for calibrated photometric stereo, which we call PS-FCN. Unlike traditional approaches that adopt simplified reflectance models to make the problem tractable, our method directly learns the mapping from reflectance observations to surface normal, and is able to handle surfaces with general and unknown isotropic reflectance. At test time, PS-FCN takes an arbitrary number of images and their associated light directions as input and predicts a surface normal map of the scene in a fast feed-forward pass. To deal with the uncalibrated scenario where light directions are unknown, we introduce a new convolutional network, named LCNet, to estimate light directions from input images. The estimated light directions and the input images are then fed to PS-FCN to determine the surface normals. Our method does not require a pre-defined set of light directions and can handle multiple images in an order-agnostic manner. Thorough evaluation of our approach on both synthetic and real datasets shows that it outperforms state-of-the-art methods in both calibrated and uncalibrated scenarios.
Neural architecture search (NAS) aims to automatically design deep neural networks of satisfactory performance. Wherein, architecture performance predictor is critical to efficiently value an intermediate neural architecture. But for the training of this predictor, a number of neural architectures and their corresponding real performance often have to be collected. In contrast with classical performance predictor optimized in a fully supervised way, this paper suggests a semi-supervised assessor of neural architectures. We employ an auto-encoder to discover meaningful representations of neural architectures. Taking each neural architecture as an individual instance in the search space, we construct a graph to capture their intrinsic similarities, where both labeled and unlabeled architectures are involved. A graph convolutional neural network is introduced to predict the performance of architectures based on the learned representations and their relation modeled by the graph. Extensive experimental results on the NAS-Benchmark-101 dataset demonstrated that our method is able to make a significant reduction on the required fully trained architectures for finding efficient architectures.
Despite Generative Adversarial Networks (GANs) have been widely used in various image-to-image translation tasks, they can be hardly applied on mobile devices due to their heavy computation and storage cost. Traditional network compression methods focus on visually recognition tasks, but never deal with generation tasks. Inspired by knowledge distillation, a student generator of fewer parameters is trained by inheriting the low-level and high-level information from the original heavy teacher generator. To promote the capability of student generator, we include a student discriminator to measure the distances between real images, and images generated by student and teacher generators. An adversarial learning process is therefore established to optimize student generator and student discriminator. Qualitative and quantitative analysis by conducting experiments on benchmark datasets demonstrate that the proposed method can learn portable generative models with strong performance.
Deep neural networks often consist of a great number of trainable parameters for extracting powerful features from given datasets. On one hand, massive trainable parameters significantly enhance the performance of these deep networks. On the other hand, they bring the problem of over-fitting. To this end, dropout based methods disable some elements in the output feature maps during the training phase for reducing the co-adaptation of neurons. Although the generalization ability of the resulting models can be enhanced by these approaches, the conventional binary dropout is not the optimal solution. Therefore, we investigate the empirical Rademacher complexity related to intermediate layers of deep neural networks and propose a feature distortion method (Disout) for addressing the aforementioned problem. In the training period, randomly selected elements in the feature maps will be replaced with specific values by exploiting the generalization error bound. The superiority of the proposed feature map distortion for producing deep neural network with higher testing performance is analyzed and demonstrated on several benchmark image datasets.
This paper defines a positive and unlabeled classification problem for standard GANs, which then leads to a novel technique to stabilize the training of the discriminator in GANs. Traditionally, real data are taken as positive while generated data are negative. This positive-negative classification criterion was kept fixed all through the learning process of the discriminator without considering the gradually improved quality of generated data, even if they could be more realistic than real data at times. In contrast, it is more reasonable to treat the generated data as unlabeled, which could be positive or negative according to their quality. The discriminator is thus a classifier for this positive and unlabeled classification problem, and we derive a new Positive-Unlabeled GAN (PUGAN). We theoretically discuss the global optimality the proposed model will achieve and the equivalent optimization goal. Empirically, we find that PUGAN can achieve comparable or even better performance than those sophisticated discriminator stabilization methods.