This paper investigates the impact of head movements on audio-visual speech enhancement (AVSE). Although being a common conversational feature, head movements have been ignored by past and recent studies: they challenge today's learning-based methods as they often degrade the performance of models that are trained on clean, frontal, and steady face images. To alleviate this problem, we propose to use robust face frontalization (RFF) in combination with an AVSE method based on a variational auto-encoder (VAE) model. We briefly describe the basic ingredients of the proposed pipeline and we perform experiments with a recently released audio-visual dataset. In the light of these experiments, and based on three standard metrics, namely STOI, PESQ and SI-SDR, we conclude that RFF improves the performance of AVSE by a considerable margin.
Estimating a time-varying spatial covariance matrix for a beamforming algorithm is a challenging task, especially for wearable devices, as the algorithm must compensate for time-varying signal statistics due to rapid pose-changes. In this paper, we propose Neural Integrated Covariance Estimators for Beamformers, NICE-Beam. NICE-Beam is a general technique for learning how to estimate time-varying spatial covariance matrices, which we apply to joint speech enhancement and dereverberation. It is based on training a neural network module to non-linearly track and leverage scene information across time. We integrate our solution into a beamforming pipeline, which enables simple training, faster than real-time inference, and a variety of test-time adaptation options. We evaluate the proposed model against a suite of baselines in scenes with both stationary and moving microphones. Our results show that the proposed method can outperform a hand-tuned estimator, despite the hand-tuned estimator using oracle source separation knowledge.
Representation learning from unlabeled data has been of major interest in artificial intelligence research. While self-supervised speech representation learning has been popular in the speech research community, very few works have comprehensively analyzed audio representation learning for non-speech audio tasks. In this paper, we propose a self-supervised audio representation learning method and apply it to a variety of downstream non-speech audio tasks. We combine the well-known wav2vec 2.0 framework, which has shown success in self-supervised learning for speech tasks, with parameter-efficient conformer architectures. Our self-supervised pre-training can reduce the need for labeled data by two-thirds. On the AudioSet benchmark, we achieve a mean average precision (mAP) score of 0.415, which is a new state-of-the-art on this dataset through audio-only self-supervised learning. Our fine-tuned conformers also surpass or match the performance of previous systems pre-trained in a supervised way on several downstream tasks. We further discuss the important design considerations for both pre-training and fine-tuning.
Deep neural networks are often coupled with traditional spatial filters, such as MVDR beamformers for effectively exploiting spatial information. Even though single-stage end-to-end supervised models can obtain impressive enhancement, combining them with a beamformer and a DNN-based post-filter in a multistage processing provides additional improvements. In this work, we propose a two-stage strategy for multi-channel speech enhancement that does not need a beamformer for additional performance. First, we propose a novel attentive dense convolutional network (ADCN) for predicting real and imaginary parts of complex spectrogram. ADCN obtains state-of-the-art results among single-stage models. Next, we use ADCN in the proposed strategy with a recently proposed triple-path attentive recurrent network (TPARN) for predicting waveform samples. The proposed strategy uses two insights; first, using different approaches in two stages; and second, using a stronger model in the first stage. We illustrate the efficacy of our strategy by evaluating multiple models in a two-stage approach with and without beamformer.
Deep neural networks (DNNs) have been successfully used for multichannel speech enhancement in fixed array geometries. However, challenges remain for ad-hoc arrays with unknown microphone placements. We propose a deep neural network based approach for ad-hoc array processing: Triple-Attentive Dual-Recurrent Network (TADRN). TADRN uses self-attention across channels for learning spatial information and a dual-path attentive recurrent network (ARN) for temporal modeling. Temporal modeling is done independently for all channels by dividing a signal into smaller chunks and using an intra-chunk ARN for local modeling and an inter-chunk ARN for global modeling. Consequently, TADRN uses triple-path attention: inter-channel, intra-chunk, and inter-chunk, and dual-path recurrence: intra-chunk and inter-chunk. Experimental results show excellent performance of TADRN. We demonstrate that TADRN improves speech enhancement by leveraging additional randomly placed microphones, even at locations far from the target source. Additionally, large improvements in objective scores are observed when poorly placed microphones in the scene are complemented with more effective microphone positions, such as those closer to a target source.
In this work, we propose a new model called triple-path attentive recurrent network (TPARN) for multichannel speech enhancement in the time domain. TPARN extends a single-channel dual-path network to a multichannel network by adding a third path along the spatial dimension. First, TPARN processes speech signals from all channels independently using a dual-path attentive recurrent network (ARN), which is a recurrent neural network (RNN) augmented with self-attention. Next, an ARN is introduced along the spatial dimension for spatial context aggregation. TPARN is designed as a multiple-input and multiple-output architecture to enhance all input channels simultaneously. Experimental results demonstrate the superiority of TPARN over existing state-of-the-art approaches.
We propose RemixIT, a simple and novel self-supervised training method for speech enhancement. The proposed method is based on a continuously self-training scheme that overcomes limitations from previous studies including assumptions for the in-domain noise distribution and having access to clean target signals. Specifically, a separation teacher model is pre-trained on an out-of-domain dataset and is used to infer estimated target signals for a batch of in-domain mixtures. Next, we bootstrap the mixing process by generating artificial mixtures using permuted estimated clean and noise signals. Finally, the student model is trained using the permuted estimated sources as targets while we periodically update teacher's weights using the latest student model. Our experiments show that RemixIT outperforms several previous state-of-the-art self-supervised methods under multiple speech enhancement tasks. Additionally, RemixIT provides a seamless alternative for semi-supervised and unsupervised domain adaptation for speech enhancement tasks, while being general enough to be applied to any separation task and paired with any separation model.
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,025 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 855 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/
Supervised speech enhancement relies on parallel databases of degraded speech signals and their clean reference signals during training. This setting prohibits the use of real-world degraded speech data that may better represent the scenarios where such systems are used. In this paper, we explore methods that enable supervised speech enhancement systems to train on real-world degraded speech data. Specifically, we propose a semi-supervised approach for speech enhancement in which we first train a modified vector-quantized variational autoencoder that solves a source separation task. We then use this trained autoencoder to further train an enhancement network using real-world noisy speech data by computing a triplet-based unsupervised loss function. Experiments show promising results for incorporating real-world data in training speech enhancement systems.